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Question - Clueless_Wizard is Clueless - Please help!

Clueless_Wizard

New member
Joined
Aug 17, 2014
RedCents
80¢
Hello all!

I am extremely new to using macros, but I'm already loving the potential for an off again/on again player like myself. I've spent several days toying with KissAssist and I'm beginning to get a basic understanding of how to use it with my three-box group. Can someone help clear up a few questions so that I can tailor my files to be the most beneficial to my specific play style?

Questions:
--------------------
1.0 [DPS]

Example 1.1:

[DPS]
DPSOn=1
DPSSkip=20
DPSInterval=2
DPS1=Spell ABC|99

1.1 Does this mean that Spell ABC will execute every time the target is at or below 99% health and the spell is ready (plus a time delay of interval 2 if the spell has a refresh of less than DPSInterval=2)?

--------------------
Example 1.2:

[DPS]
DPSOn=1
DPSSkip=20
DPSInterval=2
DPS1=Spell ABC|99
DPS2=Spell LMN|90|Once
DPS3=Spell XYZ|50

1.2.1 Does this mean that Spell ABC will execute until the target's health is less than or equal to 90%, then Spell LMN will execute once, then Spell ABC will continue until the target's health is less than or equal to 50%, then Spell XYZ will continue until the target dies?

--------------------
2.0 How does Burn work in conjunction with DPS? Execute all Burn lines then DPS or some other way?
--------------------
3.0 What syntax do you use to comment (write notes to yourself) within KissAssist_CharacterName.ini and servername_character.ini? Sometimes I don't play for months on end and want to document my files so that I can remember my thought process. If possible, I would like to know how to comment on the same line as the current data.

For example:
DPS2=Spell ABC|90|Once |** Do this once because "some valid reason" **|


Thanks to anyone who can help!

Clueless_Wizard
 
I will try and help, if THD doesn't beat me to it.

Questions:
--------------------
1.0 [DPS]

Example 1.1:

[DPS]
DPSOn=1
DPSSkip=20
DPSInterval=2
DPS1=Spell ABC|99

This means that your wizard will start casting Spell ABC when targets health is at 99% and stop casting when targets health is below 20%(DPSSkip=20), then after casting each spell the wizard will pause casting the next spell for 2 seconds(DPSInterval=2).


Example 1.2:

[DPS]
DPSOn=1
DPSSkip=20
DPSInterval=2
DPS1=Spell ABC|99
DPS2=Spell LMN|90|Once
DPS3=Spell XYZ|50

This setup will as follows: wizard will start casting spell ABC when targets HP reaches 99% or below. When the targets HP reaches 90 or less the wizard will cast Spell LMN 1 time(Once) on the current target. The wizard will continue casting Spell ABC, but not start casting spell XYZ until targets HP is 50% or less. Your wizard will now continue to cast Spell ABC then Spell XYZ until the targets HP is below 20%.

I am not sure about the Burn section, I haven't paid a lot of attention to the macro and the burn section. I use MQ2melee holyshits for burning.

Don't make comments like that, I think it will mess things up, you can however create a blank line and use a ;** Do this once because "some valid reason" **, but here again I can't be sure and will let someone else chime in on that one.
 
2.0 How does Burn work in conjunction with DPS? Execute all Burn lines then DPS or some other way?

I'm not an author, but in looking at the code, it looks like the following happens:
  1. Burn event fires
  2. Loops through burn section once
  3. Back to DPS section after each burn spell has been cast

3.0 What syntax do you use to comment (write notes to yourself) within KissAssist_CharacterName.ini and servername_character.ini?

Rich (BB code):
; Do this once because "easy as 123"
DPS2=Spell ABC|90|Once
 
Yep Yep ... everything ctaylor22 and Maxranor said are spot on correct.

And for ONCE you actually beat me to it ctaylor22 (gives him the evil eye.. lol).

