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Archery macro (1 Viewer)

Adamthebob

New member
Joined
Jul 10, 2007
RedCents
Would someone please make me a macro that does the following...

When a mob gets within X distance, my ranger will autofire until mob goes down.

At 50%, will cast X spell, then cast X spell.

Should be pretty simple. All help is appreciated. Will redcent when we get a working macro.

Thanks :D
 
I hacked up an old puller macro

added a command for mq2melee to turn on auto ranged attack .. /cough i think

and added the 2 spell castings

UNTESTED... me no have EQ to test with

ARMY

Rich (BB code):
#include spell_routines.inc
#turbo 10
#Event Slain "#*# slain#*#"
#Event Zoned "LOADING, PLEASE WAIT..."


Sub Main

   |------------------------------------------------------------
   |How far would you like to target a mob?
   |------------------------------------------------------------
   /declare RV_MaxRadius        int outer  300
   /declare Spell1		string outer "NAME HERE"
   /declare Spell2		string outer "NAME HERE"

   |------------------------------------------------------------
   |Variables that you don't need to worry about.
   |------------------------------------------------------------
   /declare RV_MyTargetID       int outer  0
   /declare RV_MyTargetName     string outer
   /declare RV_MyTargetDead     int outer  0
   /declare RV_HasTarget        int outer  0

   |------------------------------------------------------------
   |I think this is the right MQ2MElee Command to turn on 
   |automatic Ranged attacks to be with in your desired range.
   |------------------------------------------------------------
   /melee range ${RV_MaxRadius}
 
   :Start
      /doevents
      /call GMCheck
      /call GetTarget
      /if (${RV_HasTarget}) /call CombatSub
      /call ResetSub
      /goto :Start
/return

|--------------------------------------------------------------------------------
|SUB: GMCheck
|--------------------------------------------------------------------------------
Sub GMCheck
   /if (${Spawn[gm].ID}) {
      /beep
      /beep
      /beep
      /echo GM has entered the zone!
      /echo FUCK HIM but ending the macro...
      /keypress forward
      /keypress back
      /quit
      /endmacro
   }
/return

|--------------------------------------------------------------------------------
|SUB: Get Target
|--------------------------------------------------------------------------------
Sub GetTarget
   /doevents
   /declare RV_CurrentRadius   int local
   /declare RV_TargetSub       int local
   /echo Looking for Mobs
        /doevents
      /for RV_CurrentRadius 100 to ${RV_MaxRadius} step 5
      /if (${Target.ID}) {
           /squelch /target radius ${RV_CurrentRadius} npc
           /varset RV_MyTargetID ${Target.ID}
           /varset RV_MyTargetName ${Target.Name}
           /echo Acquired ${Target.Name} at range ${Int[${Target.Distance}]}
           /varset RV_HasTarget=1
           /return
           }

      /next RV_CurrentRadius
   
/return



|--------------------------------------------------------------------------------
|SUB: Combat
|--------------------------------------------------------------------------------
Sub CombatSub
   /doevents
   /echo Attacking Mob NOW!
   :CombatLoop
      /if (!${Me.Combat}) /attack on
      /if (${Target.PctHPs}<50) /call cast "${Spell1}"
      /if (${Target.PctHPs}<50) /call cast "${Spell2}"
      /if (!${Target.ID}) /return
      /if (!${RV_TargetDead}) /goto :CombatLoop
      /doevents
/return


|--------------------------------------------------------------------------------
|SUB: Slain
|--------------------------------------------------------------------------------

Sub Event_Slain
   /varset RV_TargetDead 1
   /target clear
   /keypress forward
   /keypress back
/return

|--------------------------------------------------------------------------------
|SUB: Zoned
|--------------------------------------------------------------------------------
Sub Event_Zoned
  /echo Zoned
  /delay 60s
  /quit
  /endmacro

|--------------------------------------------------------------------------------
|SUB: Reset
|--------------------------------------------------------------------------------
Sub ResetSub
   /doevents
   /varset RV_HasTarget 0
   /varset RV_TargetDead 0
/return
 
No, this is for when I am playing the character in a group and all I have to do is shoot/snare/dot. I just want it automated is all.

Gonna test it and get back to you.
 
Archery macro

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