Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.

[General]
KissAssistVer=12.002
Role=Assist
CampRadius=60
CampRadiusExceed=400
ReturnToCamp=0
ChaseAssist=1
ChaseDistance=25
MedOn=0
MedStart=100
MedStop=100
MedCombat=0
LootOn=0
RezAcceptOn=1|90
AcceptInvitesOn=1
GroupWatchOn=0
GroupWatchCheck=FALSE
CorpseRecoveryOn=0
EQBCOn=0
DanNetOn=0
DanNetDelay=20
IRCOn=0
CampfireOn=0
CharInfo=Bard|65|GOLD
DPSMeter=0
ScatterOn=0
LOSBeforeCombat=0
TwistOn=1
TwistWhat=5 6 7 8 3
XTSlot=1st
DefaultxUI=TRUE
TwistMed=5 6 7 8 3
Slot=Disabled
DefaultUI=TRUE
[Melee]
AssistAt=98
MeleeOn=1
FaceMobOn=1
MeleeDistance=85
StickHow=loose
AutoFireOn=0
UseMQ2Melee=0
TargetSwitchingOn=1
MeleeTwistOn=0
MeleeTwistWhat=5 6 7 8 3
PetTauntOverride=0
[DPS]
DPSOn=1
DPSSize=2
DPSSkip=0
DPSInterval=2
DPS1=Boastful Bellow|98
DPS2=NULL
DebuffAllOn=0
DPS2=NULL
[KConditions]
ConOn=1
CondSize=2
Cond1=NULL
DebuffAllOn=0
Cond2=TRUE
[Aggro]
AggroOn=0
AggroSize=5
Aggro1=NULL
Aggro2=NULL
Aggro3=NULL
Aggro4=NULL
Aggro5=NULL
[Mez]
MezOn=0
MezRadius=50
MezMinLevel=1
MezMaxLevel=68
MezStopHPs=80
MezSpell=Lullaby of Morell
MezAESpell=Your AE Mez Spell|0
MezDebuffOnResist=0
MezDebuffSpell=Your Debuff Spell
[Burn]
UseTribute=0
BurnAllNamed=0
BurnSize=10
Burn1=Puretone Discipline
Burn2=Deftdance Discipline
Burn3=NULL
Burn4=NULL
Burn5=NULL
Burn6=NULL
Burn7=NULL
Burn8=NULL
Burn9=NULL
Burn10=NULL
BurnTwistWhat=0
[KConditions]
ConOn=0
CondSize=5
Cond1=TRUE
Cond2=TRUE
Cond3=TRUE
Cond4=TRUE
Cond5=TRUE
[Spells]
MiscGem=8
MiscGemLW=0
MiscGemRemem=1
LoadSpellSet=0
SpellSetName=KissAssist
CastingInterruptOn=1
CheckStuckGem=1
Gem1=Denon's Desperate Dirge
Gem2=Amplification
Gem3=Selo's Accelerating Chorus
Gem4=Selo's Song of Travel
Gem5=Psalm of Veeshan
Gem6=Call of the Muse
Gem7=Warsong of Zek
Gem8=Chorus of Marr
[Buffs]
BuffsOn=1
BuffsSize=10
Buffs1=Songblade of the Eternal|Dual|Symphony of Battle|Me
Buffs2=NULL
Buffs3=NULL
Buffs4=NULL
Buffs5=NULL
Buffs6=NULL
Buffs7=NULL
Buffs8=NULL
Buffs9=NULL
Buffs10=NULL
RebuffOn=1
CheckBuffsTimer=10
PowerSource=NULL
[GMail]
GMailHelp=Events currently support - Dead,Drag,GM,Level,Named,Leftgroup,Tells
GMailOn=0
GMailSize=5
GMail1=NULL
GMail2=NULL
GMail3=NULL
GMail4=NULL
GMail5=NULL
[AE]
AEOn=0
AESize=10
AERadius=50
AE1=NULL
AE2=NULL
AE3=NULL
AE4=NULL
AE5=NULL
AE6=NULL
AE7=NULL
AE8=NULL
AE9=NULL
AE10=NULL
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=0
HealInterval=0
AutoRezOn=0
HealsSize=5
Heals1=NULL
Heals2=NULL
Heals3=NULL
Heals4=NULL
Heals5=NULL
XTarHeal=0
XTarHealList=Xtar slots here Example: 5|6|7
HealGroupPetsOn=0
RezMeLast=0
[Cures]
CuresOn=0
CuresSize=5
Cures1=NULL
Cures2=NULL
Cures3=NULL
Cures4=NULL
Cures5=NULL
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
[Pull]
PullWith=Sonic Disturbance
PullMeleeStick=0
MaxRadius=250
MaxZRange=50
UseWayPointZ=0
PullWait=5
PullRadiusToUse=90
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
PullPause=30|2
PullLevel=0|0
PullArcWidth=0
PullTwistOn=0
PullOnReturn=0
[PullAdvanced]
PullLocsOn=0
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=1
