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Release Collections - macro 3.00

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Thumbs up! Such a straightforward macro, too. Does need an update on line 94 as @thedank mentioned. Change from /delay 5 to /delay 5s and it works great. @jande also pointed out the "Select by Type" needs to default to Collectibles.

The fix:

[CODE title="Starting at Line 93"] /bzsrch type Collectible ${ItemList[${i}]}
/delay 5s
[/CODE]
Where do I put this so that it changes type to collectible?

:ScanBazaar
/if (!${Window[BazaarSearchWnd].Open}) /bazaar
/delay 10s ${Window[BazaarSearchWnd].Open}
|- look up items on the itemlist in the bazaar and handle if found
/for i 1 to ${ItemCount}
/if (${Bool[${ItemList[${i}]}]}) {
/bzsrch ${ItemList[${i}]}
/delay 5s
/delay 10s ${Window[BazaarSearchWnd].Child[BZR_QueryButton].Enabled}
/if (${Bazaar.Count}) {
/message Found \am${ItemList[${i}]}
/call HandleItem ${i}
} else {
/message No listings for \am${ItemList[${i}]}..
}
}
/next i
 
Where do I put this so that it changes type to collectible?

:ScanBazaar
/if (!${Window[BazaarSearchWnd].Open}) /bazaar
/delay 10s ${Window[BazaarSearchWnd].Open}
|- look up items on the itemlist in the bazaar and handle if found
/for i 1 to ${ItemCount}
/if (${Bool[${ItemList[${i}]}]}) {
/bzsrch ${ItemList[${i}]}
/delay 5s
/delay 10s ${Window[BazaarSearchWnd].Child[BZR_QueryButton].Enabled}
/if (${Bazaar.Count}) {
/message Found \am${ItemList[${i}]}
/call HandleItem ${i}
} else {
/message No listings for \am${ItemList[${i}]}..
}
}
/next i
Figured it out.
Now it is compiling a compete list from los expac when I run gather even if I have already collected it.
 
Release Collections - macro

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