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    Frostreaver

Tip - Dinner Party - NERFED 3/19/18 (1 Viewer)

This would be hard to do on FV I suspect... hundreds of these have been bought and sold.

I have a toon test-copied with one FROM FV that poofed... so its hard to say, but dont be surprised when it happens..
 
Have they also made it so non RoS accounts can do the quest? I remember seeing a note somewhere saying that would happen. Not sure I really care since those are my silver army and can't use anyway.
 
Have they also made it so non RoS accounts can do the quest? I remember seeing a note somewhere saying that would happen. Not sure I really care since those are my silver army and can't use anyway.

Yes, they changed it so 19th Anniv stuff can be done by non RoS accts,.. just need RoS released on the server..
 
I have not been able to get any of the 19th Anniversary Quest's. It tells me I do not own the required expansion.
 
I have not been able to get any of the 19th Anniversary Quest's. It tells me I do not own the required expansion.

its still only updated on test.. live patch will probably hit this wednesday..
 
I just ran this again with my group in response to them retracting shortcut augs, and only awarding 1 paste per mission. So now ive got the entire mission complete AND a backup paste on all toons just incase my augs poof... what a pain in the ass, the last random drop did NOT drop until the very last mob in zone. Also another thing that i noticed was my items were War, Pal , Shd. my table had a War, AND a SHD lol wtf

Has anyone else seen the faction hits your taking in that mission. its BETA KOS... Dunno wtf that is, but aparantly now mine cant get any worse Lol!
 
If it poofs, I might not even bother doing the mission again this year, and I only needed it for my warrior and monk accounts anyways, which are on prestige/all-access.

After all, what are you loosing anyways if you have the Shimmering Black Pearl aug, net loss of 15ac and 150HME, laughable.

It will depend entirely how hard the mission is if I do it. Not going to waste time on a negligible upgrade.
 
If it poofs, I might not even bother doing the mission again this year, and I only needed it for my warrior and monk accounts anyways, which are on prestige/all-access.

After all, what are you loosing anyways if you have the Shimmering Black Pearl aug, net loss of 15ac and 150HME, laughable.

It will depend entirely how hard the mission is if I do it. Not going to waste time on a negligible upgrade.

Why are you only losing 15ac and 150HME??
Just because you have the shimmering Black pearl, you can still use both augs . So your loss is the full 60ac 500HME +23Heroics

Unless im missing something here....
 
Re: Dinner Party

You also need a kickass raid geared tank which is why this aug was out of sight for ordinary players.

I really think they want everyone but raid guilds to leave the blue servers.
 
not sure why u need to be a raid tank for this? i did it only 2 raid items tank shield and the slow belt ultra rares
 
Re: Dinner Party

You also need a kickass raid geared tank which is why this aug was out of sight for ordinary players.

I really think they want everyone but raid guilds to leave the blue servers.

Didn't they already reduce the number and power of the mobs?
 
Dunno. My guildies tried it once after they supposedly fixed it and still weren't able to do it in the top-of-the-line cultural gear.
 
yes the mobs hit hard but if you pull smart it can be done with "normal" gear and light aa's. True my warrior has almost 6k ac havent full got rid of his TBM raid armor and what I did get rid of was for conflagrant armor but I am fully augged up. Just as an fyi a shammy is the best class to pull with in that mission, pull with malos and when they get close spiritual rebuke them and pick the off one by one to the tank. I went from wiping and taking 6 hours to complete the mission to just under 2 hours to clear the entire zone, as in no mobs left up but the quest npc's non attackable mobs.
 
Why are you only losing 15ac and 150HME??
Just because you have the shimmering Black pearl, you can still use both augs . So your loss is the full 60ac 500HME +23Heroics

Unless im missing something here....

Ah good point! For some reason I assumed they were only charm slot usable. Guess, I'll have to run the mission again after all.
 
I used a non-raid geared group, and while I had to pay attention, it was doable. It took entirely too long to do, especially for the amount you have to clear before you even get to the first fight.

