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Autowarrior

kaen01

I am not a complete idiot!..some parts are missing
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Jun 12, 2015
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58,244¢
**MOD04 is up**


added a few things to autowarrior, slower target getting since i didnt like it jumping around with ligthing speed getting targets.

added several aa and discs to use

other than that its similar to noobhaxors.

01 - changed behaviour of shieldbreak and blade guardian.
02 - rogue sneaky brackets making things not go right, killed where they stand!
03 - made some change to paind doesnt hurt, calculates trike, and knuckle break and did some code clean uyp and made it nice to look at too.

04 - Added a Reactionradius- the radius in which the warrior will engage a mob and start controlling things. its set in the ini, default is 50(use with /campradius 20-25) for a close camp feel.
Rich (BB code):
Banestrike -- Fires when ready
Gut Punch -- Fires when ready
Knee Strike -- Fires when ready
Shield Break -- Fires when ready
Calculated strike -- Fires when mob at or below 20% will also attempt to fire shield break if shield break should happen to rfresh before the code comes around to firing it again.
Phantom Aggressor -- Fires when ready, it builds onto your aggro and takes aggro from you, you will then use aggro regain skills to get aggro back therefor making massive aggro to you.
Knuckle Break -- Fires on named only now, debuffs the next 5 hits, thats not bad to put on a named. and doesnt block bladestrike if you need it for clearing trash.
Blade Guardian -- Fires when ready in and out of combat
Pain Doesn't Hurt Fires when ready in combat.

remember to get autosub.inc from this post.
 

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i was wondering if i should make the snare just when it starts to run on when its below 15 hmmm
 
shield break needs to constantly fire, its a dps ability


phantom aggressor (agro builder?) needs to fire after a set of agro abilities fires and not if blast of anger has fired, that way it forces u to fight it at higher lvls of agro, then all that agro pops to u.... such as this gutpunch, cyclone roar and tormenting shout then phantom >>>> it will taunt take agro, then u taunt take it even higher


blast (takes agro) then cyclone and tormenting and gutpunch can be fired in any order seeing as they are just agro tools.... optimally blast and phantom will alternate


blade guardian and stout defense should up all times.... commanding voice and field protector also should be up all the time (i think melee may handle these)


flash of anger is a good ability to add if a ramp happens or at the start of combat to give a cleric a second or 2 to adjust (if this can be done)
 
added a few things to autowarrior, slower target getting since i didnt like it jumping around with ligthing speed getting targets.

added several aa and discs to use

other than that its similar to noobhaxors.

Rich (BB code):
Banestrike -- fires when its up.
Gut Punch -- fires when mob been hurt a bit.
Knee Strike --fires when mob been hurt a bit.
Shield Break/Shield Topple -- will use when mob at or lower than 20%
Calculated strike/Vital strike/Strategic strike/Opportunistic strike -- will use when shield has been used and mob is under 20%
Phantom Aggressor -- will be used when mob been hit a bit.
Knuckle Break/Knuckle Snap/Knuckle Crush/Knuckle Smash -- will be used when mob been hit a bit and only on single target, so you can use bladestrike instead for ae, but blade strike wont fire on its own.
Blade Guardian -- will be used when ready and in downtime. fully specced it last like 10-12 minutes with a 15minute timer so no reason not to have it going.



Shield break needs to be spammed even though it was nerfed indirectly about 8 months ago due to 2handed dmg nerf. 160kish dmg every 13 secs.
 
This is great, love the mods. The best part is to see extra abilities added and seeing what peoples reaction to them is. I then can take this and incorporate it into the official auto warrior on updates.
 
most of the things like flash and blast of anger is handled by autowarrior as is, and i didnt want to change that, in the next iteraion i have changed shield break to fire all the time during combat, and to keep blade guardian up as much as possible.

still trying to make it use shield break and stabby strike skill at 20% or lower, to give a good damamge boost towards the end.
 
no need finishing blow fires, just do the snares and it will take care of the rest, calculated strike will also thru melee
 
Still missing BP click, as lousy of dps as it is still helps!

