PussyFoot
New member
- Joined
- Jul 2, 2014
- RedCents
- 744¢
So this is what I'm using right now for my bard:
Something I'm working on though, and hoping someone else has already done is this:
When my bard pulls 2+ mobs and is mezzing one of them, he does not activate his wizard to balanced. Something I want to do is actually make it look for the tank flag, determine if that person has aggro on the mob in my XTarget1 and then turn on merc/off/balance based on that. I'm getting close, but I find it doesn't like to give me that info. Anyone actually tried this? I could just do if XTarget > 2 balanced, but I want it to wait till the mob is engaged.
Rich (BB code):
[MQ2Rez]
Accept=1
[MQ2Melee]
downflag1=1
downflag10=1
downflag2=1
downflag3=1
downflag4=1
downflag5=1
downflag6=1
downflag7=1
downflag8=1
downflag9=1
enrage=1
facing=1
holyflag1=1
holyflag10=1
holyflag11=1
holyflag12=1
holyflag2=1
holyflag3=1
holyflag4=1
holyflag5=1
holyflag6=1
holyflag7=1
holyflag8=1
holyflag9=1
holyflag13=1
holyflag14=1
holyflag15=1
holyflag16=1
infuriate=1
melee=1
plugin=1
resume=20
selos=1
sticknorange=1
stickrange=12
downshit1=/if (${Me.CombatState.Equal[COMBAT]} && ${SpawnCount[npc radius 10]}> 1 && ${Me.CurrentMana} > 900 && ${Me.PctHPs}<30 && ${Me.AltAbilityReady[Fading Memories]} && ${Macro.RunTime} >1) /casting "Fading Memories"
holyshit1=/if (${Melee.Combat} && ${Me.AltAbilityReady[Dance of Blades]}) /alt activate 359
holyshit11=/if (${Me.AltAbilityReady[Selo's Sonata]} && !${Me.Buff[Selo's Sonata].ID}) /alt activate 3704
holyshit2=/if (${Melee.Combat} && ${Me.AltAbilityReady[Fierce Eye]}) /alt activate 3506
holyshit3=/if (${Melee.Combat} && ${Me.AltAbilityReady[Quick Time]}) /alt activate 3702
holyshit4=/if (${Melee.Combat} && ${Me.AltAbilityReady[Cacophony]}) /alt activate 553
holyshit5=/if (${Melee.Combat} && ${Me.AltAbilityReady[Fundament: Third Spire of the Minstrels]}) /alt activate 1422
holyshit6=/if (${Melee.Combat} && ${Me.AltAbilityReady[Bladed Song]}) /alt activate 669
holyshit8=/if (${Melee.Combat} && ${Me.AltAbilityReady[Song of Stone]}) /alt activate 544
holyshit9=/if (${Melee.Combat} && ${Me.AltAbilityReady[Funeral Dirge]}) /alt activate 777
holyshit10=/if (${melee.Combat} && ${Me.AltAbilityReady[Selo's Kick]}) /alt act 8205
holyshit11=/if (${Me.CombatAbilityReady[Reflexive Retort Rk. II]} && ${Melee.Combat}) /disc Reflexive Retort Rk. II
holyshit12=/if (${Melee.Combat} && ${Me.AltAbilityReady[Selo's Kick]}) /alt act 8205
holyshit13=/if (${Me.Mercenary.State.Equal[ACTIVE]} && !${Select[${Me.MercenaryStance},Balanced,Burn]} && ${Select[${Group.Member[1].Class},Wizard]}) /stance balanced
holyshit14=/if (${Me.Mercenary.State.Equal[ACTIVE]} && ${Select[${Group.Member[1].Class},Wizard]} && ${Me.SecondaryPctAggro} > 75 && ${Group.Member[1].Name.Equal[${Me.SecondaryAggroPlayer.CleanName}]} && ${Me.MercenaryStance.NotEqual[Balanced]}) /stance balanced
holyshit15=/if (${Me.Mercenary.State.Equal[ACTIVE]} && ${Select[${Group.Member[1].Class},Wizard]} && ${Me.SecondaryPctAggro} <= 75 && ${Group.Member[1].Name.Equal[${Me.SecondaryAggroPlayer.CleanName}]} && ${Me.MercenaryStance.NotEqual[Burn]} && ${Target.PctHPs} < 90) /stance burn
downshit2=/if (${Me.Mercenary.State.Equal[ACTIVE]} && ${Me.MercenaryStance.NotEqual[Passive]} && ${Select[${Group.Member[1].Class},Wizard]}) /stance passive
version=5.030
Something I'm working on though, and hoping someone else has already done is this:
When my bard pulls 2+ mobs and is mezzing one of them, he does not activate his wizard to balanced. Something I want to do is actually make it look for the tank flag, determine if that person has aggro on the mob in my XTarget1 and then turn on merc/off/balance based on that. I'm getting close, but I find it doesn't like to give me that info. Anyone actually tried this? I could just do if XTarget > 2 balanced, but I want it to wait till the mob is engaged.

