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Problem - attacking questgivers

Joined
Feb 17, 2019
RedCents
861¢
Version of KissAssist.mac?
11?
When did your problem start?
1 week ago
Character Role?
  1. Assist
What class is having this issue?
  1. Druid
How often does this issue occur?
Often
Can you reproduce the issue?
yes
I don't know why... but my group has started attacking quest givers. KA. Assist mode. no es bueno
 
There really isn't one good way around this when dealing with stuff in Lceanium. You can /addignore but then there may be that rare time where an NPC may later on become hostile and you have to kill it. It's also tedious to just /addignore every single npc. It's just easier to have a hotkey to set /mqp on and off for your group off the main character you're moving them around to toggle it for the group while speaking to quest givers. I make sure /mqp is on before I engage any quest giver. Also make sure you have a hotkey for group to change target. This helps when you do the hero mission in Lceanium because I'm sure some toons end up thinking the non hostile npcs are hostile mobs.

My enchanter and mage debuff at 100 percent mob life, and I'd rather not change that in my inis. It's not an issue though that you will always encounter. I always have situational hotkeys for these things such as:

/bcg //mqp on (this pauses mq for group)
/bcg //mqp off (this unpauses mq for group)

/bcg //switchnow (this forces your group to change targets to the MA's target)

/bcg //burn (This forces your group to burn when you tell them. You can set BurnAllNamed=0 to have it off and not autoburn in your KA files to use in conjunction with this key and control it yourself instead)

I manually control my main toon (SK) which is why i issue group commands using /bcg especially when doing hero missions.
 
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cool command evelyn! thanks :) I can think of plenty of times I may want to pause. That could work as a solution, but it still seems like something is just not right

the issue is happening in EOK, TOV, all over the place.
 
I saw your ini. There are usually two reasons or both reasons things like this happens.

a) Your assist is set to 100 (which in your case it's not and it's set to 99/98). So you are fine here and don't need to change anything
b) You have a DPS line that is debuffing or doing something at 100 - in your case this is true with the following line:

DPS1=Malaise|100|malo|always

Change that to:

DPS1=Malaise|99|malo|always

And see if that helps you.

Same goes for all your other assisting toons. Look at the DPS lines and see if anything is set to 100.
 
No the logic doesn't work that way unless you specify conditionals for the xtarget. I believe the toons start doing things to any npcs that your MA has targeted if they detect them within the camp radius based on these values in your ini which are:
CampRadius=30 (attack radius of your camp)
CampRadiusExceed=400 (pull radius)

Detection doesn't mean xtended target nor having aggro on a mob. It simply means a npc of some shape or form is within your campradius that you have set. You can test and see this very easily for yourself by simply sitting in your guild hall with npcs in it. You'll notice your toons will want to "attack" them.

For example, in my case, I want my mage to malo at 100, but I don't want to send a pet in until it's 99. The reason I want it this way is that I don't want my pet taking aggro on a mob AS it's coming into the middle of the camp (but I want to debuff it at least). In your case though, this setting is causing grief for you, so just change anything that is 100 in your dps lines to 99 instead.

Someone else can chime in if they have custom xtarget sets saved to maneuver this further, but the issue seems to easily be solved for you if you just set DPS lines to 99

Now if you're still running Burns automatically no matter what, then you can changes your Burns to go into your DPS lines instead with conditionals to run them if the target is a named and not use the burn section at all. That's another workaround.
 
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Problem - attacking questgivers

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