AFKGMAction=1
AFKPCRadius=500
CampOnDeath=0
ClickBacktoCamp=0
[KissError]
LastCMD:=/if (!37) {
ErrorDateTime:=02/25/2024 19:34:14
ErrorMsg:=Plugin 'MQ2Posse' could not be loaded: Plugin not found
DataError:=NULL
SyntaxError:=NULL
RunningTime:=103555942
BuildDate:=20240224
CurrentUI:=Default
Ah ok. Currently its still just stopping wherever it is and going back to the beginning. Is there maybe something else in the .ini interfering?With it set to Continuous like above poster mentioned, it will still stop whatever song you are casting just as the mob dies, but it will immediately get back to twisting from the last song instead of restarting from the top.
Swapped in the MeleeTwistWhat=Continous and MeleeTwistOn=1, but it still says "Starting Normal Twist 2" and restarts after each kill
tried turning dannet=1, same thing. I can try to swap in that INI and see if it fixes it. Have just been trying to figure out what option is telling it to restart the twist on mob death. Was hoping it would just do a continuous loop without interuptions.
Is there a good way to troubleshoot why it isn't? Anything glaring in the .ini that would cause this? appreciate the responses!It's not an option. The twist stop on mob kill is hard coded in KA. It's just that twist *should* be remembering what song it was on when it starts back up to continue twisting.
Is there a good way to troubleshoot why it isn't? Anything glaring in the .ini that would cause this? appreciate the responses!
I might be dense here, but what line does twist stop on mob kill?I never figured out why it wasn't continuing from the last song, and kept restarting from the beginning. So I just removed the twist stop on mob kill from the macro, like I mentioned in my earlier reply. My twist just never stops on mob kill now. Could probably cause some issues if you use insults/dots, I haven't tested.
I might be dense here, but what line does twist stop on mob kill?
EDIT* feel like i've been through several KA documents trying to figure out what everything does, and dont recall there being a twist stop on mob kill option.
Ok awesome. I just opened the macro itself and was looking for logic for this, but I'm definitely not a computer science guy.It's not an option, it's in the macro. I'll see if i can find the line for you.
I will give this a shot. Thanks for the info!So in the CombatReset sub, around line 2000, it does this:
/if (${IAmABard}) {
/varset DPSTwisting 0
/call CastBardCheck
/call DoBardStuff
}
When it gets into CastBardCheck, it is supposed to stopsong and then when DoBardStuff is called, it's supposed to resume the twist where it left off. I just couldn't get mine to restart twist back where it was and I wasn't smart enough to figure out why.
So I did this:
/if (${IAmABard}) {
/varset DPSTwisting 0
/call DoBardStuff
}
And it no longer stops when a mob dies.
Again to be clear, they were probably doing this for a reason and it could probably cause some issue. It just hasn't caused me any issues, so I'm keeping it like this.
