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Question - Controlling box from non MQ instance

Gnits

Active member
Joined
Mar 24, 2017
RedCents
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My PC is starting to age and I am considering getting a newer one.

After the waves of banning last year, I chose to step back from MQ.

What I am looking to do is to revive my box crew but run my main on a computer that does not use MQ.
Of the technologies here in MQ are there any that we can use to control another system that has MQ and their toons without running MQ? Kind of reminiscent of the eq2bc stand alone program that use to work?
 
My PC is starting to age and I am considering getting a newer one.

After the waves of banning last year, I chose to step back from MQ.

What I am looking to do is to revive my box crew but run my main on a computer that does not use MQ.
Of the technologies here in MQ are there any that we can use to control another system that has MQ and their toons without running MQ? Kind of reminiscent of the eq2bc stand alone program that use to work?

should work?
 
My PC is starting to age and I am considering getting a newer one.

After the waves of banning last year, I chose to step back from MQ.

What I am looking to do is to revive my box crew but run my main on a computer that does not use MQ.
Of the technologies here in MQ are there any that we can use to control another system that has MQ and their toons without running MQ? Kind of reminiscent of the eq2bc stand alone program that use to work?

I currently use ISBoxer for exactly the situation you describe.

One "team" of characters is configured to run on a PC with MQ. As I play that team as my primary driver, I mash appropriate keystrokes which are then broadcast across the LAN to a 2nd PC which runs characters in ISBoxer but which doesn't load MQ at all.

The "control" of the characters on the 2nd PC is very rudimentary. You are assigning keystrokes on your primary driver PC that then "map" to keypresses on the 2nd PC that initiate normal EQ hot buttons. In practice that gives you one hot button page of 12 scripted actions. It can work suprisingly well but its maybe 1/10 the effectiveness of using MQ directly on those characters.

However, if you feel like you can't risk those characters it does provide a method to get things done. Obviously, you need to be at the keyboard nearly 100% of the time, although that depends on which characters you can run in MQ. Somebody needs to mash the buttons because ISBoxer doesn't appear to recognize emulated keystrokes. (Yes, I tried!)

I have an internal rule that I never run my mains on a PC with MQ loaded. This method takes a lot of configuration effort in ISBoxer. But actually, if you configure it to run your entire team you have the ability to run them completely without MQ for those times when MQ isn't available. Again, it's with much less capability and you'll wipe a lot more often!

One other option of course, is have 2 humans! One of you play the mains without MQ while the other plays the more capable team under MQ. I use that method too!
 
i used to use isboxer for
1. key broadcasting, press 1 key and it goes to all instances of eq, or just the ones you want it to.
2. fast changing windows. i had hotkeys assigned for every account, so i could just press 1 button and swap to any account.

then add in some decent eq socials, and standardization of buttons. so i press 1 for example, and all toons assist my tank and start fighting / healing.
add in socials for forming groups (press 1 button, and invites get sent and accepted), entering instances. isboxer is pretty awesome.
 
It depends how much control you want. I had mine set up like that, and the toons I wanted to use MQ all had a KA file to set me as MA, and the cwtn plugins we're set to only act upon 95-98% health so no one moved until mob was where I wanted it. I forget what other settings I used but that was mainly it. Cwtn on manual, KA file set to then trigger that when I had mob in camp and down a few % with the 3 not using MQ. I used afollow and in-combat macros/utilities, but nothing else. Same mindset, but from the start. Whether things have changed too much in MQ vs MQ2, idk, I haven't used it in over a year but I enjoy the forums, info, community, etc, and the coding insight (I'm building mechanical keyboard(s) that will do similar but 1 KB for multiple PCs etc, inspired by the enjoyment of cwtn for my rogues (that I no longer use bc I wouldn't want to play them manually) and the paranoia of bad flags on accounts that matter to me.

If you start like I said, and dig around, you should be able to do active killing how you want, but without isboxer etc, idk that you could use other utilities. Bit, I never wanted to so I never tried. Send me a PM if you want to do what I did and I can dig in my files to help set it up to start.
 
i wrote a bunch of events using obscure call outs to activate things that 99% chance of never being used in casual ooc or guild or any chat for that matter to activate what i want the rest of the bots to do . or if i was to let someone use my toon with out using my toon , i.e.- helping a friend PL and when they would get to whatever level they wanted and then they could trigger my guy to stop and gate home ,

example :

in mq2 events file

[level done go home]
trigger=#*#finis for now grimlock thank you#*#
command=/multiline ; /keypress ESC ; /stopcast ; /docommand /${Me.Class.ShortName} pause on ; /mqp on ; /useitem "Primary Anchor Transport Device"

just as an example this clears target , stops casting , pauses class plugin ( i.e.- cwtn/sic class plugin ) pauses mq , , and uses your anchor to send the toon home
you just put whatever toon you want to port out just use their name in place of grimlock , change the useitem if you want to use a different item to port out
 
Question - Controlling box from non MQ instance

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