/squelch /mapfilter CastRadius color 25 225 25
/squelch /mapfilter SpellRadius color 25 25 225
/squelch /mapfilter PullRadius color 255 255 0
/squelch /mapfilter CampRadius color 255 25 25
...
/squelch /mapfilter CastRadius ${PullRange}
/squelch /mapfilter SpellRadius ${MaxRadius}
/squelch /mapfilter PullRadius ${MaxRadius}
/squelch /mapfilter CampRadius ${CampRadius}