• You've discovered RedGuides 📕 an EverQuest multi-boxing community 🛡️🧙🗡️. We want you to play several EQ characters at once, come join us and say hello! 👋
  • IS THIS SITE UGLY? Change the look. To dismiss this notice, click the X --->

News - Charisma, guess its not a completely useless stat (1 Viewer)

aspire2008

Well-known member
Joined
Nov 10, 2012
RedCents
2,825¢
If you are on a TLP/TrueBox server this is more relevant to you especially if your server is only 4-5 expansions old. Won't apply much if you are obtaining gear that already caps your charisma.

Saw this posted by an EQ developer Niente.

CHA currently affects:

  • how much merchants will charge you
  • bard fizzle chance
  • Chance of an NPC aggro'ing you when you cast pacify
  • Chance for SPA 63 to successfully blur your target
  • Chance for DI spells to heal for their full amount
  • Chance for SPA 22, 31, 34, 63 to be resisted, you hit this cap at 200 CHA
    • Note SPA 3, 20, 22, 99 have a minimum 5% chance of breaking every tick regardless of how much CHA you have. (only 22 gets a CHA bonus)
Edit: If you have 342 or greater CHA you have capped your bonus chance to all of the above.
 
So.... 342 or greater Charisma and you've maxed out the benefit?

Looks like this is as advertised.... a waste. Why the fuck does OS HH gear have like 50 hCha per item? You max out just by wearing literally ANYTHING in all gear slots.

So dumb.
 
SPA - Name
3 - Movement Rate
20 - Blindness
22 - Charm
31 - Enthrall (Mez)
34 - Confuse
63 - NPC-Wipe Hate list
99 - Root
 
So.... 342 or greater Charisma and you've maxed out the benefit?

Looks like this is as advertised.... a waste. Why the fuck does OS HH gear have like 50 hCha per item? You max out just by wearing literally ANYTHING in all gear slots.

So dumb.

hCHA can affect faction hits if the faction benefits from hCHA.
 
News - Charisma, guess its not a completely useless stat

Users who are viewing this thread

Back
Top