But technically.... you can't LOOP through something if you only do it once, as Maxranor stated.
Sorry to be nit-picky...lol :D


There are currently three methods to initiate a burn:
1) You can specify specific mobs to burn in the zone section of your KissAssist_Info.ini file.
Rich (BB code):
[The Grounds]
MobsToPull=List up to 25 mobs. Can be partial names Example: rat,snake,bear or ALL for all mobs
MobsToIgnore=Faernoc,Grithlan Vraniq
MobsToBurn=Beget Cube,Helias,Raze 
MezImmune=Riggbit,Angry Wasp

2) You can say the "BurnText" you defined in your KissAssist_Info.ini file.
Rich (BB code):
[Burn]
BurnText=Decepticons Attack

Safest way to do this is in a private (password protected) channel you setup and make ALL your kissassist toons join.
If you autojoin this channel all the time... and know it will be the same channel number all the time... you can just setup a social hotkey that sais it in that private/protected channel.

Most people are wise and change the default BurnText to something different and unique. I mean.. if a GM wanted to review your logs.. and saw you say "Decepticons Attack" everytime you engage a named mob... in the same private channel that all your toons are using (from the SAME ip address), well.. it might throw up a big old red flag.

3) You can enable the BurnAllNamed variable to make that toon ALWAYS burn any named that is engaged. (Defined in your KissAssist_Info.ini file.)
Rich (BB code):
[Burn]
BurnText=Decepticons Attack
BurnAllNamed=1

1 is active... 0 is turned off.

Hope this helps. . . . from your friendly neighborhood developer/moderator.
 
The macro itself uses a loop...

Safest way to do this is in a private (password protected) channel you setup and make ALL your kissassist toons join.
If you autojoin this channel all the time... and know it will be the same channel number all the time... you can just setup a social hotkey that sais it in that private/protected channel.

Isn't EQBC significantly safer than a private channel?
Rich (BB code):
/bcaa //echo Decepticons Attack
I've seen mq2 hotkeys go off in general chat several times.
 
Last edited by a moderator:
The macro itself uses a loop...



Isn't EQBC significantly safer than a private channel?
Rich (BB code):
/bcaa //echo Decepticons Attack
I've seen mq2 hotkeys go off in general chat several times.

Yes max ... I honestly didn't even think about that... I never use EQBC .. why.. don't really have an answer as to why for that...
This is what happens when you are up for days with little to no sleep. I'm beyond "punchy" right now.. maybe I shouldn't provide support when I haven't slept in 2 days.. lol
 
THD is not BIG into change. You just have to bare with him a bit. THD, I couldn't resist being your "punchy" and all. LOL.
 
First, WOW, thanks everyone! I appreciate the super quick responses :)

Second, couldn't I type my [Burn] text in my group chat window as part of a standard spam message to let everyone (alive or boxed) know to use burn tactics on the MOB? (Yes, this wouldn't be helpful if you are boxing more than one group, but I'm not ;P )

For example, if "evil bastard" is the BurnText: "/g Kill this evil bastard!"

Third, (I've been up for a long time (I feel your pain THD!) so I'm counting to keep my thoughts organized) what?! There are no in-line comments!?! :(

Additional Questions:
---------------------------------------------------------
Example 1.0: (Borrowed from a post found in another thread)

downshit0=/if (!${Me.Buff[Steadfast Stance Rk. II].ID} && !${Me.CombatState.Equal[COMBAT]} && ${Me.PctMana}>80 && ${Cast.Ready[Steadfast Stance Rk. II]} && ${Spell[Steadfast Stance Rk. II].Stacks} && !${Me.Moving}) /casting "Steadfast Stance Rk. II" gem10 -invis

1.1 Is the statement "gem10" mandatory to describe which spell gem to activate?
1.2 What does the "-invis" at the end of this downshit do?

---------------------------------------------------------

Example 2.0:

holyshit1=/if (${Me.CombatState.Equal[COMBAT]} && ${Cast.Ready[Spear of Grelleth Rk. II]} && ${Me.PctMana}>40 && !${Me.Moving}) /casting "Spear of Grelleth Rk. II"
;Hurls a spear of disease at your target, doing 9195 damage.

