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Problem - Camp radius and knockback

Joined
Jul 18, 2015
RedCents
1,769¢
My camp radius was 30. The rhinos in The Overthere knockbacks my tank outside of the camp radius and my tank just stays where he was knocked back to. Will not re-engage without me manually moving him back within camp radius. I increased the camp radius to 100 and that took care of the problem. Not sure if that is a bug or I am just supposed to increase the radius, but ya if a toon or at least the pullerTank gets back to camp and then gets knocked to where he is outside of campradius, he will just stay there and do nothing. Will not return to camp, which is set to 1.

This led to another issue I noticed, which I don't think is a problem, but should be noted. I usually have CampRadius=30 and CampRadiusExceed=9000 because I don't see the point of where if my puller exceeds a radius he should not return. When I increased my campradius to 100, I also reset the Campradiusexceed to 400. The issue is my pullradius is 600. I came back and my tank had died all the way on the other side of the zone. I got him back and started up again and watched. So ya, when the puller exceeded 400 on a pull, he kept on running. I think he would have kept running till he hit a zone wall. I guess that's working as intended, although not sure about the running part. Was just thinking there should be a warning not to ever have your PullRadius be bigger than your CampRadiusExceed in the KissAssist Instructions.
 
Try setting your MeleeDistance larger and not your campradius and see what that does, but I will note down what you said and maybe add some code to just fix the issue with Campradiusexceed and PullRadius.
 
ive had this exact issue and I do not believe this to be a Kissassist issue. this is what ive found, if my settings are:

CampRadius=50
CampRadiusExceed=9000
meleedistance=75
stickrange=40

the issues here is that if I am attacking the first monster its fine. but if the seconf monster is greater then 40 my puller/tank stands there not engaging the second monster, so I would have to manually put him within 40 units and then he will move.

yhjis is an issue with stick range only if there are more then 2 monsters in the camp and the second monster is farther then 40. what I did to fix this issue was increase my stickrange to 60 so that way its going to engage 60 units out. then agin if you are running an enchanter and she mezzes outside 60 your back to the same issue, if this is the case just adjust your chanter mez distance to lower then 60.

this solved my issue
 
could one say if tank role is meleedistance away from camp radius run back to camp either using nav or just moveutil?
 
There is a hard coded 75 units from camp that will force the tank/pullertank back to camp after killing a mob, but other than that the tank/pullertank will just pickup the closest mob to him/her until all mobs are dead, and then if they are outside of campradius they will return to camp.
 
Problem - Camp radius and knockback

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