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Question - Artisan's Wares

freeferli

Well-known member
Joined
Apr 3, 2019
RedCents
1,031¢
I wanted to start the work to get the artisan prize.

I was curious if there was an Artisan's Wares macro already?
I am trying to create it, but having trouble with a few areas, so far navigating in water is a PITA :).

Is there a way to generate the nav mesh so that it will recognize that water can be navigated to? to get /nav to jump off a cliff to get somewhere?

Right now I do this, if I want to jump off a cliff at x, y
/nav to point x - 10 y - 10
/delay 10s
/moveto loc x y
 
Last edited:
Depending on the cliff/zone geometry you can make a one way connection in the Meshgenerator tool , some info in this thread here that has some info on doing this
 
Question - Artisan's Wares

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