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Question - auto follow

ojlojl

New member
Joined
May 14, 2015
RedCents
56¢
I am trying to find a plugin that mimics autofollow in game. /stick is very obvious as such is unusable for me.

I am also having trouble with the veryvanilla compile, changing tons of things (first time user). Displays extra guild information, enabled timestamps for chat etc.

Is there some other form of autofollow besides MQ2moveutils?To get rid of the the guild tags time stamps and i am sure other things i haven't noticed, do i have to compile from scratch ?
 
time stamps helps, how do i turn off the extra guild information? Also /mac follow seems to be a worse version of /stick, and /chase doesn't do anything. THe only plugin checked when i ran the rgupdate thing was mq2moveutils
 
how do i get rid of the extra guild information and the LDR by peoples names?
 
Note that those "extra" tags are visible only to you (via MQ2) not anyone else (non-users).
 
I want a /stick & /follow combined -- I want the long range and never-breaking due to distance, but I also want to be able to switch targets (such as a healer on autofollow) and not have the character immediately bounce in the new target's direction.
 
I want a /stick & /follow combined -- I want the long range and never-breaking due to distance, but I also want to be able to switch targets (such as a healer on autofollow) and not have the character immediately bounce in the new target's direction.


i feel like you are trying to derail this thread, but if you look at the documentation for movutils you can see the /stick hold feature

http://www.redguides.com/docs/projects/mq2moveutils/

Does anyone know if i can turn off the erroneous information provided by the base compile (LDR next names, guild information etc)?
 
Always use stick with a spawn id
/stick hold id ${Target.ID}

May check out advpath. I always wondered how hard it would be to add bsplines to advpath... Probably wouldn't work that well in practice because you don't have the necessary precision of control.
 
Does anyone know if i can turn off the erroneous information provided by the base compile (LDR next names, guild information etc)?
I think you meant extraneous because the information is certainly not erroneous. Open your Macroquest.ini and find the [Captions] section. Set MQCaptions=0. Or in game, /caption MQCaptions off.
 
I think you meant extraneous because the information is certainly not erroneous. Open your Macroquest.ini and find the [Captions] section. Set MQCaptions=0. Or in game, /caption MQCaptions off.

This doesn't work i still see <Senior member of> and <Junior member of> etc
 
Which way did you do it? What steps did you take? Did you try both methods?
Rich (BB code):
ls Macro*.ini
MacroQuest.ini  MacroQuest_default.ini
sed -i 's/MQCaptions\=1/MQCaptions\=0/g'
grep -i mqcaptions Macro*.ini
MacroQuest.ini:MQCaptions=0
MacroQuest_default.ini:MQCaptions=0
 
/caption Player1
/shownames 1

In guessing just decreasing shownames will help a lot, I never even knew this feature existed
 
Question - auto follow

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