Some notes... the trash stuff is mezzable. But the adds for the main fights are not. Thus, you can use a mezzer to blow through to the main fights, but it will be useless for the adds.

The adds how ever ARE rootable. I had good luck using a shaman and necro to push-root the adds off the tanks.

The pathing is of course goofy in many areas. I do NOT recommend trying to invis to the main fights, there are traps wandering around with a rather wide aggro radius.

I generally take 2 tanks (or a tankable pet) since when the adds spawn the damage spike might take down the main tank....the mage's pet did well in that situation.

Done this task 4 time sucessfully, took 3-4 hours. How ever I tend to move cautiously, and as noted have group geared toons. I am sure better geared groups can mow through this task is 2 hours or so.
 
My warrior is still in mostly EoK T2 for visible and rares for everything else. Augged out about as well as a non-raider can possibly be though and max aa's. Think he's like 5800+ AC to 6200 with disc. I learned to just wait for defensive disc to be refreshed before any full room pull. With a rune from my enchanter, I try to pull the least, but usually end up with 8+ mobs at once. I run at least one cleric as well as another healer and my cleric is set-up to spam heal all of the fast heals as a norm. Enchanter is also set-up to rune if my tank goes below 40%. My tank can survive 8+ mobs long enough for the enchanter to lock them all down so long as disc are up. Only time I wipe to a train is if I didn't wait the 5-7min for refresh. Also, these mobs are undead, so if you have multiple clerics, maybe use more than one and set them up to DPS undead.
 
I used a non-raid geared group, and while I had to pay attention, it was doable. It took entirely too long to do, especially for the amount you have to clear before you even get to the first fight.

Some notes... the trash stuff is mezzable. But the adds for the main fights are not. Thus, you can use a mezzer to blow through to the main fights, but it will be useless for the adds.

The adds how ever ARE rootable. I had good luck using a shaman and necro to push-root the adds off the tanks.

The pathing is of course goofy in many areas. I do NOT recommend trying to invis to the main fights, there are traps wandering around with a rather wide aggro radius.

I generally take 2 tanks (or a tankable pet) since when the adds spawn the damage spike might take down the main tank....the mage's pet did well in that situation.

Done this task 4 time sucessfully, took 3-4 hours. How ever I tend to move cautiously, and as noted have group geared toons. I am sure better geared groups can mow through this task is 2 hours or so.

Main fights? Are you referring to the other 19th anniversary task? The one in the LDoN-looking zone? I never ran across traps in Formal Dinner Party, with the exception of the stupid see SoS spider or whatever in the Lab area.
 
Agree with Sum1,
I didnt run into any traps during that mission either. I will say agro radius is rather huge.. or it was bad pathing But I tended to just pull and pray lol
Sometimes would be 2 sometimes 6. Just hope bard caught em before they mowed me down =P
 
Sum1 yeah... my bad. Had the tent aug thing on my mind and was just crawling out of bed... heh.

The Dinner party was way easier then that tent aug. Finished it out for every toon I own (20+) and then some friends. Just a matter of grinding along till you get the drops. Did it as early as 30 minutes, had it take 5 hours and nearly every dang mob in the zone (both towers!) as well. But it is not especially hard for a group in just EoK T2 gear, was my point.
 
Agree with Sum1,
I didnt run into any traps during that mission either. I will say agro radius is rather huge.. or it was bad pathing But I tended to just pull and pray lol
Sometimes would be 2 sometimes 6. Just hope bard caught em before they mowed me down =P

That's exactly how the raid zone was when it was current content (agro range, mob density, mob difficulty, mob abilities, etc.). The developers literally did nothing but add some ground spawns and up the overall level and difficulty of the existing mobs.
 
Sum1 yeah... my bad. Had the tent aug thing on my mind and was just crawling out of bed... heh.

The Dinner party was way easier then that tent aug. Finished it out for every toon I own (20+) and then some friends. Just a matter of grinding along till you get the drops. Did it as early as 30 minutes, had it take 5 hours and nearly every dang mob in the zone (both towers!) as well. But it is not especially hard for a group in just EoK T2 gear, was my point.

