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Problem - Box Team Question

crs399

Active member
Joined
Apr 24, 2019
RedCents
560¢
Version of KissAssist.mac?
11
When did your problem start?
NA
Character Role?
  1. Tank
  2. Puller
  3. PullerTank
What class is having this issue?
  1. Shadow Knight
How often does this issue occur?
Sometimes
Good morning not sure if this is the right spot for this question. I am new to KA and MQ. Spent the last week or so loading up KA on my box team Sk, cleric, Mage, Ranger, Enchanter, Zerker. I was running just ISBoxer before and was decent but not fully using most of the teams abilities. Getting ready to take the full team out for a test drive.

Now to the question. I loaded up all with KA except for my SK whom I plan to play manually as my tank/puller. Is there anything I need to do to ensure the rest of the team using KA doesn’t heal or assist too soon day on a bad pull before I get off FD? Any help would be greatly appreciated.
 
You have an enchanter in your group. If the group is somewhat close to appropriately geared, you should be able to just pull 3 or 4 and let the enchanter mez them.

If you are set on FD pulling, the campradius and assistat settings are probably good places to start, keep your SK out of the rest of the groups campradius to split and then pull the single into camp and everyone should assist. This will probably require some trial and error to get nailed down.

Your other alternative is to run EQBC which allows you to send commands from one toon to another. Using this you could have the SK tell all the other toons to pause their macro and then tell them to unpause once you were satisfied the mobs were split.
 
ok, here's my process:

Start the EQBC server, Start MQ2, Log into my accounts/characters

Now I've got mine setup to auto connect to the EQBC server, easy to do and if I remember all the info for doing that is in the EQBC plugin info.
I form my group, now that my group are all together I can issue commands to them, you can also do this for chars that are not in your group, BUT they must be connected to your EQBC server, but if setup right they should auto join when you log them in anyway.

Now examples of stuff you can do is, with other plugins loaded, make them come to you, or follow you, you can pause the macro's they are running, basically anything you can do on a character, you can setup hotkeys to do on a differant character, for example I set my main tank up with alots of keys to control my other chars so I don't need to swap around to them all the time
 
Here's the basic guide to setting up EQBC. The needed files are included in Vanilla, so you already have them. The basic commands are /bcaa (send to all toons), /bcg (send to my group), /bct (tell command).

Then you can make a basic group pause button with a hotkey. It will broadcast via EQBC server to all group members for each toon (except the sender) to enter this text command "/mqp on". That is a a macro pause command and will put KA on hold.
Code:
/bcg //mqp on

Then you can make an un-pause hotkey:
Code:
/bcg //mqp off

Once you have EQBC up and running, you'll see it makes group control a lot easier. I have a pause hotkey that does "/camphere off" and then pauses KA, makes the Bard cast Selo's speed, then invis the whole group.

Code:
/bcaa //camphere off
/bcaa //mqp on
/multiline ; /bct MyBard //mqp on;/timed 10 /bct MyBard //twist stop;/timed 30 /bct MyBard //casting "Selo's Sonata";/timed 60 /bct MyBard //casting "Shauri's Sonorous Clouding"

Then this is my travel finished, re-setup camp key. It also doubles as a "Oh we ran into mobs, let's drop invis and fight here."
Code:
/bcaa //mqp off
/bcaa  //camphere on
/bcaa //makemevisible


Some other good starting info posts and examples of EQBC hotkeyss:
 
Got to run my team in GMM for a test run last night. Overall very successful the DPS was a huge improvement from just boxing. MQ2 commands worked well as did most of the Kissassist files. My only issue was for some reason after putting my team at camp my mage and cleric were somehow tethered to my SK and I couldn’t manually move them once I turned kissassist on. I looked thru their files and I don’t see anything that would cause this.
 
Got to run my team in GMM for a test run last night. Overall very successful the DPS was a huge improvement from just boxing. MQ2 commands worked well as did most of the Kissassist files. My only issue was for some reason after putting my team at camp my mage and cleric were somehow tethered to my SK and I couldn’t manually move them once I turned kissassist on. I looked thru their files and I don’t see anything that would cause this.
sounds like they may have been on ChaseAssist=1
Code:
ChaseAssist 0/1
0=Off/1=On - If set to 1 macro will follow main assist around instead of returning to camp (Note: Set ReturnToCamp to 0)
 
Problem - Box Team Question

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