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Discussion - All pet group

nezstor

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Apr 8, 2020
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How viable would an all pet group be?
Shaman
Mage
Necromancer
Beastlord
Enchanter
Shadow Knight
With this setup the mage has a lot of pet toys to handout.
Is the pet toys strong so it would boost the class that get them, or is it better to just replace some of them?
Like the SK, Shaman and chanter pets isn't that strong to begin with, so the toys might not do so much?
 
Very.

I do like a Pally with a Necro, use the Ignite Bones line. But I run the exact lineup you gave all the time.
 
nothing you do to a shammy pet will make you go WOW im glad i did that.

FYI my shammy's pet name is useless
 
Its a fine group, just not the he most optimal dps group
Yeah man, sure, I get it... I guess my point is that dps isn't the only metric out there, and I don't think we should assume it to be the most valuable or de facto choice. Is valuing it highly wrong? Heck no! ... just to be clear. =P
 
Yeah man, sure, I get it... I guess my point is that dps isn't the only metric out there, and I don't think we should assume it to be the most valuable or de facto choice. Is valuing it highly wrong? Heck no! ... just to be clear. =P
I don't disagree at all. There is nothing overall wrong with the group. I personally prefer more dps, so that's how I tend to lean in my opinions. 😉
 
Shaman
Mage
Necromancer
Beastlord
Enchanter
Shadow Knight
I'm going the same, but dropping the Enchanter for a Bard. The Bard aura affects swarm pets.

I was reading that:
"all procs make pets lose damage, because it delays their attacks. ALL procs for all classes of pets are negative dps."

https://forums.everquest.com/index.php?threads/mage-dps-help.299231/

Does anyone know if that's true?

Its a fine group, just not the he most optimal dps group
What's a better dps group? Seems like a ton of dps in that group. Sure, the necro isn't good for shorter fights. But it adds resiliency. Later expacs it'll start to shine.
 
Yes, all procs make pets lose damage currently. This is supposedly fixed in the upcoming patch this month.
 
create /pet prochold functionality in 1 patch, then fix the pet proc negative dps problem in the next patch.

'iterating to a solution' translates to 'trial and error' which translates to 'we have nfi and are just trying shit until it works'
 
i agree running an all pet group is suboptimal. the toon / pet management task is much much harder, than pet less classes. toon movement, mob movement / placement all gets harder with pets ... swarm pets are specially painful. enchanter taunty pets are bad too
 
I've run it, it works fine. I find dropping a dps pet class of your choice for a wizard greatly aides with mobility. However if you aren't moving around much then that isn't a big deal. I also use CWTN class plugins. So there is no pet management that I have to do.
 
How viable would an all pet group be?
Shaman
Mage
Necromancer
Beastlord
Enchanter
Shadow Knight

The groups I've run previously, this was the most common line-up:
- SHD, CLR*, ENC, BST, NEC & 6th.
*( Ashamed to admit - I often relied on healer merc, just never had confidence to roll with a 6 toon team. )


The 6th slot would often go with either ROG or MAG.
There are times I'd try with BRD instead of ENC and often fall back to the ENC.

Broadly, we've had similar line-ups.





I do like your all toons with pets line-up, it sounds fun.

With PoK books, and guild hall portal getting to hunting camps isn't too bad.
A fair bit of the buffs are covered.



To try and be a bit more analytical:

It's not mentioned for the mix of toons, if gold or f2p
Also the content to engage - be that current expansions or playing on much older stuff, and how the toon levels relate.
These may factor into some peoples input.

Then there is the tooling side. Beyond the toon itself, who is player controlled, who is driven by KA or CWTN plugins would give different experiences.


But as said above, I do like it and sounds fun.



Regards and Best Wishes
 
Discussion - All pet group

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