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Yes. They stand around until the mob is at about 70% health even though they’re set for assist at 98%20 is only 2 seconds. So what do you mean by a long time, and are they all members of the same group?
I have the same issue after a while too, sometimes they don't even assist before the mob is dead if out of group assisting. Maybe it is an EQBC issue like some have suggested as it seems to occur or get worse the longer I am in a camp. I think I may move off it and give it a try to see if it fixes it for me. The target part is never an issue when I've checked, just the assisting. On raids I've noticed the same with the CWTN plugin toons as well as those using KA and I just chalked it up to a lag issue but maybe it is an EQBC issue?Yes. They stand around until the mob is at about 70% health even though they’re set for assist at 98%
cwtn plugins don't use eqbc or dannet for assisting at all.On raids I've noticed the same with the CWTN plugin toons as well as those using KA and I just chalked it up to a lag issue but maybe it is an EQBC issue?
The frame limiter could very well be a factor. I'll bump the settings and see if that helps any.cwtn plugins don't use eqbc or dannet for assisting at all.
we use your xtarget window that is getting populated for when you get aggro, then getting the health information from that.
I would ensure you have your framelimiter setup correctly, and not starving your background toons.
it is also very likely and very possible an eq issue
I use these settings with all my toons (only have save settings by character here so i can toggle on/off the MT)
but even if im running 3, 4, 5 groups+ no issues
View attachment 40916
/mqsettings then frame limiterDumb question. How do I get that window up if maybe at some point I closed it?
I am pretty sure this is the problem since they catch up once at the forefront as the active window.If your assisting the MA out of group, then when the MA makes the call for assist "TANKING-> Spawn Name <- ID: ####", that is the trigger that causes KA to set the First Autohater XTarget entry to the mob the MA has targeted. I would try and monitor what is happening from the character that is lagging and see if they lag when they are the currently active client. I have seen when you have the Background frame rate set to low, and the background characters don't respond because of the background frame rate.
it does, and is supposed to. i, personally, still turn my maxbackgroundfps to 30 or 60 because i've still seen issues at minDoes the MQ Frame Limiter override the in game advanced options frame limiter?
