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Problem - CombatState returning wrong value?

  • Thread starter Thread starter Wolfborn
  • Start date Start date
W

Wolfborn

I've been using these downshits for ages and they worked fine until I tried them again yesterday.
Very erratic and almost never fired.

Rich (BB code):
downshitif=1
downflag0=1
downflag1=1
downshit0=/if (${Me.CombatState.NotEqual[COMBAT]} && ${Select[${Group.Member[1].Class},Wizard]} && ${Me.Mercenary.State.Equal[ACTIVE]} && ${Mercenary.Stance.NotEqual[Balanced]}) /stance Balanced
downshit1=/if (${Me.CombatState.Equal[COMBAT]} && ${Select[${Group.Member[1].Class},Wizard]} && ${Me.Mercenary.State.Equal[ACTIVE]} && (${Target.PctHPs}<80) && ${Mercenary.Stance.NotEqual[Burn]}) /stance Burn

I started troubleshooting by /echo each command while in combat mode.

${Me.CombatState} returned ACTIVE instead of COMBAT, COOLDOWN etc..

I setup a hot key to spam it and it would return ACTIVE no matter what I was doing. Occasionally it would return COMBAT or COOLDOWN but very seldom.
I think that is what's causing my DS not to work.

Did I miss something about CombatState ??

UPDATE:
When I /echo ${Me.CombatState} while medding, it returns RESTING 100% of the time (at least for the 20+ times I spammed it while medding )
 
${Me.CombatState} is returning COMBAT on my melee toons when they are actively attacking and my dps casters when they are standing up and casting. Unfortunately, like you, my casters on mounts are returning RESTING regardless of if the group is in combat or not. I'm seeing this on my cleric who is mounted. Perma RESTING regardless of his aggro status.



Maybe as a stop gap measure you could use:

${Me.PctAggro} > 0


This will not always work as your group may be in combat and you still have 0 aggro.
 
Problem - CombatState returning wrong value?

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