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Tried this out tonight on the TLP. When I load the mac it goes through a list of updates, then says autocleric loading...... but never does anything. It is affecting the character because it won't allow me to sit.
Anything in particular you'd like tested out NH? I didn't get to play last night as expected but will have time the next few days.
Here is current beta, I've incorporated some of the error checks / buff fixes and Stuns instead of DD. Any feedback would be appreciated. P.S. you were spot on about Stuns instead of DD... They work LOADS better in current content.
Glad the stun is working out better. I had a feeling just about anything would have been an improvement lolCool dealGlad the stun is working out better. I had a feeling just about anything would have been an improvement lol
Gonna try out some different group scenarios/content and let ya know how it goes. Probably ROF -> COTF HAs -> T3 TDS.
Quick ?: Have you tried the stun in areas where the mobs are stun immune? Curious if it will just try and repeatedly stun over and over. Guess that's something I can do!
1. /usedruid is kindof working. With the setting on, it will cast Unified Hand of Nonia (Lv. 105) but *only* when Spell Haste drops on the cleric. It's not checking when it drops on anyone else in group. I also tested this with /usedruid off so it would cast Unified Hand of Surety and same issue. Is this intended? Yes this is intended, but I will beef up the checks so it should be more reliable.Okay, gonna start a list of stuff and edit as I go. If I don't, I'll forget :p
-this is using beta 1.2 posted earlier-
Currently set at 90% with 2+ XTargets or Named Mob, 85% if mob same level, 80% if mob within 5 levels, and 70% if lower level. I can make a raidtank toggle with other healpoints if you want. What healpoints would you use in these situations?
I'm shooting for next week on this.
This looks awesome! Will this work for clerics of all levels? Been thinking of leveling one up for my box crew.

I also use a tank merc 90% of the time like you but it's b/c I'm too lazy to get my tank a good setup even though he has some raid gear (notice how lazy I am? lol). Unfortunately I don't use any MQ2 for raiding on any character so I couldn't give you a good healpoint for that scenario. I'm sure others have ideas though. 