The tent trophy was WAY easier than Dinner Party. At least in the Tent mission the trash mobs are all relatively weak... I pull 2-4 at a time as a general rule rather than bother with singles.

On the other hand, the Dinner Party cleaned my clock numerous times... I still never officially finished it. Every time I tried to finish it legit I quit because I was coming up on the 6 hour time limit or I had to recover from so many deaths that I just knew I wasn't going to finish. There's just too many fucking mobs. Having to clear the ENTIRE zone for like 4 drops is just stupid.

I'll also mention my tank is decked out ... SK in all ultra rare and RoS cultural ... and tanking Dinner Party still sucked a fat one. I'm really hoping I don't have to go back and try to do it legit because if so I'll just exploit the other charm aug mission and be done with it.
 
Huh, the tent mission gave me a heck of a lot more issues then the dinner party.

The dinner party I just used my necro to pull 2-3 and root/pet tank adds and moved right along. They definitely hit harder aye, but after they spaced em out it wasn't much of an issue to occasionally rest between fights. But I tend to lean heavy on tanking and healing over DPS, slow but cautious. Took me some 5-6 days to run my toons through. If you happen to be on the Rathe I would be more then happy to help with it

The tent mission mobs were weaker, but the sheer amount (and wonky pathing), was more of an issue then anything. Takes entirely to long! heh.
 
Ya, dinner party is definitely more difficult than the tent trophy mission...for me. Tent may just take longer because you pretty much need to clear the whole zone of mobs. Dinner party, I noticed when clearing different areas, if I get one of the 4 drops or if the food is accepted, there is no reason to kill any more mobs in that area unless they are in the way. Never had one area (like ballroom, bedroom, library...) drop more than one item per area.

For the tent mission, I just have a good DPS group. Don't really need back-up healers, although a second cleric that is set to DPS may be beneficial since nearly every mob there is undead. Just a matter of killing a bunch of mobs, other than that not really a challenge. Even the named and Unknown presence plus adds seem to put out less DPS than the trash in the dinner party.
 
tent mission took under 2 hours the last time i did it, trick is first room to the west do not pull anything into to it and no more warping mobs. Sila room leave all toons at the top of the stairs into the room trigger with a single toon saying sila and run back to the toons and mob will spawn. Every 12% he tethers and mem blurrs. After a fixed amount of total time 4 adds will spawn, had some at 50% some at 38% and some as low as 20% just depends on the dps. While tanking that named have ALL TOONs near the same spot as aggro resets from 0 every tether. Dots will damage the boss while you get the message that you cant cast on that mob so dotting it up pspeeds this up. Once all adds spawn ae taunt run best tanking disc, not mitigation disc, burn adds then named (now, before was burn named then adds). On the lord mob make sure he is not a enchanter, if hes not a chanter easy tank and spank, if a chanter set a sack toon, 95% of the time he will charm that person and then mezz another. Any time a toon dies a blue add will spawn that hits for 30k each, they also proc a 15k dd on swing. Final mob pull room ae root adds away from named and tank named and one add at a time till all are dead(pre patch you could pull named out of room and fade to single the named out.
 
Aug mission shammy and or chanter was the best class to have, all mobs can be VPed and mezzed, but they could break out of mez early. only took me 6 hours first time with my sk tanking, after that went with my warrior from then on only took 4 hours at max to 100% clear all mobs. Go to library first, then to south spire, then to the crypt, then to sisters area, lastly the tunnels if needed. Hardest pulls where the crypt area, pulling one would pull 9 and hard to split but, DA a toon into that room aggro all of them and ae root them and single that way made it easy. Most of the time the items can from library then south spire with the last one from either tunnels or sisters area. This was all pre patch mind you.
 
Just ran this mission first time since patch on my non RoS toons
What a joke lol, group of 105's Mobs were so easy was able to just pull entire rooms unlike before when they hit like a damn freight train. ran entire mission in 1.25 hours clearing all mobs through South Spire to get clues.
Just sucks that they made it only award 1 paste, so its basically just a time sink now having to run it 6 times.
 
