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Question - Druid nerfs

godsfshrmn

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Joined
Jan 18, 2018
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So with druids getting a 35-45% reduction in dot damage, I am thinking about replacing mine. Unless you are fighting something that takes a couple minutes to down so you have enough time for dots to become efficient enough to cast, it makes more sense having a true healer like a cleric and replacing the druid with a wizard. Those of you with druids, are you planning to keep yours?
 
So with druids getting a 35-45% reduction in dot damage, I am thinking about replacing mine. Unless you are fighting something that takes a couple minutes to down so you have enough time for dots to become efficient enough to cast, it makes more sense having a true healer like a cleric and replacing the druid with a wizard. Those of you with druids, are you planning to keep yours?

I'm not aware of anyone who actually routinely use a druid in their box groups ;-)
 
I'm not aware of anyone who actually routinely use a druid in their box groups ;-)



Druid would be included in an ideal caster group - Enc, Mage w/ pet tank, 3 wizards, 1 druid. The crit multiplier dmg mod I believe now stacks, so you can have the enc adps crit multiplier mod + druid adps crit multiplier mod to boost your wizards crit mod (wizards get their self version too), probably do about 2 mil crits (someone who plays a raid wizard would probably know more about that). They did however cap out crit chance to 48% iirr.
Bards might get a crit multiplier too, so replace 1 wizard with bard etc..

Not 100% sure on any of this, but I think that is what I read when they made that change about a year ago. Someone who plays a wizard or mage and actually pays attention to what their class is supposed to do properly would know better. Having a wiz/mage main toon is completely different then having someone who knows how to play it right.
 
Question - Druid nerfs

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