• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

cleaned up mindspore mac

zazoot

Member
Joined
Sep 7, 2006
RedCents
50¢
heres the mindspore mac again, but i added looting, simply place the mouse cursor over wehre the "no" button apperas and leave it there

enjoy !

Rich (BB code):
Sub Main
  /declare LootTotal int local 0 
  /declare LootSlot int local 1
    :loop
        /if (!${SpawnCount[npc mindspore]}) {
      /tar mindspore corpse
     /delay 5
    /loot 
    /delay 5 
    /click left
    /itemnotify loot${LootSlot} rightmouseup 
    /delay 3 
    /if (${Corpse.Item[${LootSlot}].ID}) { 
      /delay 2 
  /delay 5 
  /notify LootWnd DoneButton leftmouseup 
}
}
        /if (${SpawnCount[npc mindspore]} && !${SpawnCount[gm]}) {
            /squelch /target npc mindspore
            /delay 5 (${Target.ID})
            /if (${Target.ID}) /open
        }
    /goto :loop
/return
 
Heres one I wrote that uses the default eq /open rather than a "warping" open command for each individual spore opened. To begin it warps to a specific location in the middle of the spores in range to all 5. It also keeps corpses cleaned up and pauses if anyone comes too close.

Rich (BB code):
sub main
/autoinv
/warp loc -1482.24 -664.51 -7
/delay 1s

/echo Starting....

:mainloop
	/if (${SpawnCount[GM]}) {
		/echo GM Detected in zone.... ${Spawn[GM]} ... exiting.
		/end
		}
	/if (${SpawnCount[pc radius 250]}>1) /goto :mainloop
	/if (!${SpawnCount[npc a budding mindspore]}) /goto :checkcorpses
	/tar npc a budding mindspore
	/delay 1s ${Target.CleanName.Equal[a budding mindspore]}
	/doability open
	/delay 1s !${Target.ID}
/goto :mainloop

:checkcorpses
	/if (!${SpawnCount[corpse a budding mindspore radius 20]}) /goto :mainloop
	/tar corpse a budding mindspore
	/delay 1s ${Target.ID}
	/loot
	/delay 2s ${Window[LootWnd]}
	/delay 5
	/itemnotify loot1 leftmouseup
	/delay 2s ${Window[LargeDialogWindow]}
	/delay 5
	/notify LargeDialogWindow LDW_NoButton leftmouseup
	/delay 2s !${Cursor.ID}
	/notify LootWnd LW_DoneButton leftmouseup
	/delay 2s !${Window[LootWnd]}
/goto :mainloop
/return
 
/open and /doability open are the same if you unload the plugins that have the command /open in them.
 
this is true, but /doability open allows you to run this without unloading your plugins.
 
cleaned up mindspore mac

Users who are viewing this thread

Back
Top
Cart