• You've discovered RedGuides 📕 an EverQuest multi-boxing community 🛡️🧙🗡️. We want you to play several EQ characters at once, come join us and say hello! 👋
  • IS THIS SITE UGLY? Change the look. To dismiss this notice, click the X --->

Question - Cleric Spell "Divine I***" death save (1 Viewer)

freeferli

Well-known member
Joined
Apr 3, 2019
RedCents
831¢
Can someone explain the benefit of the higher level spells to me?

The description seems to be identical for each, and they all say complete heal.
The description seems to say something about Lycanthropy (is that creating the illusion buff)?

It seems like I could just use the lowest level spell and save mana.
 
Lycanthropy - I think that was an error that some spell databases listed on spells that had stacking requirements. Quite a few spells used to list it, even if they had no illusion or related effect.

With DI, you can only have one DI of any level active per toon. I had my cleric setup to cast on the MA and themselves.

INI:
Buffs8=Divine Imposition|MA
Buffs9=Divine Imposition|Me

It's a nice freebie save and you just have to remember to restock on the emeralds. The summoned AA resupply vendor sells 100 each time too as a backup.
 
Last edited:
Question - Cleric Spell "Divine I***" death save

Users who are viewing this thread

Back
Top