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Could not parse..... (1 Viewer)

stupiid

New member
Joined
Jun 29, 2007
RedCents
Since these last few patches all my macros that include some sort of /moveto command give a could not parse /moveto ${moveto_sens}. The toon just stands in place but runs all other parts of the script. Is there a plugin missing with these new compiles? or do i have something turned off? basicly trying to run the two macros for buried sea. thanks for any info.
 
Could not parse.....

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