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Problem - CWTN specific issue - Crystallos (Kerafyrm)

Joined
Feb 14, 2012
RedCents
82¢
Hello all.

For context, the issues experienced were on Test server. with the test compile / available plugins / RG launcher nav meshes. Nothing used can be found outside of Redguides.

My friend and I were raiding Crystallos on test (at level, 80, 24 toons) and we encountered some very weird issues with our CWTN enabled damage classes when engaging Kerafyrm.

MQ2Monk, MQ2Berserker ,MQ2Eskay, MQ2Paladin, MQ2Rogue, Beastlord, etc. everyone had the same issue where, when put on chase, they would not assist the main tank and hit Kerafyrm.

We tried putting everyone on camp, vorpal, we tried changing chase radius, camp radius, attacking him from the left or right side, nothing worked. If we manually tabbed to the box and turned on auto attack, the boxes would then stick to Kerafyrm as defined and attack, but they would not use any offensive specials. Monks used indomitable stance (we are level 80) but not wheel of fists, did not flying kick. Berserkers would not flurry. Rogues would not backstab etc.

Our gamparse over a 6 minute fight showed that our kissassisted bards and ranger did 10x the dps of our dps classes running cwtn. We obviously wiped. We tested it again with a level 120 tank so that we wouldn't have to worry about all of the fight mechanics so we could troubleshoot, and we ran into the same experience.

Mid fight, disabling mq2monk, and setting up a kissassist monk, importing an ini, yielded much better results. Kissassisted characters function fine, which led me to believe it is an issue related to CWTN.

I could replicate the issue every time. I am unsure of what could cause this problem, my initial reaction was that the navmesh may be messing with it as Crystallos' navmesh (in the navmesh pack) is really buggy.

I am wondering if anyone else has had this experience (I'm sure Crystallos is a very low impact area, most tlp'd die before they get there and it was 15 years ago on live) but was looking for feedback, and if nothing else, to report the issue.

Thanks in advance.
 
Sounds like you don't have a mesh or the mob wasn't in your camp radius.

Mob has to be in your campradius.

Make sure it is big enough.

I know you said you tried adjusting them, but those would be most likely the issue, and you didn't specify that you confirmed the mob was within your campradius etc

We expect to be within 15 of the mob to use combat abilities (backstab etc)
 
Thanks for the input.

We have a mesh for sure. We cleared the entire raid using CWTN. We ran into navmesh issues in the air wing and in other areas but I don't believe these to be related to the issues experienced on Kerafyrm.

This boss is unusual, as his hitbox is incredibly large. When targeting him, the target reticle is the entire room. We engaged him like we have every other boss before him (we have cleared every raid from TSS->Onward, on this one now and no issues). Our characters were camped literally on his model (definitely, in almost all other cases, would be within 15 yards) and they sat there and did nothing. They wouldn't even assist the tank unless we tabbed to them and hit attack.

Based on your reply, the only thing I can think is that the bosses unusually large hitbox is messing with the camp radius or chase assist in some way. Perhaps we would have to set up camp outside of his room (within 15 yards of his target circle) to get them to listen.

I will try this.
 
Thanks for the input.

We have a mesh for sure. We cleared the entire raid using CWTN. We ran into navmesh issues in the air wing and in other areas but I don't believe these to be related to the issues experienced on Kerafyrm.

This boss is unusual, as his hitbox is incredibly large. When targeting him, the target reticle is the entire room. We engaged him like we have every other boss before him (we have cleared every raid from TSS->Onward, on this one now and no issues). Our characters were camped literally on his model (definitely, in almost all other cases, would be within 15 yards) and they sat there and did nothing. They wouldn't even assist the tank unless we tabbed to them and hit attack.

Based on your reply, the only thing I can think is that the bosses unusually large hitbox is messing with the camp radius or chase assist in some way. Perhaps we would have to set up camp outside of his room (within 15 yards of his target circle) to get them to listen.

I will try this.
Makes sense

Report back
 
Accidentally deleted my whole post instead of redacting something in my screenshot. oops.

Longstory short I tested everything including calling for assist outside of the camp radius, setting the camp radius outside of the bosses large hitbox etc. nothing works.

I have a screenshot here of what I am experiencing. A boss being tanked with an MA assigned (War circled in black) and a mq2cleric who is chase following them around (circled in red). Nav is working because the cleric has the tank targeted, stuck to them like glue. point to note is that the cleric also has melee on and has never once swung at the boss.

