Hi guys, im just wondering what is the intended actions if there is a mob within pull radius however there is no mesh that gets to the target?
The area I am in for whatever reason nav thinks the best path to a target is to try run through a wall in an area I just do not want my chars going.
I have tried to remove sections of the mesh which did not work.
I tried to add in NO WALK zones to the tunnels I don't want him going down which did not work.
Reducing pull radius is not really an option as I want the puller to grab mobs from the opposite direction. Is there something in the macro that I can edit that will disregard a mob entirely if there is no path ?
Any help would be greatly appreciated.
The area I am in for whatever reason nav thinks the best path to a target is to try run through a wall in an area I just do not want my chars going.
I have tried to remove sections of the mesh which did not work.
I tried to add in NO WALK zones to the tunnels I don't want him going down which did not work.
Reducing pull radius is not really an option as I want the puller to grab mobs from the opposite direction. Is there something in the macro that I can edit that will disregard a mob entirely if there is no path ?
Any help would be greatly appreciated.

