{
name = "SymbolBuff",
type = "Spell",
cond = function(self, spell, target, uiCheck)
-- force the target for StacksTarget to work.
if not uiCheck then RGMercUtils.SetTarget(target.ID() or 0) end
return RGMercUtils.GetSetting('DoSymbol') and RGMercUtils.TargetClassIs({ "WAR", "PAL", "SHD", }, target) and RGMercUtils.SpellStacksOnTarget(spell)
end,
},
logic above.