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Problem - BRD Mezzing script NPCs

Joined
Jan 24, 2024
RedCents
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Not sure if this is detectable or fixable (maybe an ignore mez list):

Code:
JUST MEZZED  ->  Slumber of Suja Rk. II  on  Elmara Emberclaw  :  3475 <<
JUST MEZZED  ->  Slumber of Suja Rk. II  on  Dhakka Nogg  :  3482 <<
JUST MEZZED  ->  Slumber of Suja Rk. II  on  Elistyl Kanghammer  :  3488 <<
JUST MEZZED  ->  Slumber of Suja Rk. II  on  Thornel Grayleaf  :  3485 <<
JUST MEZZED  ->  Slumber of Suja Rk. II  on  Thormir Helmsbane  :  3479 <<
JUST MEZZED  ->  Slumber of Suja Rk. II  on  Shalowain  :  3471 <<

[TOON: DEBUG  (mez.lua::ProcessMezList():522 )] <35261.276> ProcessMezList(3488) :: Checking...
[TOON: DEBUG  (mez.lua::ProcessMezList():548 )] <35261.277> ProcessMezList(3488) :: Mob needs mezed.
[TOON: DEBUG  (rgmercs_utils.lua::SetTarget():164 )] <35261.277> Setting Target: 3488
[TOON: DEBUG  (rgmercs_utils.lua::DoCmd():2003)] <35261.306> RGMercs sent MQ Command: >> /target id 3488 <<
[TOON: DEBUG  (rgmercs_utils.lua::DoCmd():2003)] <35267.520> RGMercs sent MQ Command: >> /attack off <<
[TOON: DEBUG  (mez.lua::MezNow():266 )] <35267.521> Performing Single Target MEZ --> 3488
[TOON: DEBUG  (rgmercs_utils.lua::UseSong():960 )] <35267.547> UseSong(Slumber of Suja Rk. II, 3488, false)
[TOON: DEBUG  (rgmercs_utils.lua::UseSong():990 )] <35267.547> I tried to singing Slumber of Suja Rk. II but it was not ready and we are in combat - moving on.
[TOON: DEBUG  (rgmercs_utils.lua::DoCmd():2003)] <35267.575> RGMercs sent MQ Command: >> /dgt group_server_leader  JUST MEZZED  ->  Slumber of Suja Rk. II  on  Elistyl Kanghammer  :  3488 <<
[TOON: DEBUG  (mez.lua::ProcessMezList():522 )] <35267.602> ProcessMezList(3485) :: Checking...[CODE]

Not sure if the script (mission) is just ignoring the mez even if it landed, and running the npc or the mez isn't landing and MQ doesn't detect a failure or something else.
 
I can't understand from this log what is happening incorrectly. What happened and what should have happened?
 
I can't understand from this log what is happening incorrectly. What happened and what should have happened?
I have more log, but I only saved it on DEBUG level, but it looks similar. I can run the even again later today and get a verbose log on what it happening.

Basically, its constantly mezzing the script NPCs. No failure, immune, etc message. Just successful and once it cycles, it tries the same NPC. For the group of NPCs in Fugue (I think 6-8), it cycles through them.

At one point (previously) I tried putting the NPC's on the Pull ignore, but that didn't do anything.

I am thinking that the song is being played on the NPC, the script is not getting an expected response, so it says the song is not ready and moves on (but says the target is mezzed in dannet).


Expected behavior: Not try to spam mez on NPCs when it's not working. The scripted NPCs are not on extended target, just fighting around the PCs.

Maybe have a Mez Deny list.
 
Is there a way to tell that those NPCs arent combat? we already check aggro flags - playerstate = 4 and targetable.
 
Script not started, NPCs in starting position:

Target.CleanName
Shalowain
Target.Aggressive
FALSE
Target.PlayerState
0


Script started and NPCs engaged with Mobs:
Target.CleanName
Shalowain
Target.Aggressive
TRUE
Target.PlayerState
4

Target.CleanName
Dhakka Nogg
Target.Aggressive
TRUE
Target.PlayerState
4
 
Problem - BRD Mezzing script NPCs

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