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News - EQ 2/8 Test update (1 Viewer)

Joined
Aug 12, 2018
RedCents
1,092¢
February 08, 2022
_____________________


*** Items ***

- Adjusted focus effects on many Terror of Luclin blood-soaked items to match intent.
- Augments awarded by Terror of Luclin achievements will now require a Class XXI solvent to remove them.
- Shadow Broadsword Ornament no longer looks like a katar when applied to a hand-to-hand weapon.
- Snowstorm weapon ornamentations now only have 1-hand, 2-hand, bow and shield requirements.
- Corrected an issue where the quest "Organ Trail" would be impossible for a high level character to complete.
- Many weapon ornaments will now fit in more items. Restrictions have been relaxed.
- Type 3 augments have been created for Terror of Luclin spells. They can be found on vendors in the new Maiden's Eye.


*** Tradeskills ***

- The recipe for Luclin Sparkling Water will no longer call for a Chunk of Ice, and will now instead use Ice. Chunk of Ice can still be used, however.


*** Quests & Events ***

- Shei Vinitras's corpse will no longer despawn with loot when defeated in Ka Vethan.
- Doomshade - put in a speculative fix for possible instance of Boom Shade being cast twice. Note that Shade's Doom is cast on two targets at a time, and so the spell can be doomed twice at the same time from different targets.
- Rabbits found in The Eastern Wastes of modern Velious and the Basilica of Adumbration on modern Luclin now correctly count towards the Slayer achievement, Pesticide.
- City zones - Fixed an issue with Santug Claugg spawning during the Frostfell celebration event.
- Added a replay timer of 30 minutes to all AoC instances.


*** Spells ***

- Opaline Blessing: Slightly altered the AC so it overwrites and blocks Opaline Skin. Also adjusted the blockers so it will block Righteousness, Stormwall Keeper, and Hand of the Stormwall Keeper
- Altered the stacking blockers on Persistence, Shadewell Keeper, Hand of the Dreaming Keeper, Luclinite Skin, and Luclinite Blessing so the stack in the preferred manner.
- Druid - Players who have already claimed ranks 2 or 3 of Sootheseance will have the appropriate rank of Moonwhisper Crystals added to your spellbook. Players who have already claimed ranks 2 or 3 of Cinch of Ro will have the appropriate rank of Howling Hail added to your spellbook.


*** NPCs ***

- Ka Vethan raid basepop will no longer respawn.
- Netherbians in the raid instance of Umbral Plains can now see invisible and not invisibility to undead, as befits the undead they are.
- In many dialogues and task descriptions, our Faeries have taken a unified front in terms of the spelling of their people. Note that this does not include items or shrouds.
- The faction for Faeries in the Greater and Lesser Faydarks now has the correct spelling.


*** Progression Servers ***

- Removed the player cap for Muramite Proving Grounds.
- Players on Agnarr can now transfer to Mangler, Rizlona, and Aradune.


*** Miscellaneous ***

- Made the following improvements to the logic used when entering a zone with multiple instances:
- - Players in a raid will be put into the base instance of a zone unless their reason for zoning requires otherwise, such as being resurrected or teleporting to a campfire.
- - Players will enter the same zone as their group, even if no group member is in the destination zone. There is still a very small chance the group is split if a new instance spawns while the group is zoning.
- - Teleportation spells such as Tranquility Portal and Visions of Argan (cast by Baraguj Szuul in Plane of Torment) will always send you to the base zone. Evacuation spells will send you to the same zone.
- Increased AC soft cap for levels 116 to 120.
- Corrected an issue with the guild tribute "Aura of Preservation" where the AC was not increasing correctly with ranks XIII, XIV, and XV.
- The zone line to Bloodfalls within Mistmoore is now findable and will also function with the zone guide.
- Activating familiar pet illusion items should now cast the proper effect depending on your target.
- Corrected an issue that allowed NPCs to move if one of their root debuffs wore off, but they still had another active.
- Corrected the position of the elevator in Castle of Mistmoore.


*** UI ***

- The links generated from clicking Link all in the Loot Window are now complete and less broken.
- Added additional login screens highlighting perks.
- Updated the text of the help page for the server select screen's chat window.
- Updated the Options window to consistently show the Target Extended Target keybinds.



- The EverQuest Team


https://forums.daybreakgames.com/eq...ch-notes-and-discussions.280841/#post-4103796


February 08, 2022
_____________________


*** Items ***

- Adjusted focus effects on many Terror of Luclin blood-soaked items to match intent.
- Augments awarded by Terror of Luclin achievements will now require a Class XXI solvent to remove them.
- Shadow Broadsword Ornament no longer looks like a katar when applied to a hand-to-hand weapon.
- Snowstorm weapon ornamentations now only have 1-hand, 2-hand, bow and shield requirements.
- Corrected an issue where the quest "Organ Trail" would be impossible for a high level character to complete.
- Many weapon ornaments will now fit in more items. Restrictions have been relaxed.
- Type 3 augments have been created for Terror of Luclin spells. They can be found on vendors in the new Maiden's Eye.


*** Tradeskills ***

- The recipe for Luclin Sparkling Water will no longer call for a Chunk of Ice, and will now instead use Ice. Chunk of Ice can still be used, however.