2.1 My first try at writing a holyshit... My intent is to cast the spell "Spear of Grelleth Rk. II" whenever it's available during all combat situations when my mana is greater than 40%; is this correct or have I missed the boat?

---------------------------------------------------------

Example 3.0: (Yes, this is a silly example)

DPS1=Chattering Bones|90
DPS2=Grelleth's Carapace Rk. II
DPS3=Boreal Breastplate of the Revenant

3.1 Is this how to write an AA and/or Combat Ability and/or clickable item in both the [DPS] and [Burn] sections?
3.2 If I left off the "|90" and just wrote the AA name, would it try to use it at target health 100% and less?

---------------------------------------------------------

4.0 If any ability that was part of a [Burn] or HolyShit section becomes available sometime during a named fight and it wasn't available at the initiation of the fight due to its associated timer, third spire for example, will it be activated immediately when the cooldown timer expires?

5.0 Can I use a holyshit to ensure my one handed weapon and shield are equipped?

6.0 Can I activate [Burn] using a holyshit? This wasn't one of the three methods you listed THD...I'm just really hoping you were extra tired ;) If not, I'll be using the "MobsToBurn" example you posted, it will just require a bit more research.
--------------------------------------------------------------

Seriously, thanks for all the help and hard work you guys do/have done to help answer questions and keep this alive. I only come back to the game because I hope to get my group running with KissAssist so that I can play on my (limited) timeline and not need hours and hours of group frustration to do anything.

Thanks,

Clueless_Wizard
 
Gonna do my best on these. Love excuses to take work breaks.

1.1 Is the statement "gem10" mandatory to describe which spell gem to activate?
I believe gem10 tells MQ2Cast "cast the spell, if it's not loaded mem it in gem10 and cast it." If the spell isn't memmed and you don't specify a gem, I believe MQ2Cast attempts to mem in a default gem, gem5 in my case.

1.2 What does the "-invis" at the end of this downshit do?
The -invis flag restricts casting to fire only when you are not invisible.

2.1 My first try at writing a holyshit... My intent is to cast the spell "Spear of Grelleth Rk. II" whenever it's available during all combat situations when my mana is greater than 40%; is this correct or have I missed the boat?
That looks like it should fire if the TLO members are all correct. As per your conditions, holyshits only fire when you are engaged in melee combat, so the check to combat state probably isn't necessary.

3.1 Is this how to write an AA and/or Combat Ability and/or clickable item in both the [DPS] and [Burn] sections?
I'm not pro at Kiss ini's, but I believe just using the name of the AA is correct. In [DPS] it should be "SpellName|90". In burn it should be "SpellName|Mob" if it is a targetted spell, or "...|Me" or "...|MA" - I'm not sure if Me is valid, but you are just specifying the target here.

3.2 If I left off the "|90" and just wrote the AA name, would it try to use it at target health 100% and less?
I'm not sure here. In looking at the code it looks like it defaults to the specified assist percent in the ini, but I'm not sure.

4.0 If any ability that was part of a [Burn] or HolyShit section becomes available sometime during a named fight and it wasn't available at the initiation of the fight due to its associated timer, third spire for example, will it be activated immediately when the cooldown timer expires?
If a [Burn] ability becomes available, it will not be cast when it becomes ready, unless burn text is called again. The named check happens once per mob, so setting BurnAllNamed will not change this.

If all conditions for a HS are met, it will fire if you are in combat when it becomes available.

5.0 Can I use a holyshit to ensure my one handed weapon and shield are equipped?
There are settings in MQ2Melee called aggropri, aggrosec, meleepri, and meleesec. Set these to item ID's, and it should swap for you based on aggro=0/1. This is based on MQ2Melee documentation here, and I'm not sure if it's still accurate.

