637a638
> #define ExactLocation 0
701,704c702,706
< /*0x00e9c*/ DWORD CareerFavor;
< /*0x00ea0*/ DWORD Unknown0xea0;
< /*0x00ea4*/ DWORD CurrFavor;
< /*0x00ea8*/ BYTE Unknown0xea8[0x10];
---
> /*0x00e9c*/ BYTE Unknown0xe9c[0x4];
> /*0x00ea0*/ DWORD CareerFavor;
> /*0x00ea4*/ DWORD Unknown0xea4;
> /*0x00ea8*/ DWORD CurrFavor;
> /*0x00eac*/ BYTE Unknown0xeac[0xc];
847,849c849,851
< /*0x45f4*/ BYTE Unknown0x45f4[0x1a50];
< /*0x6044*/ DWORD Deity;
< /*0x6048*/ BYTE Unknown0x6048[0x8];
---
> /*0x45f4*/ BYTE Unknown0x45f4[0x1a54];
> /*0x6048*/ DWORD Deity;
> /*0x604c*/ BYTE Unknown0x604c[0x4];
953a956,962
> typedef struct _ARMOR {
> /*0x00*/ DWORD ID; //idfile on Lucy
> /*0x04*/ DWORD Unknown0x04;
> /*0x08*/ DWORD Unknown0x08;
> /*0x0c*/
> } ARMOR, *PARMOR;
>
959c968
< DWORD Item[9];
---
> struct _ARMOR Item[9];
963,971c972,980
< DWORD Head;
< DWORD Chest;
< DWORD Arms;
< DWORD Wrists;
< DWORD Hands;
< DWORD Legs;
< DWORD Feet;
< DWORD Primary;
< DWORD Offhand;
---
> struct _ARMOR Head;
> struct _ARMOR Chest;
> struct _ARMOR Arms;
> struct _ARMOR Wrists;
> struct _ARMOR Hands;
> struct _ARMOR Legs;
> struct _ARMOR Feet;
> struct _ARMOR Primary;
> struct _ARMOR Offhand;
976d984
<
1110c1118
< /*0x0ebc*/ BYTE Unknown0xebc[0x80];
---
> /*0x0f04*/ BYTE Unknown0xf04[0x38];
1246,1248c1254,1256
< /*0x0c*/ DWORD ID;
< /*0x10*/ DWORD DropID;
< /*0x08*/ DWORD Unknown0x8;
---
> /*0x08*/ DWORD ID;
> /*0x0c*/ DWORD DropID;
> /*0x10*/ DWORD Unknown0x10;
1252c1260
< /*0x20*/ BYTE Unknown0x2c[0xc];
---
> /*0x20*/ BYTE Unknown0x20[0xc];
1260c1268
< #define MAX_ZONES 0x197
---
> #define MAX_ZONES 0x3e8
1318,1320c1326
< /*0x24c*/ FLOAT SafeYLoc;
< /*0x250*/ FLOAT SafeXLoc;
< /*0x254*/ FLOAT SafeZLoc;
---
> /*0x24c*/ FLOAT Unknown0x24c[0x3];
1428c1434
< /*0x4a2*/ BYTE Unknonw0x4a2;
---
> /*0x4a2*/ BYTE Unknonw0x4a2[0x2];
1550a1557
> #define zWarp 0