• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Could not parse.....

stupiid

New member
Joined
Jun 29, 2007
RedCents
Since these last few patches all my macros that include some sort of /moveto command give a could not parse /moveto ${moveto_sens}. The toon just stands in place but runs all other parts of the script. Is there a plugin missing with these new compiles? or do i have something turned off? basicly trying to run the two macros for buried sea. thanks for any info.
 
I am a little out of the scene, but if memory serves me, try MQ2advpath and MQ2moveutils

Sounds like the right plugins.

You can do a check, I think the command is mq2plugin list.

:drink
 
aye, /plugin MQ2Moveutils is your friend for macros involving movement.

If you already have that on (not tested it myself) then perhaps some changes were made due to the distance checking that was noticed last week and circumvented through MQ2.
 
Could not parse.....

Users who are viewing this thread

Back
Top
Cart