6.0 Can I activate [Burn] using a holyshit?
You could write a HS to activate [Burn] theoretically, but I don't understand the case well enough to figure out why you'd be doing this. Can you elaborate a little on what you're trying to do?
 
Okay ... here we go ... [Takes a deep breath and tries to regain his composure].


I realize there is a learning curve to becoming familiar with both MacroQuest2 and KissAssist.
However, that being said, some of these questions are really MacroQuest2 related. And all this information itself is available for "self learning".

Your last set of questions are dealing with parameters and functions of the MQ2Cast plugin, and downshits/holyshits (functions within the MQ2Melee plugin), and not with the KissAssist macro itself.

You could literally spend the next 2 months asking hundreds of questions about things you are curious about, or you can try to take some pro-active action and read up on MacroQuest2 (its plugins / uses), and the KissAssist macro RedGuides provides to its community.

KissAssist is simply a macro that pulls together the functionality of a few specific MQ2 plugins, and provides you automated functionality to things your character can normally do in game. I would suggest to attain a base level of understanding about MacroQuest2 itself and the various plugins offered by this site for it. I myself spent the better part of a month reading and becoming familiar with it almost a decade ago.

I knew diddly squat about it... but the more I read.. the more I understood.

We have information on the plugins we provide and their functionality/usage on this forum. This information about our plugins either provides full documentation on the functionality/syntax/usage of that plugin or links you directly to the MacroQuest2 wiki page for each plugin to learn all its parameters/syntax/functionality.

We have a detailed and comprehensive manual for KissAssit (a comprehensive settings manual, a beginners guide to setting KissAssist up, intermediate to advanced guides for using KissAssist etc).
You also have the MQ2 site itself for info on MQ2 and plugins for it. As well as the MQ2 wiki site and a ton of information from multiple sources.

RedGuides has a great community .. and a paid staff... that is always willing to help inform and answer peoples questions.

I'm here, and on the RedGuides payroll, to provide support for KissAssist and to help with general questions (in addition to helping develop/code/fix KissAssist).
However, I have to be honest (and please don't take this the wrong way) but I feel you would benefit from taking the time to read up and become a little more familiar with all this information.
Then... once you have read it... fire away and ask about things that you still have questions about.

Because the answers to every question you just asked are documented and available to everyone.

Here is some light reading for you.

MacroQuest2:
The MacroQuest2 Site
The MacroQuest2 Forums
The Official MacroQuest2 Manual
MacroQUest2 Wiki Site
RedGuides Beginners Guide to MacroQuest2
Redguides Plugin Pages

KissAssist:
KissAssist Beginners Guide
KissAssist Intermediate Guide
KissAssist 7 Instructions & Settings Info

- - - Updated - - -

Having said what I just said.... I'll add my Red Cents to this posting. (that's much better than my 2 cents).

1.1 Is the statement "gem10" mandatory to describe which spell gem to activate?
I believe gem10 tells MQ2Cast "cast the spell, if it's not loaded mem it in gem10 and cast it." If the spell isn't memmed and you don't specify a gem, I believe MQ2Cast attempts to mem in a default gem, gem5 in my case.

Spot on correct !!!

1.2 What does the "-invis" at the end of this downshit do?
The -invis flag restricts casting to fire only when you are not invisible.

Spot on correct !!!

2.1 My first try at writing a holyshit... My intent is to cast the spell "Spear of Grelleth Rk. II" whenever it's available during all combat situations when my mana is greater than 40%; is this correct or have I missed the boat?
That looks like it should fire if the TLO members are all correct. As per your conditions, holyshits only fire when you are engaged in melee combat, so the check to combat state probably isn't necessary.

Spot on correct !!!

Spear of Grelleth Rk. II is usable by both [Necromancers and Shadowknights]. Depending on which your toon is.. will change what you do entirely. If you are a SK (melee type) and actually melee attack the mob while casting spells... it WOULD be a holyshit. If you are a Necro, you have to make this a downshit.