At level 110 they all conned yellow. Ran through this again doing it legitimately, it takes about 1.5-2.5 hours to do it legit now (still a pretty big time sink). I can't imagine how bad it was doing it legit before the fixes, must have taken all 6 hours with how the mobs used to hit.

They still hit pretty hard but not as hard as before, but their attack power seems reduced so they miss more often. Before, 1 round was dropping my warrior to 50%, this time around about 75% (warrior in EoK tier 2 gear).

Strongly advise bringing a bard or enchanter, or this will take you more than 1.5 hours to do.

I was able to pull 6-8 at a time using a bard to cc, probably could pull even more if I had used an enchanter.


Overall, like @Trax540 said, this is still a horribly designed mission because it only awards 1 paste/1aug. The aug is Prestige, so unless you need to run this for 6 accounts this isn't to bad for running it for 1-2 accounts. Or else its a major time sink for a whole weekend.
 
I managed to finish this successfully as well last night for the first time after several tries.
I use regular eok t1/sebilisian group geared silver accounts to see if it's actually doable as a "real" filthy casual.
It is but it will take at least 4 hours.

My setup:
1 level 106 sk
1 level 105 sk
1 level 106 enc with the lvl 106 mez memed
1 level 106 cleric
2 level 106 wizards
Using kissassist1004e15.mac on all of them

The enchanter has ohshit configured to use slumber beam if xtarget has more than 3 mobs.

1. I clear hallways up to ballroom carefully pulling singles and couples.
2. I then park my guys in hallway outside ballroom.
This part is tricky but using my pet to pull and combine that with FD/stand up when mobs start to go back, I'm able to get a couple maybe three out at a time. 4-5 worst case scenario, but doable with some practice even if it means wiping a few times don't give up.

3. Move into ballroom when it's cleared /bcaa //camphere on just ballroom entrance.
Now here is the most difficult part of the whole mission.
4. Pulling the library... shiiiiiiiit... this is tough. Luckily if you clear the hallways below the ballroom you have a nice huge rectangle you can kite library mobs around.
I harmshield up on the sk and then BACK up to the library door, this will agro the whole room and they ALL come out, then run them a couple laps around the cleared hallway "rectangle" below the ballroom.

After a couple laps, I FD in the lower right corner of the rectangle and wait for the swarm to move towards the library again, with some practice I stand up at the right moment and grab a couple of mobs that are slower at moving back.
Rinse and repeat until library is cleared.

The rest of the zone is easy compared to the library bs.

After u finally get the red berry paste u have to run all the way to the static dreadspire keep. It's a pita.
And when u finally get there make sure you DON'T have a pet up or the batling at zone in won't accept the paste... (bug?)

I suspect this would have been a lot easier if all chars where 105 cause the the enchanters ae mez would have worked, now he can't use it cause some mobs are 109.
And I suspect it becomes easier at 109-110 as well cause then enc gets the ae mez that can handle level 113 mobs.
So if you can do this either at or below 105 or at and above 109 u are much better off and won't have to split pulls as much.
 
I managed to finish this successfully as well last night for the first time after several tries.
I use regular eok t1/sebilisian group geared silver accounts to see if it's actually doable as a "real" filthy casual.
It is but it will take at least 4 hours.

My setup:
1 level 106 sk
1 level 105 sk
1 level 106 enc with the lvl 106 mez memed
1 level 106 cleric
2 level 106 wizards
Using kissassist1004e15.mac on all of them

The enchanter has ohshit configured to use slumber beam if xtarget has more than 3 mobs.

1. I clear hallways up to ballroom carefully pulling singles and couples.
2. I then park my guys in hallway outside ballroom.
This part is tricky but using my pet to pull and combine that with FD/stand up when mobs start to go back, I'm able to get a couple maybe three out at a time. 4-5 worst case scenario, but doable with some practice even if it means wiping a few times don't give up.

