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Problem - Character not fighting after pulling

Joined
Mar 24, 2018
RedCents
5,807¢
Version of KissAssist.mac?
latest
When did your problem start?
when i started server
Character Role?
  1. Tank
  2. Puller
What class is having this issue?
  1. Monk
How often does this issue occur?
Often
Can you reproduce the issue?
yea
I've had this happen before where the character pulls with KA and then returns to camp but the mob is not fully in the room or in a wall or something. So the character just stands there getting beat up.

But I am on a new server and it is happening a lot. I have the character /camphere in a big room so there is nothing that can get stuck. He pulls to the room but sometimes he doesn't respond once the pull arrives. Or kills one but doesn't notice another one and stands inactive getting beat up. If I move the character it will eventually take control again and run back to the camp spot and start fighting.

Anyone else had this?
 
Solution
CampRadius = the distance from the loc spot where you created your camp where the toon is allowed to do kissassist things, medding, healing, casting, starting combat and so on. its generally a good idea to keep that between 25-35 to avoid having your toons spread over too large an area, they dont return to the exact spot they camp was started at all the time, so eventually they will drift a little bit

MeleeDistance = Distance at which the toon will become active for combat, this includes casting and so on, if the toon is within the CampRadius.

I generally run with campradius=30 and many times if i am indoors i try 20-25

then on my tank i run meleedistance of 50-60

other meeleing toons i do the default of 75, unless other is...
[General]
KissAssistVer=12.002
Role=Assist
CampRadius=30
CampRadiusExceed=400
ReturnToCamp=0
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=80
MedStop=90
MedCombat=0
LootOn=1
RezAcceptOn=1|90
AcceptInvitesOn=1
GroupWatchOn=0
GroupWatchCheck=FALSE
CorpseRecoveryOn=0
EQBCOn=1
DanNetOn=0
DanNetDelay=20
IRCOn=0
CampfireOn=0
CharInfo=Monk|54|GOLD
DefaultUI=TRUE
DPSMeter=0
ScatterOn=0
LOSBeforeCombat=0
UseSpawnMaster=0
XTSlot=1

[Buffs]
BuffsOn=1
BuffsSize=20
Buffs1=command:/stand|me|cond1
Buffs2=NULL
Buffs3=NULL
Buffs4=NULL
Buffs5=NULL
Buffs6=NULL
Buffs7=NULL
Buffs8=NULL
Buffs9=NULL
Buffs10=NULL
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
CheckBuffsTimer=10
PowerSource=NULL

[Melee]
AssistAt=99
MeleeOn=1
FaceMobOn=1
MeleeDistance=38
StickHow=snaproll
AutoFireOn=0
UseMQ2Melee=0
TargetSwitchingOn=1
PetTauntOverride=0

[AE]
AEOn=1
AESize=3
AERadius=50
AE1=destructive force|5|>
AE2=NULL
AE3=NULL

[DPS]
DPSOn=1
DPSSize=9
DPSSkip=0
DPSInterval=0
DPS1=flying kick|99
DPS2=tiger claw|99
DPS3=elbow strike|99|mash
DPS4=mend|99
DPS5=eye gouge|99
DPS6=command:/stand|100|mash|cond1
DPS7=infusion of thunder|99|Cond2
DPS8=NULL
DPS9=NULL
DebuffAllOn=0

[Aggro]
AggroOn=0
AggroSize=5
Aggro1=NULL
Aggro2=NULL
Aggro3=NULL
Aggro4=NULL
Aggro5=NULL

[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=0
HealInterval=0
AutoRezOn=0
HealsSize=5
Heals1=NULL
Heals2=NULL
Heals3=NULL
Heals4=NULL
Heals5=NULL
XTarHeal=0
XTarHealList=Xtar slots here Example: 5|6|7
HealGroupPetsOn=0
RezMeLast=0

[Cures]
CuresOn=0
CuresSize=5
Cures1=NULL
Cures2=NULL
Cures3=NULL
Cures4=NULL
Cures5=NULL

[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92

[Burn]
BurnAllNamed=0
UseTribute=0
BurnSize=15
Burn1=NULL
Burn2=NULL
Burn3=NULL
Burn4=NULL
Burn5=NULL
Burn6=NULL
Burn7=NULL
Burn8=NULL
Burn9=NULL
Burn10=NULL
Burn11=NULL
Burn12=NULL
Burn13=NULL
Burn14=NULL
Burn15=NULL

[Pull]
PullWith=melee
PullMeleeStick=0
MaxRadius=2350
MaxZRange=1450
UseWayPointZ=0
PullWait=0
PullRadiusToUse=90
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
PullPause=40|1
PullLevel=49|59
PullArcWidth=0
PullOnReturn=0
[PullAdvanced]
PullLocsOn=0

[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=1
AFKGMAction=1
AFKPCRadius=500
CampOnDeath=0
ClickBacktoCamp=0

[KConditions]
ConOn=1
CondSize=5
Cond1=!${Me.Standing} && ${Me.PctHPs} > 80 && ${Me.PctAggro} < 100
Cond2=${Me.PctHPs} < 80 || ${Target.Level}>=${Me.Level}+2
Cond3=TRUE
Cond4=TRUE
Cond5=TRUE
 
MeleeDistance=38 is very small

means the mob has to be within 38 units of distance for him to start kicking ass, should make that number bigger, try 60
 
CampRadius = the distance from the loc spot where you created your camp where the toon is allowed to do kissassist things, medding, healing, casting, starting combat and so on. its generally a good idea to keep that between 25-35 to avoid having your toons spread over too large an area, they dont return to the exact spot they camp was started at all the time, so eventually they will drift a little bit

MeleeDistance = Distance at which the toon will become active for combat, this includes casting and so on, if the toon is within the CampRadius.

I generally run with campradius=30 and many times if i am indoors i try 20-25

then on my tank i run meleedistance of 50-60

other meeleing toons i do the default of 75, unless other is needed, for example large sized mobs that stop 100units from the tank to hit him, then you must up that distance to cover that reach.

casters i generally do 120 - 150

these numbers have worked very well for me over the years.
 
Solution
I think I worked out what causes it. If the mob summons the character while he is returning from a pull, it makes him go inactive. Just running him a bit makes him nav back to camp spot and become active again.

I have a hotkey that does /nav loc to my camp spot and that makes him active again. If I could figure out how to make him use it when he goes inactive, that would solve it. I have a condition I think would work but it doesnt fire after he goes inactive in buffs or dps.
 
Last edited:
I think it is the nav too. (Mesh looks good) I made a hotkey that navs to a nearby spot and that fixes it. But I need to figure out how to automate that key. It doesnt fire in buffs or dps once it goes inactive.
 
Problem - Character not fighting after pulling

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