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Question - DanNet Delay in KA

Cedr

Member
Joined
Jul 2, 2022
RedCents
41¢
What's a good delay for DanNet without overwhelming the system? I see the default is 20 and that was making so my group didn't assist for a long time. Is 5 too short? What's people's experiences?
 
My Experience is nothing like that at all. I used to get lag with EQBCS..and it was better with EQBCS2 but after a long time it would bog down.
I don't have any issues with DanNet and lag and I have never changed any delay.
 
I would check, from the characters standing around, if they have a target and is the target the MA's target, and is the mob showing in the extended target window? also what is your CampRadius and MeleeDistance set too?
 
Yes. They stand around until the mob is at about 70% health even though they’re set for assist at 98%
I have the same issue after a while too, sometimes they don't even assist before the mob is dead if out of group assisting. Maybe it is an EQBC issue like some have suggested as it seems to occur or get worse the longer I am in a camp. I think I may move off it and give it a try to see if it fixes it for me. The target part is never an issue when I've checked, just the assisting. On raids I've noticed the same with the CWTN plugin toons as well as those using KA and I just chalked it up to a lag issue but maybe it is an EQBC issue?
 
On raids I've noticed the same with the CWTN plugin toons as well as those using KA and I just chalked it up to a lag issue but maybe it is an EQBC issue?
cwtn plugins don't use eqbc or dannet for assisting at all.

we use your xtarget window that is getting populated for when you get aggro, then getting the health information from that.

I would ensure you have your framelimiter setup correctly, and not starving your background toons.

it is also very likely and very possible an eq issue
 
cwtn plugins don't use eqbc or dannet for assisting at all.

we use your xtarget window that is getting populated for when you get aggro, then getting the health information from that.

I would ensure you have your framelimiter setup correctly, and not starving your background toons.

it is also very likely and very possible an eq issue
The frame limiter could very well be a factor. I'll bump the settings and see if that helps any.
 
If your assisting the MA out of group, then when the MA makes the call for assist "TANKING-> Spawn Name <- ID: ####", that is the trigger that causes KA to set the First Autohater XTarget entry to the mob the MA has targeted. I would try and monitor what is happening from the character that is lagging and see if they lag when they are the currently active client. I have seen when you have the Background frame rate set to low, and the background characters don't respond because of the background frame rate.
 
If your assisting the MA out of group, then when the MA makes the call for assist "TANKING-> Spawn Name <- ID: ####", that is the trigger that causes KA to set the First Autohater XTarget entry to the mob the MA has targeted. I would try and monitor what is happening from the character that is lagging and see if they lag when they are the currently active client. I have seen when you have the Background frame rate set to low, and the background characters don't respond because of the background frame rate.
I am pretty sure this is the problem since they catch up once at the forefront as the active window.
 
Question - DanNet Delay in KA

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