• You've discovered RedGuides 📕 an EverQuest multi-boxing community 🛡️🧙🗡️. We want you to play several EQ characters at once, come join us and say hello! 👋
  • IS THIS SITE UGLY? Click "RG3" at the very bottom-left of this page to change it. To dismiss this notice, click the X --->

Question - Dungeon Bonus (1 Viewer)

Joined
May 13, 2007
RedCents
364¢
Back in the day there used to be an XP bonus for being inside of a "Dungeon" I recall Befallen was always packed because of this. Does that logic still exist at all in any "dungeon" zones?
 
Joined
Mar 18, 2020
RedCents
386¢
Aye, they released the ZEM's a long while ago, but stopped divulging the information after that

It's around 15% I believe, it's almost always better to exp indoors, but sometimes outdoor zones do better if they're a hotzone
 
Joined
Jan 2, 2014
RedCents
1,153¢
These days the main thing is making sure you have a full group, what ever zone/camp your at so long as you are in a sweet spot if xp per kill / kills over long period will end up better then focussing on specific bonuses.

It's half the reason some hotzones suck, they are too 'difficult' and too little exp per kill to make up the bonus vs lost kills somewhere else. Or the zone themselves just don't afford any ideal camps to keep kill rates up to make exp worth it.

It's like, older higher level content is generally better exp than newer higher exp harder content. Especially in level relevant expansion cycles with a difficulty increase.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Top