That worked great. Thanks again for the help!

perhaps, but this has been driving me nuts forever, so I thank you kindly, sirNP. Maybe one of the smart people can tell us how to fix it more elegantly![]()

Hah, I didn't even realize my bard was completely restarting his twist after each mob died until I saw this thread.So in the CombatReset sub, around line 2000, it does this:
/if (${IAmABard}) {
/varset DPSTwisting 0
/call CastBardCheck
/call DoBardStuff
}
When it gets into CastBardCheck, it is supposed to stopsong and then when DoBardStuff is called, it's supposed to resume the twist where it left off. I just couldn't get mine to restart twist back where it was and I wasn't smart enough to figure out why.
So I did this:
/if (${IAmABard}) {
/varset DPSTwisting 0
/call DoBardStuff
}
And it no longer stops when a mob dies.
Again to be clear, they were probably doing this for a reason and it could probably cause some issue. It just hasn't caused me any issues, so I'm keeping it like this.
Hah, I didn't even realize my bard was completely restarting his twist after each mob died until I saw this thread.
So taking a look, I think what's happening is in CastBardCheck when it sees it was twisting (and it should be twisting), it sets WasTwisting and BardWasTwisting variables and then does the /twist off command (not just a /stopsong). So by removing that call, your bard isn't stopping the twist via the /twist off. I grabbed some debug output from my bard, and if your output looks like mine when you get into the DoBardStuff call, I suspect that ends up not really doing anything, or at least not ending up calling and of the /twist command it has in it. I'm seeing some an unexpected value for 1 or maybe 2 variables that DoBardStuff uses in my debug output. I think if those variables were set to what I would expect it to be, then DoBardStuff would resume the twist assuming that MeleeTwistWhat was set to continuous. Going to see if I can add some more DEBUG output to see if I can figure out why/where the variables values might be coming from or not what I'd expect them to be.
It's more than that though. With the debug I've added, it looks like possibly MeleeTwistOn and MeleeTwistWhat might be getting nuked which would absolutely affect behavior in doBardStuff in terms of it resuming the twist when being called from CombatReset after the CastBardCheck was called.Yeah, removing CastBardCheck prevents it from stopping the twist so when it gets into DoBardStuff, it just returns b/c it never meets the /if (${TwistOn} && !${Twisting}) { condition. Which is of course ideal for those of us who want Continuous to truly be continuous and never reset/restart.
I'm sure it works this way to support setups that don't twist outside of combat, or do use combat twist, to make sure the correct twist is always active in/out of combat.
Ideally KA would handle both situations optimally - when continuous is enabled, it doesn't call CastBardCheck during the CombatReset sub, but for any other twisting setup it does. Could probably just slap a condition on the CastBardCheck call in CombatReset to only be called when it's not in Continuous mode.
Something like this?
/if (${IAmABard}) {
/varset DPSTwisting 0
/if (!${MeleeTwistWhat.Equal[Continuous]}) {
/call CastBardCheck
}
/call DoBardStuff
}
Yeah, so I commented out the code where it looks like MeleeTwistOn and MeleeTwistWhat are getting changed from the values set in the .ini file, and if I use MeleeTwistOn=2 and MeleeTwistWhat=Continuous, If I agro 2 mobs, after I kill the 1st mob, my bard is not starting my twist from the beginning, and I'm getting "Resuming normal twist during Combat 1" in the mq console. Then when the 2nd mob dies, it then restarts the twist from the beginning and I see "Starting normal twist 2" in the console. So it's not "never" restarting the twist, but when you have multiple mobs aggro, it is resuming the twist with the settings I'm using now and the code I've commented out.It's more than that though. With the debug I've added, it looks like possibly MeleeTwistOn and MeleeTwistWhat might be getting nuked which would absolutely affect behavior in doBardStuff in terms of it resuming the twist when being called from CombatReset after the CastBardCheck was called.
