- Joined
- Oct 7, 2015
- RedCents
- 334¢
I'm back in TBM trying to finish the expansion on all my alts. Of course character autofollow in Life and Decay is the absolute worst. I sometimes think that DBG designs zones just to drive boxers insane.
I still use ISBoxer and I've always had a defined key that would target someone and /follow them. I use that macro to also define my xtar1 as GAT so I hit it at least once per session even since implementing KissAssist.
I also use MQ2Nav and have created monster mesh files for each zone I spend time in. It really helps with pulling but doesn't seem to offer much of an improvement over basic game /follow command for the alts when I want the entire group to move around.
I tried MQ2AdvPath but I'm not sure I ever got it working for me. Of course during this time I was also trying to learn how /camphere and /chaseon or /chaseoff worked. In addition on several characters it seems that MQ2Melee was also controlling their movement even though I had that turned that off in the KA INI file.
It got very confusing which plugin/macro was controlling my character movement. They seemed to interfere with each other and in a zones like Life / Decay it results in mayhem. So temporarily I've disabled MQ2AdvPath from loading in MQ2. But it would appear that MQ2AdvPath is probably the better option to minimize characters getting hung up.
Could I get someone to explain how best to work out this confusion on my part and how to use MQ2AdvPath correctly in conjunction with the other movement options? For example it's not plain from the guide for MQ2AdvPath whether I issue the /afollow command on every toon or just the lead? And which character are they going to follow? Sometimes I want the group to follow the tank but sometimes I would have them follow the Bard if he was tracking something, how do I switch back and forth? And if MQ2AdvPath is controlling their movement what effect will MQ2Nav have if it's still running? And the effect of the in-game /follow command?
And then to complicate things further I sometimes like to "unhook" the Bard to run around and pick up ground-spawn collection items. And sometimes I'll "unhook" the Mage to run ahead and Group CoH. Sometimes you'd just /chaseoff but forget that you'd used /camphere and now it would fight you until you turned that off as well. Then you'd end up with some characters auto-following, some characters doing return-to-camp and others not. Very frustrating after a few hours of this.
Sometimes the things that seem the most obvious to long-time users are totally opaque to the newbie. Thanks for any insight here.
I still use ISBoxer and I've always had a defined key that would target someone and /follow them. I use that macro to also define my xtar1 as GAT so I hit it at least once per session even since implementing KissAssist.
I also use MQ2Nav and have created monster mesh files for each zone I spend time in. It really helps with pulling but doesn't seem to offer much of an improvement over basic game /follow command for the alts when I want the entire group to move around.
I tried MQ2AdvPath but I'm not sure I ever got it working for me. Of course during this time I was also trying to learn how /camphere and /chaseon or /chaseoff worked. In addition on several characters it seems that MQ2Melee was also controlling their movement even though I had that turned that off in the KA INI file.
It got very confusing which plugin/macro was controlling my character movement. They seemed to interfere with each other and in a zones like Life / Decay it results in mayhem. So temporarily I've disabled MQ2AdvPath from loading in MQ2. But it would appear that MQ2AdvPath is probably the better option to minimize characters getting hung up.
Could I get someone to explain how best to work out this confusion on my part and how to use MQ2AdvPath correctly in conjunction with the other movement options? For example it's not plain from the guide for MQ2AdvPath whether I issue the /afollow command on every toon or just the lead? And which character are they going to follow? Sometimes I want the group to follow the tank but sometimes I would have them follow the Bard if he was tracking something, how do I switch back and forth? And if MQ2AdvPath is controlling their movement what effect will MQ2Nav have if it's still running? And the effect of the in-game /follow command?
And then to complicate things further I sometimes like to "unhook" the Bard to run around and pick up ground-spawn collection items. And sometimes I'll "unhook" the Mage to run ahead and Group CoH. Sometimes you'd just /chaseoff but forget that you'd used /camphere and now it would fight you until you turned that off as well. Then you'd end up with some characters auto-following, some characters doing return-to-camp and others not. Very frustrating after a few hours of this.
Sometimes the things that seem the most obvious to long-time users are totally opaque to the newbie. Thanks for any insight here.
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