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Cannot get Paladin or SK to 2 hand bash

Lats

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May 16, 2015
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Im running 3 box crews on Ragefire. The problem I seem to be having is I cannot get my Paladin and SK to bash with a 2 hander. I set Melee Bash=1 but for some reason I cant get them to use the AA 2 hand bash. Is there something else I should be adding or another part of the ini?

Thanks for your time,
Lats
 
Not sure the answer but you could make a holy as a work around. If you need assistance with it let me know.


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If bash is working for youo with a 1hd'er and a shield no reason that 2hd shouldn't. The AA only enables the bash and should work the same way rather your using a 1 or 2 hand weapon. Two questions does bash work with 1hd weapon and shield and you said you set melee bash to 1 - do you mean that in the MQ2.ini under the [melee] section you set bash = 1 or something else?
 
yes it works with 1 hander but the minute I switch to 2hand I have to do it myself. I set my mq2.ini to /melee bash=1. Like I said it works great with a one hander but does nothing with a 2.
 
What server are you on? I'm going to make a guess and say progression?
 
Did you ever find a fix for this? I'm having the exact same problem. SK bashes with 1-hander/sheild, but does nothing once I put in a 2-hander. Bash is on in mq2melee for sure. I'm also on a progression server. I have the 2-hand bash AA, and I can bash manually no problem.
 
do you have a shield id setup in mq2melee for using while bashing? if so it migth get foncused by that, and wanting your to bash only with the shield.
 
I believe MQ2Melee just needs an update to allow 2h bashing without the use of autoskill. I believe the issue is that it is checking for a shield in the offhand, but it's not taking the 2h bash AA into consideration.

On my warrior, whom has the AA,
Rich (BB code):
${Me.AltAbility[Two-Handed Bash]}
will gladly return 694

So ideally,

Rich (BB code):
/if ((${Me.Inventory[Offhand].Type.Equal[Shield]} || (${Me.AltAbility[Two-Handed Bash]} && ${Me.Inventory[mainhand].Type.Left[2].Equal[2H]})) && ${Me.AbilityReady[Bash]}) /doability Bash


Meaning if ((you have a shield equipped in offhand -or- (the AA for 2h bash -and- a 2H Weapon in your mainhand)) -and- the ability is ready) then do the ability.


I too noticed it wasn't a functioning thing out of the box. The above line of code will fire it in all combinations of weapons with the exception being when the Primary isn't a 2h, and the Secondary isn't a Shield. IE: Dual Weilding

As it stands the following is bash.

Bash Code
Rich (BB code):
DECLARE_ABILITY_OPTION(pBASHS, "bash", "[#] Bash 0=0ff", "${If[${Me.Skill[bash]},1,0]}", "${If[${meleemvi[plugin]} && ${meleemvi[melee]} && ${Me.Skill[bash]},1,0]}");

Shield Code (for bash) - Appears to -always- return FALSE
Rich (BB code):
DECLARE_ABILITY_OPTION(pSHIEL, "shield", "[ID] item?", "0", "${If[${meleemvi[plugin]} && ${Me.Skill[bash]},0,0]}");

Checking Bash. Thinking this is possibly where we need sort out Two-Handed Bash
Rich (BB code):
bool BashCheck() {
    if (ShieldType(ContSecondary())) return true;
    if (TwohandType(ContPrimary()))  return HaveBash;
    return (elSHIELD && CountItemByID(elSHIELD) && OkayToEquip(Giant));
}

So I'm assuming if I translate the above statement into an ${If[,,,]} that I could correct this issue.

I'll try tomorrow, been up all day. But thanks for reminding me to look into it.
 
I do
Rich (BB code):
HaveBash = pCharData1->TotalEffect(226, 1, 0, 1, 1) ? true : false;
for my 2-hand bash check in MQ2Melee. Macros should be able to do
Rich (BB code):
${Me.SPA[226]}
as well.

EDIT:

Well, this would be complicated for when you're swapping out PAL/SHD epic 1.0s since they have a worn effect now ... hmm. Works fine for AA :P
 
Last edited:
Cannot get Paladin or SK to 2 hand bash

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