3. Move into ballroom when it's cleared /bcaa //camphere on just ballroom entrance.
Now here is the most difficult part of the whole mission.
4. Pulling the library... shiiiiiiiit... this is tough. Luckily if you clear the hallways below the ballroom you have a nice huge rectangle you can kite library mobs around.
I harmshield up on the sk and then BACK up to the library door, this will agro the whole room and they ALL come out, then run them a couple laps around the cleared hallway "rectangle" below the ballroom.

After a couple laps, I FD in the lower right corner of the rectangle and wait for the swarm to move towards the library again, with some practice I stand up at the right moment and grab a couple of mobs that are slower at moving back.
Rinse and repeat until library is cleared.

The rest of the zone is easy compared to the library bs.

After u finally get the red berry paste u have to run all the way to the static dreadspire keep. It's a pita.
And when u finally get there make sure you DON'T have a pet up or the batling at zone in won't accept the paste... (bug?)

I suspect this would have been a lot easier if all chars where 105 cause the the enchanters ae mez would have worked, now he can't use it cause some mobs are 109.
And I suspect it becomes easier at 109-110 as well cause then enc gets the ae mez that can handle level 113 mobs.
So if you can do this either at or below 105 or at and above 109 u are much better off and won't have to split pulls as much.


I should have added warrior + CC to save time. I can't imagine trying to lock down 6-10 of these adds with an sk, you'd have to split pull with Sk, especially without PB AE mez.

PB AE mez and Pain Doesn't Hurt its super easy to lock down 6-8 with a bard or enchanter. I did have 1 bad pull of 10-12 (ballroom pull), but wasn't to bad had 2-3 loose since bard ae mezz only locks down 8? Warrior was able to tank 3 loose ones no problem in EoK tier 2 gear + stacking all rune discs, this is where I think warriors shine with crappy gear.
 
I just ran this legit for the first time a couple of days ago using a lvl 110 SK in RoS cultural and a bunch of chase weapons and a group of 110's in RoS cultural and chase stuff. I was able to pull massive trains with little effort... the library is the only thing that almost got me because, like eqmule said, I pulled the whole room (by accident). Luckily I had a chanter to lock down as much as possible, but it was dicey for a second. Other than that pull it was stupid easy and just a ridiculous time sink.
 
When I was running it I would DA pull and shammy would rebuke them and I would single pull them from that train, It worked alot faster. Also If you have cheetah and a chanter you can use there rebuke AA to push back+root+mem blurr up to 8 adds, I would then root them and tash them to single them.
 
Trick for you if you don't like running back to to the static dreadspire keep.
Plan on completing the mission at the end of your play time and log out in the instanced zone... When you log back in the next day (after the instance has expired) you will be in the
static dreadspire keep zone right where you logged off in the instanced zone.

Also, the mission is much easier now then it was before, the library is still a bitch though...
 
Trick for you if you don't like running back to to the static dreadspire keep.
Plan on completing the mission at the end of your play time and log out in the instanced zone... When you log back in the next day (after the instance has expired) you will be in the
static dreadspire keep zone right where you logged off in the instanced zone.

Also, the mission is much easier now then it was before, the library is still a bitch though...

Also, I had to go AFK today after winning and before I opened the chest. I figured it would stay until I could get back since I had plenty of time left in the instance.

Well........ I came back to my toons standing in PoK. So much for THAT. It was a super fast run, too, since I got the four items relatively quickly. I did not have to clear the tower, which was nice. Eh well. On the bright side, at this point it's an auto-win... I can pull the library, crypt, and sisters areas in just a couple of pulls (with cc). Just a stupid time sink now.
 
Sk, mag, 2 cleric mercs. I start with Ballroom, then Lab, Bedrooms, Crypt. If I don't get 4 drops, I do Study, Ritual area. If I still don't have 4, I do Library - that's quite painful. Back to zone-in, decide on the room/killer.

The mission is tedious and unfun and it should award the paste to all participants in a group.
 
Tip - Dinner Party - NERFED 3/19/18

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