*** Quests & Events ***

- Shei Vinitras's corpse will no longer despawn with loot when defeated in Ka Vethan.
- Doomshade - put in a speculative fix for possible instance of Boom Shade being cast twice. Note that Shade's Doom is cast on two targets at a time, and so the spell can be doomed twice at the same time from different targets.
- Rabbits found in The Eastern Wastes of modern Velious and the Basilica of Adumbration on modern Luclin now correctly count towards the Slayer achievement, Pesticide.
- City zones - Fixed an issue with Santug Claugg spawning during the Frostfell celebration event.
- Added a replay timer of 30 minutes to all AoC instances.


*** Spells ***

- Opaline Blessing: Slightly altered the AC so it overwrites and blocks Opaline Skin. Also adjusted the blockers so it will block Righteousness, Stormwall Keeper, and Hand of the Stormwall Keeper
- Altered the stacking blockers on Persistence, Shadewell Keeper, Hand of the Dreaming Keeper, Luclinite Skin, and Luclinite Blessing so the stack in the preferred manner.
- Druid - Players who have already claimed ranks 2 or 3 of Sootheseance will have the appropriate rank of Moonwhisper Crystals added to your spellbook. Players who have already claimed ranks 2 or 3 of Cinch of Ro will have the appropriate rank of Howling Hail added to your spellbook.


*** NPCs ***

- Ka Vethan raid basepop will no longer respawn.
- Netherbians in the raid instance of Umbral Plains can now see invisible and not invisibility to undead, as befits the undead they are.
- In many dialogues and task descriptions, our Faeries have taken a unified front in terms of the spelling of their people. Note that this does not include items or shrouds.
- The faction for Faeries in the Greater and Lesser Faydarks now has the correct spelling.


*** Progression Servers ***

- Removed the player cap for Muramite Proving Grounds.


*** Miscellaneous ***

- Made the following improvements to the logic used when entering a zone with multiple instances:
- - Players in a raid will be put into the base instance of a zone unless their reason for zoning requires otherwise, such as being resurrected or teleporting to a campfire.
- - Players will enter the same zone as their group, even if no group member is in the destination zone. There is still a very small chance the group is split if a new instance spawns while the group is zoning.
- - Teleportation spells such as Tranquility Portal and Visions of Argan (cast by Baraguj Szuul in Plane of Torment) will always send you to the base zone. Evacuation spells will send you to the same zone.
- Increased AC soft cap for levels 116 to 120.
- Corrected an issue with the guild tribute "Aura of Preservation" where the AC was not increasing correctly with ranks XIII, XIV, and XV.
- The zone line to Bloodfalls within Mistmoore is now findable and will also function with the zone guide.
- Activating familiar pet illusion items should now cast the proper effect depending on your target.
- Corrected an issue that allowed NPCs to move if one of their root debuffs wore off, but they still had another active.
- Corrected the position of the elevator in Castle of Mistmoore.


*** UI ***

- The links generated from clicking Link all in the Loot Window are now complete and less broken.
- Added additional login screens highlighting perks.
- Updated the text of the help page for the server select screen's chat window.
- Updated the Options window to consistently show the Target Extended Target keybinds.
 
Last edited by a moderator:
They really should remove the aug distillers solvent Roman numerals and just make a solvent that’s like 200p a pop applicable to all.
I'd just be in favor of them removing it entirely. It's not enough to be a plat sink any longer and serves no real purpose. Just another layer that causes annoyance more than anything, imo. I buy stacks and keep them on my toons but it's not enough of a cost to make anyone think about not moving augs or the permanence of choice with augging something.
 
They could just use the existing solvent with it's existing price that I use for literally everything.

- Added additional login screens highlighting perks.
^ interesting.
 
They could just use the existing solvent with it's existing price that I use for literally everything.

- Added additional login screens highlighting perks.
^ interesting.
Adding a 2.99$ MQ2 perk soon!

In seriousness, the perks are goofy but I give them credit for being willing to give it a shot. I wonder what the utilization rate is on them.
 
with the latest patch to test im finding 2 issues. Wineq isnt working. Using my g-keys (corsair K55) to toggle team members is not working. In win eq those were set as CTRL+ALT+1 is there a way to set up my gkeys to work going through the patcher? and if so PLEASE help
 
with the latest patch to test im finding 2 issues. Wineq isnt working. Using my g-keys (corsair K55) to toggle team members is not working. In win eq those were set as CTRL+ALT+1 is there a way to set up my gkeys to work going through the patcher? and if so PLEASE help
is wineq 64 compatable? test is 64bit now
 
is wineq 64 compatable? test is 64bit now
yes it is ... but i keep getting this pop up

WinEQ 2 was able to launch ......... \everquest\eqgame.exe but failed to attach to it

it then tries to load the instance but never gets past the log in screen like it can not connect to servers
 
yes it is ... but i keep getting this pop up

WinEQ 2 was able to launch ......... \everquest\eqgame.exe but failed to attach to it

it then tries to load the instance but never gets past the log in screen like it can not connect to servers
are you launching eq as admin? I believe you need to
 
News - EQ 2/8 Test update

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