Re: Auto Macros **MEGA THREAD**
Thank you for the report, I've successfully replicated this and it will be fixed in next update.
Shield Break, actually does have a defensive recourse effect on top of the slashing bonus (1: Mitigate Melee Damage by 40%, 29145 total)
Pain doesn't hurt - I'll add this condition as that makes a lot of sense.
Tab targeting - I'm going to add a delay to target switching, so you don't see the rapid fire switching. (This was part of the named prioritization update)
Warlord's Fury - I honestly never even used this ability. I'll make sure its added on next update.
Thank you so much for the suggestions, I have nevered Main'd a warrior and just created one early this year because EoK wasn't merc friendly at all. So any suggestions on how to play a warrior are welcomed
Np's I main a warrior as my guild's MT and pretty much the only character I play right now.
A couple other easy changes I don't see in your code would be :
Maintain Blade Guardian as a buff (AA that increases parry rate automatically if your health dips too low, lasts as long as brace for impact does)
Add Resplendent Glory (AA)triggering when you use Warlord's Tenacity - since increasing your HP pool makes sense to increase healing received by 15% - lasts roughly same time as Warlord's Tenacity
Ditto for Hold the Line - does same thing can be used in any Last Stand worthy scenario.
Add the Insult disc as standard rotation since its our only other "brace" against damage just like Shield Break, and is cheap to use 3: Absorb Melee Damage: 50%, Total: 9028 ----Generates nearly 11k Hate at rank 2 --melee range
Currently never uses Warlord's Bravery AA - reduces incoming dmg by around 15-18% per swing for 40-50 swings, sub 10 minute refresh, can stack that in with Tenacity if you like.
Doesn't use AA Taunt - Ageless Enemity which should take priority over say Cyclone Roar and Tormenting Shout since it 1) Locks a target to you regardless of how far ahead someone is on aggro+generates hate 2) Is 0 endurance to use
So I would write the logic something like try Blast of anger, try ageless enemity, try warlords grasp, then start using our endurance based taunts.
I'd put a reasonable health threshold to trigger Fortitude disc at as well currently it looks like its setup just to blow fort if 3 or more mobs are in camp or a named - which might not be needed which also creates a bit of a problem since you're also stacking in Flash of Anger (parry all frontal attacks and Dicho which is a flat HP increase by 25% and reduces some incoming dmg and boosts aggro)
You end up with a weird overlap where you're both parrying all frontal attacks, having NPC's have a 100% miss rate on you anyways, and gaining 25% hp while you can't even be hit for 2-4 ticks (12-24seconds) anyways. So a lot of those discs are going to waste. Some kinda logic to stagger them would be ideal.
Even so your aggro pickup logic is insanely fast and pretty reliable, I've helped people level a few alts now where I told them its their job to pull and I would just wreck trains of mobs pretty much. Really well done with some more optimizations should make it much more survivable and hopefully sip alittle less endurance/healer mana
PS: Shield Break is a must have as long as theres endurance for it! (220k-470k hits and DOUBLE HITS for the same dmg so far I've recorded with it)
PSS: Still maybe some love for rampage?
