• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Problem - Disable Nav Path Find

Joined
Sep 5, 2020
RedCents
2,722¢
Version of KissAssist.mac?
12.002
When did your problem start?
2025-01-01
Character Role?
  1. PullerTank
What class is having this issue?
  1. Paladin
How often does this issue occur?
Rarely
Can you reproduce the issue?
no
First thanks for all the work on this marco.

The feature that was added 2024-12-24

"Last revision I added a function to try and locate a navigation path if /nav failed to find a path. The process basically runs the character in a small circle while using the /nav command to try and help with finding the start of a navigation path. I fixed the syntax error that was causing the routine to fail."

Is this something that can be toggled on/off?

There have been a couple of times where it caused issues.

(The answer 'No' is a perfectly acceptable answer)
 
Currently there is not a way to turn it off. But that section of code only gets executed as a last try effort. All other attempts to find a Nav path have to fail before that code gets executed. I will add this to my list of things to do, and see if there would be an easy way to implement ignoring that block of code.
 
Problem - Disable Nav Path Find

Users who are viewing this thread

Back
Top
Cart