5. If you manually un-mem shining from gem 12 and then it is needed via normal fading on the tank or through an event request, it will un-mem group heal (gem 5) and load shining there instead of the "buff" gem 12. It does not remem group heal or fix itself. I guess you aren't "supposed" to be meming/unmeming stuff yourself but it should probably default to only load in 12.
This is strange as all misc spells should be forced into gem 12.
Just tested this again - Shining was mem'd in slot 12. I unmem'd it manually. I then clicked off shining on the tank so it would get refreshed. Cleric un-mems group heal (gem 5) and loads Shining. Casts it. I tested this with another buff too - I un-mem'd gem 12 then did a /g symbol. Cleric mem'd it in gem 12 and cast appropriately. I have no clue why but maybe it is something with Shining only.
1 1.1 release. A ha ha
2 1.1 releases. A ha ha
3 1.1 releases! A ha ha
I still say I was just having a bad day lol... We will see if I repeat at 1.2. I have a good feeling that it will only have one emergency patch.
At least your emergency patches don't break all of MQ2 :p
2. Is it possible to do a 'group check' for auto-rezzing? While I'm sure random people in the lobby appreciate free rezes, spam rezing any corpse in range might be a tad conspicuous. Perhaps at least a toggle of some sort.
I've gone back and forth over the years on this, but I think removing outside group rezes in certain zones make since like PoK and Guild Lobby.
Final thoughts before crashing:
-Is there currently support for casting QM on group members or self-only? I had several in group fall <40% mana over the night and never saw a QM except on the Cleric after dying.
-Add Mod Rod usage at some point. (this may actually be in but I have a downflag for it so I didn't try turning it off to see)
-This is a really minor one in reference to above but... support /autoinventory if a mod rod is on cursor
One weird thing I noticed tonight was that there were a few odd occurrences where the Cleric would sit, mem a single hp buff, and cast it on a group member mid-combat. Caused my tank to die twice since the Cleric was buffing instead of healing. No one used the trigger command for the buff. I'll play around with it more and see if it keeps happening- very strange though. DI/Shining in combat if they're already mem'd would make sense but HP buffs... not so much.
Anyhow... been fun using it tonight. Really well done.
I FREQUENTLY have more then a group at a location and require that my cleric rez any and all poor bastards that have died in his range....
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Best thing I ever did for my clerics and for my druids was remove all dps and let them do their job, HEAL! If your group needs that extra DPS you have much bigger problems! I have always had my cleric heal fast, heal often and just heal...
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Celest Regen is not firing after Div Arb for me.
Ok, in the beta I'm going to release tonight, it will include multiple different checks for groupbuffs. If any of the Symbol / Spell Haste / HP Buff falls off either the Cleric or the Tank it will recast instantly as long as you are Out of Combat and Mana is greater than 50%.
What if the tank dies? Will that still trigger a re-buff?
That's why the rez change was to only disable it in PoK/Lobby/GH. My original suggestion was short sighted due to the reason you pointed out. I think disabling in the lobby is the best compromise though.
As for only making your Clerics/Druids heal... well, that's a matter of opinion I suppose but I would have to disagree 110%. Why have my Druid sitting idle not debuffing, heal-nuking, ADPS, or otherwise if no one needs a heal? It's wasting valuable resources that don't detract from healing if setup correctly. Having my Druid cast Skin to Seedlings increases everyone elses DPS. Attack debuff AA slipped in during global cool-down helps merc tanks for sure. Reptile is a great support buff like Shining. Frostweave aura is considerable ADPS for a caster group esp. after stacking/proc changes. I would feel guilty if I didn't tap into that potential.
As for healing in this mac- I've found it to be fast and spot on due to the intelligent sliding-scale of heal points and # of XTar etc. Even with other spells loaded, heals were still flying. The only actual non-heal detrimental spell on the lineup is a stun and once it has error code it would only help with healing. Most raid Clerics I know use the Intervention nuke all the time [even on raids] as well. Same for the undead AA nukes. Stuff like that is why I don't adhere to the heal and only heal philosophy.
While I'm not a huge fan of the fixed spell lineup in this mac, for people who aren't Cleric pros it's pretty much an idiot proof (I mean that in a nice way!) load and go with everything in one tiny package. The level scaling is huge as well IMO. While it has 0 benefit for me I'm sure many who are actually leveling up a Cleric are jumping on the rooftops.
Anyhow... don't wanna derail this into a philosophical debate on the merits of healing strategies
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More AutoCleric stuff now...
For general function, it ran smooothly for 3h on a fully automated group. I only did 3 because no good reason... I'm sure it would have continued fine over night. I sat around doing other stuff but would periodically tab over to check in. As I mentioned above though, that weird buff issue is the only major thing concerning me ATM now that you've fixed the slot 5 gem memming![]()
ok I agree I should have said heal and buff, not just heal, but DPS, nope gave up on that as there is nothing like rezzing a tank cause you are doing 2k dps on the named....

Hehe I think we all are saying the same thing, just different ways. This macro is intended to heal and heal better than anything out there (humans included), and it may have some dps as a side effect. That is not a bad thing, I'm removing Straight DPS nukes as it just doesn't make any sense, and cleric will never be able to deal anywhere near an actual DPS class. This macro will only have heal/buff/debuff oriented spells. It makes sense to add stuns as if you stun a mob you remove a lot of health that you will need to heal, hence the Stun is like a heal. So with that logic, this macro specializes in healing and healing damn good. I know kknights isn't advocating for DD only spells just like Razkle isn't advocating for heal only spells. That should clear this up![]()
actually i want a hammer swinging all dps cleric...........but if he has to heal /sigh.....lol
I will make a command /goingham
It will turn you into an all DPS cleric!
Your awesomeI will make a command /goingham
It will turn you into an all DPS cleric!
Any ETA on today's Beta? Trying to decide if I wanna start doing stuff or wait for it :p
My cleric is randomly reporting my wizard's death. I can't pinpoint what's causing it, but I don't think my 105 wiz was dying in WoS while getting pieces for cleric 2.0. :P