If you are a SK
Rich (BB code):
holyshit1=/if (${Cast.Ready[Spear of Grelleth Rk. II]} && ${Me.PctMana}>40 && !${Me.Moving}) /casting "Spear of Grelleth Rk. II" gem8

If you are a NEC
Rich (BB code):
downshit1=/if (${Me.CombatState.Equal[COMBAT]} && ${Cast.Ready[Spear of Grelleth Rk. II]} && ${Me.PctMana}>40 && !${Me.Moving}) /casting "Spear of Grelleth Rk. II" gem8

There is no need to use "${Me.CombatState.Equal[COMBAT]}" in the holyshit if you are a melee class, because this holyshit will become active to fire as soon as you start to melee the target and get put into combat state.

I'm using gem8 as an example .. set it to whatever you want your swap out gem to be.


3.1 Is this how to write an AA and/or Combat Ability and/or clickable item in both the [DPS] and [Burn] sections?
I'm not pro at Kiss ini's, but I believe just using the name of the AA is correct. In [DPS] it should be "SpellName|90". In burn it should be "SpellName|Mob" if it is a targetted spell, or "...|Me" or "...|MA" - I'm not sure if Me is valid, but you are just specifying the target here.

Oooohhh so close to being spot on correct !!!

Format is: Spell/AA/Disc/Item|Target Mob/|Pet/|MA/|Me

Mage example:
Rich (BB code):
[Burn]
BurnText=Decepticons Attack
BurnAllNamed=0
Burn1=Frenzied Burnout|Pet
Burn2=Host of the Elements|Mob
Burn3=First Spire|Me
Burn4=Servant of Ro|Mob
Burn5=Ruthless Servant|Mob
Burn6=["SOME BENEFICIAL COMBAT BUFF OR SPELL TO MA"]|MA
Burn7=NULL
Burn8=NULL
Burn9=NULL
Burn10=NULL


3.2 If I left off the "|90" and just wrote the AA name, would it try to use it at target health 100% and less?
I'm not sure here. In looking at the code it looks like it defaults to the specified assist percent in the ini, but I'm not sure.

Assuming you are talking about the DPS section . . . (because I'm really getting confused with the back and forth "cross topic" questions):
If you do not specify a mob %health for the DPS spell to cast at .... it won't cast it at all.

There are full on support tickets with this as the basis of the user's problem ticket. "My toon doesn't cast anything in combat using kissassist dps section and I don't know why"
The reason is either you spelled the spell/disc/aa/item name wrong.. don't actually have the spell/disc/aa/item... or didn't specify a mob% health to cast it at.


4.0 If any ability that was part of a [Burn] or HolyShit section becomes available sometime during a named fight and it wasn't available at the initiation of the fight due to its associated timer, third spire for example, will it be activated immediately when the cooldown timer expires?

If a [Burn] ability becomes available, it will not be cast when it becomes ready, unless burn text is called again. The named check happens once per mob, so setting BurnAllNamed will not change this.

If all conditions for a HS are met, it will fire if you are in combat when it becomes available.

Spot on correct !!!

5.0 Can I use a holyshit to ensure my one handed weapon and shield are equipped?
There are settings in MQ2Melee called aggropri, aggrosec, meleepri, and meleesec. Set these to item ID's, and it should swap for you based on aggro=0/1. This is based on MQ2Melee documentation here, and I'm not sure if it's still accurate.

Spot on correct !!!

6.0 Can I activate [Burn] using a holyshit?
You could write a HS to activate [Burn] theoretically, but I don't understand the case well enough to figure out why you'd be doing this. Can you elaborate a little on what you're trying to do?


Technically... YES.. you can use a Holyshit to trigger the [BURN] cycle via very specific methods ... but for heaven's sake why would you??????

Don't start trying to get the MQ2Melle plugin to perform actions that KissAssist has its own logic to handle. Burns are meant to be handled the way we have them handled in KissAssist.. and should not be activated via methods available in plugins from which it was not intended to trigger from.

