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Request - Chain pulling, camp drift..

aragaki

New member
Joined
Jun 26, 2017
RedCents
20¢
Currently using mq2bst, mq2eskay, mq2berzerk, mq2cleric.

Often when grinding i like to set sk to tankmode and drive the monk so i can chain pull. The problem is that as long as there is a mob on extended target, the other toons will never execute the return to camp command, causing the whole camp for the melee's to drift outwards from the set camp point and after a few pulls what ends up happening is that they get outside their own camp radius at which point they will no longer assist the MA.

Would it be possible to make it so toons return to the camp point automatically if they get outside the camp radius, regardless if they have mobs on ext target?
 
wondering if u could send a command
/bca //moveto loc (loc of camp) or
/bca //camp return (moveutils i believe) (can look at nav command u can use) or
what ever dannet commands (if u use that) to accomplish same thing
basically who ever u are driving (monk), use that toon to tell others to return back to spot?
 
Currently using mq2bst, mq2eskay, mq2berzerk, mq2cleric.

Often when grinding i like to set sk to tankmode and drive the monk so i can chain pull. The problem is that as long as there is a mob on extended target, the other toons will never execute the return to camp command, causing the whole camp for the melee's to drift outwards from the set camp point and after a few pulls what ends up happening is that they get outside their own camp radius at which point they will no longer assist the MA.

Would it be possible to make it so toons return to the camp point automatically if they get outside the camp radius, regardless if they have mobs on ext target?
Make yourself a /noparse /bcg //docommand /${Me.Class.ShortName} returntocamp hotkey so you can issue everyone to return to their camp if you start drifting since you are chain pulling.

I would actually suggest checking two things:
1. That you have your puller set to puller. Because if you are not, your tank wont ignore the overlap buffer and think your dude needs saving outside camp radius.
2. Your camp radius sizes. Personally, i keep assist toons at like 60ish, and tank at 40ish.

It sounds like you have an issue with 1 or 2
 
wondering if u could send a command
/bca //moveto loc (loc of camp) or
/bca //camp return (moveutils i believe) (can look at nav command u can use) or
what ever dannet commands (if u use that) to accomplish same thing
basically who ever u are driving (monk), use that toon to tell others to return back to spot?
We dont use mq2moveutils for camp
 
Make yourself a /noparse /bcg //docommand /${Me.Class.ShortName} returntocamp hotkey so you can issue everyone to return to their camp if you start drifting since you are chain pulling.

I would actually suggest checking two things:
1. That you have your puller set to puller. Because if you are not, your tank wont ignore the overlap buffer and think your dude needs saving outside camp radius.
2. Your camp radius sizes. Personally, i keep assist toons at like 60ish, and tank at 40ish.

It sounds like you have an issue with 1 or 2
Thanks, adjusting the radius size helped abit.

returntocamp command would solve it all, However when i try the returntocamp cmd im just getting 'returntocamp isn't a valid option!', doesnt seem to exist?
 
Thanks, adjusting the radius size helped abit.

returntocamp command would solve it all, However when i try the returntocamp cmd im just getting 'returntocamp isn't a valid option!', doesnt seem to exist?
lol my bad - it is gotocamp (was msging from my phone, sorry about that)

/noparse /bcg //docommand /${Me.Class.ShortName} gotocamp
 
I go over the gotocamp command in the "how i move my group around" vid > HERE < (when i talk about the go to camp and in manual mode, i mispoke because my stupid ui was scrolled up, so manual doesn't have a camp so you can't gotocamp if you don't have one heh) this originally was just on mq2eskay and mq2war but we added it to all the plugins back on 6/6

from CWTNCommons Patch Notes

Code:
6/6/2020
    CWTN Plugins - ALL
        - Gotocamp for everyone! will navigate back to camp if a camp is set
 
yea didnt catch the part about it being one of the paid plugins issue
I only tried zerker plugin once for a little bit
again diff plugin or not didnt know there was a diff way to make toons return to camp, thats very cool maybe moveutils is ancient :)
 
yea didnt catch the part about it being one of the paid plugins issue
I only tried zerker plugin once for a little bit
again diff plugin or not didnt know there was a diff way to make toons return to camp, thats very cool maybe moveutils is ancient :)
all good dude.

yeah we have a camp class and manage it differently
 
I go over the gotocamp command in the "how i move my group around" vid > HERE < (when i talk about the go to camp and in manual mode, i mispoke because my stupid ui was scrolled up, so manual doesn't have a camp so you can't gotocamp if you don't have one heh) this originally was just on mq2eskay and mq2war but we added it to all the plugins back on 6/6

from CWTNCommons Patch Notes

Code:
6/6/2020
    CWTN Plugins - ALL
        - Gotocamp for everyone! will navigate back to camp if a camp is set
Thanks, that was it! Yea, i've watched all your videos on the plugins, great help especially the one about moving around, the gotocamp probably got lost for me in all the information.
 
Request - Chain pulling, camp drift..

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