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Problem - Chase failing often on multiple toons (1 Viewer)

Joined
Mar 16, 2026
RedCents
421¢
Some feedback after testing.

lvl 76-80 testing.

Multiple toons fail to chase MA, or just stop chasing after a fight or after medding.
Have to use VV group window follow buttons extensively which interrupts casters/healing, Chase seems to have better movement logic when its working.

Is this normal or am I doing something wrong here?

Using group follow is fine, but melee often jump around when combat starts, not ideal.

As far as i can tell I have all the settings set for them to do/not do these things, if not please advise.
 
Have you gone through Sic's guide that is in his signature?



It covers 99% of problems.

As far as i can tell I have all the settings set for them to do/not do these things, if not please advise.
 
Have you gone through Sic's guide that is in his signature?



It covers 99% of problems.

Thank you, I did read/watch that info, yes.

The thing i gathered from that info is don't use other plugins/features when using cwtn plugins due to interference (I'm not), nothing about cwtn Chase failing that i saw.

If I am blind please tell me :)
 
Are you using framelimiter? and if so why not?

if you dont use framelimiter, you are being limited by eqs own shitty limiter, that introduces pauses in the game clients ability to process information, which also causes mq to pause, since mq is part of the eq cliients once its injected, these issues sound very similar to when people is not using framelimiter
 
Some feedback after testing.

lvl 76-80 testing.

Multiple toons fail to chase MA, or just stop chasing after a fight or after medding.
Have to use VV group window follow buttons extensively which interrupts casters/healing, Chase seems to have better movement logic when its working.

Is this normal or am I doing something wrong here?

Using group follow is fine, but melee often jump around when combat starts, not ideal.

As far as i can tell I have all the settings set for them to do/not do these things, if not please advise.
This sounds like background performance problem as many others have mentioned. Not something the cwtn plugins are or are not doing.

!framelimiter

Setup framelimiter
 
Thank you, I did read/watch that info, yes.

The thing i gathered from that info is don't use other plugins/features when using cwtn plugins due to interference (I'm not), nothing about cwtn Chase failing that i saw.

If I am blind please tell me :)
No. That is not correct.

You don't want to use conflicting automation - like kissassist while using the cwtn plugins.
 
Are you using framelimiter? and if so why not?

if you dont use framelimiter, you are being limited by eqs own shitty limiter, that introduces pauses in the game clients ability to process information, which also causes mq to pause, since mq is part of the eq cliients once its injected, these issues sound very similar to when people is not using framelimiter
Yes I always use framelimter around 60.

Been running this way manually for 3 years with np 99.9% of the time.
 
No. That is not correct.

You don't want to use conflicting automation - like kissassist while using the cwtn plugins.
Sorry, no conflicting automation, thats what I meant.

Does this mean the group window followme, does not conflict with cwtn plugins?

If so using that is good enough for my needs.
 
Sorry, no conflicting automation, thats what I meant.

Does this mean the group window followme, does not conflict with cwtn plugins?

If so using that is good enough for my needs.
follow-me should really only ever be used for when there's an issue with your nav mesh - like some guardian mech instanced zones - or old timey zones that have a draw bridge and you need a quick "follow me past this place that nav doesn't work".

you should use chase for the rest

using follow-me while you're using the plugins can conflict as they're gonna try to get where they want to go but are fighting with afollow - but it isn't "conflicting automation"
 
follow-me should really only ever be used for when there's an issue with your nav mesh - like some guardian mech instanced zones - or old timey zones that have a draw bridge and you need a quick "follow me past this place that nav doesn't work".

you should use chase for the rest

using follow-me while you're using the plugins can conflict as they're gonna try to get where they want to go but are fighting with afollow - but it isn't "conflicting automation"
Gotcha, that makes sense!
I had the same issue with kissassist and /afollow when combat starts melee jump around and can't really get into position because its fighting the follow command.

And yea actually most of the Chase failing was in MG instance, seemed to work fine in open zones like FM.

I need to rerun mesh on those toons/accounts.
Can/should that be done while ingame/zone?
I was doing it before loading the game so maybe I'm doing it wrong.

Thanks for all your help!
 
This sounds like background performance problem as many others have mentioned. Not something the cwtn plugins are or are not doing.

!framelimiter

Setup framelimiter
OH wow, didn't realize this is a MQ thing, neat!

I have been refering to the ingame EQ framelimiter in these convos lol.
But again at most I sometimes have 2 toons on 1 PC, but not often, and ingame set about 60 they work perfectly.
 
And yea actually most of the Chase failing was in MG instance, seemed to work fine in open zones like FM.

I need to rerun mesh on those toons/accounts.
Can/should that be done while ingame/zone?
I was doing it before loading the game so maybe I'm doing it wrong.

Yea MG just doesnt have a good mesh. I use follow me in there and just click it off in combat. Only a couple people have made their own mesh for it but nothing public....or so I think.
 
Yea MG just doesnt have a good mesh. I use follow me in there and just click it off in combat. Only a couple people have made their own mesh for it but nothing public....or so I think.
Just sent you a DM with a gift, that mesh should be a lot better than the default one.
 
Problem - Chase failing often on multiple toons

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