Start down this path.. and you are opening up a floodgate of possible problems. And then you end up trying to troubleshoot both KissAssist and Mq2Melee functions.
 
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First, thanks to both Maxranor and THD for the uber fast and detailed replies to my second post!

Second....I have never been told to read the manual in such a nice way.....ever.

I got a bit carried away with the scope of my questions based on my excitement over everyone already helping, lots of caffeine, and little sleep. I know better; thank you both for answering in spite of this.

I re-read several of the sources you linked at lunch today (GMT+1) and they've never made as much sense as they do now. Each time I have looked at any of them I only fully grasp a small percentage of what's going on. You guys have filled in enough of the holes in my understanding I can see the basic picture now. I just need to keep visiting them more often. This weekend I'll have time to actually apply my .ini files to my characters and make adjustments as required; thanks!!!

Finally, to answer THD's question concerning calling for a [Burn] from a Holyshit...well, I may have been thinking (wildly) about a way to "take care of" an unexpected add if I wasn't at the keyboard. **Clears his throat and braces for the return volley...** Ehem...I don't have a mezzer in my group (SK, Shaman, Wizard). **Hangs his head in shame.**

Working on getting a clue,

Clueless_Wizard
 
First, thanks to both Maxranor and THD for the uber fast and detailed replies to my second post!

Second....I have never been told to read the manual in such a nice way.....ever.

I got a bit carried away with the scope of my questions based on my excitement over everyone already helping, lots of caffeine, and little sleep. I know better; thank you both for answering in spite of this.

I re-read several of the sources you linked at lunch today (GMT+1) and they've never made as much sense as they do now. Each time I have looked at any of them I only fully grasp a small percentage of what's going on. You guys have filled in enough of the holes in my understanding I can see the basic picture now. I just need to keep visiting them more often. This weekend I'll have time to actually apply my .ini files to my characters and make adjustments as required; thanks!!!

Finally, to answer THD's question concerning calling for a [Burn] from a Holyshit...well, I may have been thinking (wildly) about a way to "take care of" an unexpected add if I wasn't at the keyboard. **Clears his throat and braces for the return volley...** Ehem...I don't have a mezzer in my group (SK, Shaman, Wizard). **Hangs his head in shame.**

Working on getting a clue,

Clueless_Wizard

If you are worried about a named mob you are camping/farming spawning while you are AFK ... you can specify in KissAssist to have it automatically kick off the [BURN] on every toon if you activate BurnAllNamed and set it to 1.

If you are worrying about a regular trash mob adding to the agro list and not being able to handle the add while you are afk ... there is another simple way to prevent this.

Clear the camp of all trash mobs that pop in or around your camp (within agro radius). Do your best to spread out the kills at least a minute apart... so as the cycle starts again... each mob will spawn 1 minute apart.. giving you time to pull each mob and kill it before the next mob in the spawn cycle pops..... it's called "breaking" the camp.

Sometimes you aren't able to break the camp properly on the first cycle... and the mob's spawntime may be a little too close to the previous spawn you are now engaged with.

But by the second cycle... you should have that camp broken and be able to manage it afk with no issues... as long as you do your best to spread out the kill times at least 1 minute apart (or however long it takes you to kill each trash mob).

As far as my suggestion to RTFM ... I did my best to not come across harsh. Being in a support position now (and having spent many years in the past providing support for applications I've developed) it tends to become monotonous when you have to field questions you know are documented.. and the end user never bothers to take the initiative to familiarize themselves with the provided information. I knew already that you must have read some of the information before, simply based upon the specific nature of each question ... but figured it would be a good time to push the idea out to anyone who reads this .. for them to do the same.. lol

- - - Updated - - -

THD really shows the love. I mean he is like the big brother I never had.

If I was your big brother.. I would have thrown you down a deep dark well a long time ago..... ( just kidding bro ).
 