The mage has assist on, and is in combat. He's targeting the boss, he does nothing. Camp radius easily covers the boss, but also even if i was right on top of him nothing changes. He does not shoot the boss, or malo the boss, or do anything. he just stands there as if the boss does not exist.

I killed his pet because i did not want the boss to die on accident. I've not been able to get any CWTN plugin or character to attack this boss and use their automation. This has only ever happened to me on this encounter.
 

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Accidentally deleted my whole post instead of redacting something in my screenshot. oops.

Longstory short I tested everything including calling for assist outside of the camp radius, setting the camp radius outside of the bosses large hitbox etc. nothing works.

I have a screenshot here of what I am experiencing. A boss being tanked with an MA assigned (War circled in black) and a mq2cleric who is chase following them around (circled in red). Nav is working because the cleric has the tank targeted, stuck to them like glue. point to note is that the cleric also has melee on and has never once swung at the boss.

The mage has assist on, and is in combat. He's targeting the boss, he does nothing. Camp radius easily covers the boss, but also even if i was right on top of him nothing changes. He does not shoot the boss, or malo the boss, or do anything. he just stands there as if the boss does not exist.

I killed his pet because i did not want the boss to die on accident. I've not been able to get any CWTN plugin or character to attack this boss and use their automation. This has only ever happened to me on this encounter.
well again, we still want to be in-range of the mob for "doing stuff to the mob" and we still want to see our MA in-range (15 "get_melee_range", which will roughly be 15ish) of the mob so we know the MA is "all up in the mob's business"

really genuinely sounds like a distance issue
 
In this example I have every character sitting on the bosses foot and refreshed the camp to be right on his foot and the mage is doing nothing, and the cleric refuses to target the boss and hit him.
 

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In this example I have every character sitting on the bosses foot and refreshed the camp to be right on his foot and the mage is doing nothing, and the cleric refuses to target the boss and hit him.
that doesn't mean that you're "within that distance" as far as the game is reporting to MQ.

curious if you autosized yourself up to be super big if that would change anything
 
that doesn't mean that you're "within that distance" as far as the game is reporting to MQ.

curious if you autosized yourself up to be super big if that would change anything
Good thought, I'll try growing everyone and see what happens. based on the discussion thus far, do you have any suggestions where you would think the game would recognize distance from character to the boss that I can try?

If you look at the room in the abovescreenshot, I've had a max distance camp at both ramps leading into his room, and at all spots in his room, be it right on top of him, or at the wall and nothing has worked.
 
Good thought, I'll try growing everyone and see what happens. based on the discussion thus far, do you have any suggestions where you would think the game would recognize distance from character to the boss that I can try?

If you look at the room in the abovescreenshot, I've had a max distance camp at both ramps leading into his room, and at all spots in his room, be it right on top of him, or at the wall and nothing has worked.
I don't, other than autosize.

What is your /echo ${Target.Distance3D} say?
 
Interesting. I'm standing right on top of the boss and it says 102.32. That is the closest I can get.
yep, that's going to be a problem.

are you sure you don't have a borked instance?

try doing the autosize thing to be very big
 
yep, that's going to be a problem.

are you sure you don't have a borked instance?

try doing the autosize thing to be very big

My post this morning came after a failed few hours of attempts last night. So our experience last night mirrors this morning.

I don't know what exactly did it but the combination of autosizing PC or NPC to 250 + Going into CWTN INI and increasing camp radius to 150 then reloading the plugin has got them fighting the boss.

Thank you very much for your suggestions. Bit of a weird case I'd have never figured it out.
 
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to be clear. Your idea of "right on top of him" and MQ's idea of "right on top of him" may be two different things. MQ designates the mobs location as a point on the grid, not the height, width, length of the mob. target the boss and type /stick 10 moveback

then see what happens on what MQ thinks is within 10 compared to what you think is 10.

based on the zoomed in screenshot in your deleted post, your camp radius is 100 and the character is standing "next" to the mob, but the point is nearly the entire distance from you to the end of your camp radius, keeping in line with your "I'm still 100 away" concept.
 
I do this often and it's likely the raid script. You can't dps normally on it. Just attack with your tank and set everyone else to manual. Just extremely slow play the event. It breaks easily.
 
Its been a while..but doesnt Kerafyrm keep changing names? This could be the root cause.
Your may need to re-target to get your toons to engage.
 
I do this often and it's likely the raid script. You can't dps normally on it. Just attack with your tank and set everyone else to manual. Just extremely slow play the event. It breaks easily.
last time i did it, 99% sure i just ran it on a shaman for doing things, everyone else was just hanging out.
 
Problem - CWTN specific issue - Crystallos (Kerafyrm)

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