Many times I don't see Brace for Impact up, which should be 100% and also resp glory (I don't use Hold the Line much unless its really needed)
 
i dont use mq2melee, so for me, and i think noobhaxor mentioned it one time too, autorwarrior is an allroudn solution.
 
Still missing BP click, as lousy of dps as it is still helps!

Many times I don't see Brace for Impact up, which should be 100% and also resp glory (I don't use Hold the Line much unless its really needed)

brace for impact is handled by noobhaxors parrt of the macro, i not gonna change that till he does.

resplendent glory i would agree that should be up on massive pulls or on named, but not 100% of the time. since its 2minute buff with a 15 minute refresh.

bp clicky i sorta hacked something together that seemed to work.

hold the line could be popped early a named fight to keep you up, a bit i guess so heals do you better, or maybe late in the game when other ddefensives have worn off.

will need to think about that a bit.
 
ur defensives shouldnt wearoff, stout def constant up, pain dont hurt or last stand always up, blade guardian always up, and i use resplendant and hold the line on tough namers since the timers are so long (tenacity too) if u dont do this ur healer pays the price in healing u... this is a partial list (breather when needed and seventh wind on when up
 
using seventh wind is not good, it shares time with breather, and is a 36 minute timer. so not gonna use that i can go hours just using breather beofre i so low i cant do anything

hmm pain doesnt hurt, last 3minutes and refrehs in 5, i suppose it could run like blade guardian. when in combat.
 
this thing works great but is there anyway to turn down the range of the warrior running after mobs hunting in tunnels and its a mess
 
this thing works great but is there anyway to turn down the range of the warrior running after mobs hunting in tunnels and its a mess

If your talking about running after them on incoming you'll have to edit your autosubs.inc, look for AutoCampRadius, its set to 50 by default....30 or 20 should keep things a bit tighter
 
there are other areas in autosubs where it picks up mobs and gets wonky, but the autocampradius is a good place to start. and the others i am unsure how to properly work around.
 
How would i code auto war with a mod to drop current discipline and use furious on big pulls then swap back to normal disp? is this even viable ?
 
How do I make sure I have the latest and greatest on this?

Also, my issue...... I'm using kisassist right now, as I'm new to this and that file is easier to work with. When I use Autowarrior and I pull with my monk, I generally mezz mobs and pull one to camp. The stinkin' warrior will take off running like a banshee half way across a zone to go get the mezz mobs. I'm guessing she does this because they're on the extended target window?

My warrior isn't great but has 200k HP and 5800 AC buffed and she dies sometimes even on a single yellow con mob in ROS. Even tanking 2 mobs in EOK is hard on her and I end up doing too much button mashing to keep her alive.

I'll admit, I don't know much about tanking with a warrior and wish I'd have gone SK but with all the time I have buried in her now, I don't want to start over.
 
will have an upload later once i done testing where you can change the reaction radius, i hope. but need to test.
 
Kaen, do you know of a setting I can move myself? I generally pull mobs right on to the top of my warrior. Also, I rally can't deal with her waking up mobs that have been mezzed simply to get them pulled.

I don't AFK play at all, just need a tank.
 
ReactionRadius=25 in the ini should do the trick for you. i wouldnt go below 20.
 
no, pulling is out of the scope of the system for automods.

and wont be provided unless noobhaxor the creator of the mod framework decides to implement it.
 
once noobhaxor moves on with the ideas i he posted in this thread
https://www.redguides.com/community...-Update-Auto-Macro-Status?p=353942#post353942

i will update my mod to the new system in the meantime you should be able to still use with the old autosubs.inc linked in the ihczerker thread.

both auto systems 2017 system and new 2018 system, should function side by side as the files are not using the same names.
 
once noobhaxor moves on with the ideas i he posted in this thread
https://www.redguides.com/community...-Update-Auto-Macro-Status?p=353942#post353942

i will update my mod to the new system in the meantime you should be able to still use with the old autosubs.inc linked in the ihczerker thread.

both auto systems 2017 system and new 2018 system, should function side by side as the files are not using the same names.

Yes, the new one I'm trying to put ALL the files except for auto.mac into an automacros folder.
 
Autowarrior

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