One thing to consider when breaking the camp as THD described above. make sure there is a pause between the last mob you kill and the first mob you killed respawns. If you don't you will gradually wind up with 2 mobs in camp. Breaking up a camp is a great way to let your characters kill for hours on end with out a mezer, but take the time to set up your camp the right way or you will come to understand what I am referring too.

Just on a side note. I would look into PLing a Bard or Enchanter, just so you can add them to your group. Having a mezer will open up a whole new world in areas you can camp and on occasion, I try and overload the mezer, just for the heck of it. With KA controlling the mezer it is quite difficult to swarm them, but it is fun trying..

Take THD's advice and spend some time looking at the links he provided and I know it will pay off.

Happy MQing
 
As far as PL'ing a toon (level 1 created.. not those freaking store bought Heroic bitches).. It's easy to go from 1 to 100 in 3 days tops (even less if you are me), if you know the secrets.

I've repeatedly created level 1 toons and pl'ed them to 100 in about 36 hours.

One day I know they will close the gap and nerf one of the mega exploits used to do it... but I'll just pray that day never comes in case i wanna add another toon to my bot army.

On a side but semi-quasi-similar note: Don't bother sending me a PM asking for my method... I will not respond to it. Leaked exploits get nerfed way too fast.
 
Finally, to answer THD's question concerning calling for a [Burn] from a Holyshit...well, I may have been thinking (wildly) about a way to "take care of" an unexpected add if I wasn't at the keyboard. **Clears his throat and braces for the return volley...** Ehem...I don't have a mezzer in my group (SK, Shaman, Wizard). **Hangs his head in shame.**
Clueless_Wizard

Personally, I would set up the AE section if I were you.

Rich (BB code):
AEOn=1
AERadius=50
; Fire The Spell when 2 mobs are within AERadius of me
AE1=The Spell|2|Mob
 
As far as PL'ing a toon (level 1 created.. not those freaking store bought Heroic bitches).. It's easy to go from 1 to 100 in 3 days tops (even less if you are me), if you know the secrets.

I've repeatedly created level 1 toons and pl'ed them to 100 in about 36 hours.

One day I know they will close the gap and nerf one of the mega exploits used to do it... but I'll just pray that day never comes in case i wanna add another toon to my bot army.

On a side but semi-quasi-similar note: Don't bother sending me a PM asking for my method... I will not respond to it. Leaked exploits get nerfed way too fast.

I have not played in about 8 years and remember nothing how to PL. Without your exploit, can you please at least give us some tips on leveling up a new toon and what areas and zones are good to PL in and what are the best PL classes nowadays to use, I would appreciate it. Thank you!
 
Everyone, thanks again for the help!

THD and ctaylor22, I should have been more descriptive to my play style thoughts about burning adds. It was meant for trash MOB adds in zones where I am pushing the limits of what my group can handle (either AFK or panicking at the keyboard with three instances running and every second matters). I was really thinking about roamers and not static spawns. Camp breaking I am familiar with; it's the one skill that I really got okay at while soloing as an SK from release through Velious. You make completely valid points though ;)

Maxranor, I am going to use your suggestion about the AE section of KissAssit; a very simple, elegant solution. It's exactly what I need to bridge the use of select firepower from the [Burn] section of my .ini while not making my use of HolyShits too outrageous. Thank you!!

ctaylor22, I plan to add a Bard to my group after I get my other characters up to snuff; for now he's on the back burner. :)

Updating my .ini files now, group testing starts Saturday. Thank you all!

Clueless_Wizard
 
I usually do 1-20 in crescent reach pulling everything with a Druid or sk then hitting it once with the lowbie before clicking on DS.
When lowbie is 20 I take him to PoK and do the hatching a plan mission , can pull it all with sk or Druid tag with lowbie and the turn on DS repeat a few times and your new guy is level 70 from there on he can group with level 100 players...

You can also search this site for bonechips if you feel up to that approach its riskier but simple enough.
 
Question - Clueless_Wizard is Clueless - Please help!

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