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Release ConfigEdit v1.21

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Grim, you got some awesome sauce with these, so many good tools. Love it, thank you for this and so many goodies.
happpy to help =)

MyPaths should come out a little later today as well.
I am finally happy with the release candidate =).
 
fix pushed for missing lfs package.
should appear soonish.

you may already have the package from another Lua script, at which point you will not notice anything different.
this will fix the crash for the people are missing the package.
 
grimmier updated ConfigEdit with a new update entry:

v1.14

[1.14] - 2024-06-10​


Bug Fixes🐛


- Fixed an issue with numbered keys saving as strings
Also added button based file tree for your selected path, to make navigating back to a folder easier.

Save dialog will select the current selected path from Open dialog when opened. so you don't have to navigate the folder tree to save back to the original location.
...

Read the rest of this update entry...
 
I will look into this when i get out of work later. this is for an E3 ini?
Yeah, e3 ini.. was gonna see if I could use it as a quick way to toggle on and off taunt/aggro spells in game w/o having to load up the INI in a text editor for when doing raids etc
 
ahh you could try loading it in document mode.
there may be some thing in the ini that breaks the normal ini view.
just got home and looking into it now
 
I recently had to build all my cfg and ini files from scratch after I wiped my computer. This utility would have been handy. Does it have a way of refreshing or reloading the files after editing so they can be used on the characters already in-game?
 
I recently had to build all my cfg and ini files from scratch after I wiped my computer. This utility would have been handy. Does it have a way of refreshing or reloading the files after editing so they can be used on the characters already in-game?
you would need to have the automation/script/macro/ MQ reload to refresh the configs in game.

loads in document mode but not ini view
So i found the issue. E3 ini's first off allow duplicate keys like

Code:
Bot Buff=Lingering Sloth/Rekken/Gem|8
Bot Buff=Lingering Sloth/Self/Gem|8
Bot Buff=Unfailing Reverence/Rekken/Gem|7
Bot Buff=Group Pact of the Wolf/Rekken/AfterSpell|Group Shrink/CheckFor|Robo Robustness
Bot Buff=Group Shrink/Rekken/Ifs|TankNotShrunk
Bot Buff=Group Shrink/Hordester/Ifs|MeNotShrunk
Bot Buff=Talisman of Perseverance/Rekken/gem|7
Combat Buff=Enlightened Focus of Arcanum/CheckFor|Acute Focus of Arcanum
Combat Buff=Acute Focus of Arcanum/CheckFor|Enlightened Focus of Arcanum

they also allow empty or nil Values instead of a NULL or something

Group Heal=

and to top it off use UTF-8 -BOM encoding

but i was able to work around most of the issues. you may just need to resave your ini's as UTF-8 encoding. Notepad ++ works well for this.
edit: you will Definitely need to resave the files with the proper encoding.

otherwise the fixes should appear here in the next 20 or so min. or they are already on github.
 
you would need to have the automation/script/macro/ MQ reload to refresh the configs in game.


So i found the issue. E3 ini's first off allow duplicate keys like

Code:
Bot Buff=Lingering Sloth/Rekken/Gem|8
Bot Buff=Lingering Sloth/Self/Gem|8
Bot Buff=Unfailing Reverence/Rekken/Gem|7
Bot Buff=Group Pact of the Wolf/Rekken/AfterSpell|Group Shrink/CheckFor|Robo Robustness
Bot Buff=Group Shrink/Rekken/Ifs|TankNotShrunk
Bot Buff=Group Shrink/Hordester/Ifs|MeNotShrunk
Bot Buff=Talisman of Perseverance/Rekken/gem|7
Combat Buff=Enlightened Focus of Arcanum/CheckFor|Acute Focus of Arcanum
Combat Buff=Acute Focus of Arcanum/CheckFor|Enlightened Focus of Arcanum

they also allow empty or nil Values instead of a NULL or something

Group Heal=

and to top it off use UTF-8 -BOM encoding

but i was able to work around most of the issues. you may just need to resave your ini's as UTF-8 encoding. Notepad ++ works well for this.
edit: you will Definitely need to resave the files with the proper encoding.

otherwise the fixes should appear here in the next 20 or so min. or they are already on github.
Already had them saved as UTF-8 -BOM will resave as just UTF-8 but will grab the recent update once I see. And, Thank you.
 
Already had them saved as UTF-8 -BOM but will grab the recent update once I see. And, Thank you.
yeah thats the bad one we want them as UTF-8
which is what all MQ scripts look for. e3 might be different not sure i don't actually use it.
 
yeah thats the bad one we want them as UTF-8
which is what all MQ scripts look for. e3 might be different not sure i don't actually use it.
E3N auto saves it as UTF-8 -BOM soon as I save it as UTF-8 so can't change it. So, even with the latest file it still crashes Lua w/ the same error as before.1719024760573.png
 
E3N auto saves it as UTF-8 -BOM soon as I save it as UTF-8 so can't change it. So, even with the latest file it still crashes lua w/ the same error as before.View attachment 62659
Next update should allow you to edit them even if they are UTF-8-BOM,
since e3 will auto add back in the BOM stuff we just remove it to edit and save and let E3 re-add it to the config.
 
Next update should allow you to edit them even if they are UTF-8-BOM,
since e3 will auto add back in the BOM stuff we just remove it to edit and save and let E3 re-add it to the config.
Works.. thanks a ton!.. Question about it putting an _#### next to stuff tho, will that mess up the saving of the INI?1719074558773.png
 
Release ConfigEdit

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