Dont know if its now incluted anywhere but when i played beta i made this list... here you go hope you can use it for something =)
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Channel:
chat in a channel
/<number of channel>
/autojoin [view/set] [mychannel,mychannel2:mypassword,...]
Modifies the list of autojoined chat channels.
To view your current list of autojoined channels, type "/autojoin view" or just "/autojoin" without any parameters.
To change the list of autojoined channels, type "/autojoin set" followed by a list of channels separated by commas.
To clear the autojoin list
/autojoin set
Display a list of chat channels in which you reside and their corresponding numbers
/listchannels
/newchatwindow will create a new chat window with the specified name, as long as a window with that name does not already exist
/newchatwindow <window name>
/removechatwindow will remove the specified chat window from your UI by closing it. Please note, you cannot close the default chat window
/removechatwindow <window name>
/setallchatfilters will set all the chat filters to on or off for the window you specify. A chat filter that is "on" is one that is blocking messages
/setallchatfilters <on/off> <chat window>
Change the password of the provided chat channel
/setchannelpassword <channel name> [number]
/togglechatfilter will toggle the chat filter you specify in the window you specify.
List of chat filters and ids;
Default = 0,
Error = 1,
MOTD = 2,
Say = 3,
Shout = 4,
Emote = 5,
YellForHelp = 6,
NPCSay = 7,
Group = 8,
Raid = 9,
Guild = 10,
Tell = 11,
OOC = 12,
Auction = 13,
ExpReward = 14,
Death = 15,
Pet = 16,
SkillChange = 17,
AttributeChange = 18,
HarmfulAbilityStart = 19,
HarmfulAbilityActivate = 20,
HarmfulAbilitySuccess = 21,
HarmfulAbilityFail = 22,
BeneficialAbilityStart = 23,
BeneficialAbilityActivate = 24,
BeneficialAbilitySuccess = 25,
BeneficialAbilityFail = 26,
HarmfulAbilityIncomingStart = 27,
HarmfulAbilityIncomingActivate = 28,
HarmfulAbilityIncomingSuccess = 29,
HarmfulAbilityIncomingFail = 30,
BeneficialAbilityIncomingStart = 31,
BeneficialAbilityIncomingActivate = 32,
BeneficialAbilityIncomingSuccess = 33,
BeneficialAbilityIncomingFail = 34,
HarmfulAbilityOtherStart = 35,
HarmfulAbilityOtherActivate = 36,
HarmfulAbilityOtherSuccess = 37,
HarmfulAbilityOtherFail = 38,
BeneficialAbilityOtherStart = 39,
BeneficialAbilityOtherActivate = 40,
BeneficialAbilityOtherSuccess = 41,
BeneficialAbilityOtherFail = 42,
Loot = 43,
Broadcast = 44,
Who = 45,
Faction = 46,
CommandResults = 47,
Consider = 48,
Debug = 49,
ChatChannel = 50,
Weakness = 51,
Parlay = 52,
Ambient = 53,
Rune = 54,
AutoAttack = 55,
Consent = 56,
/togglechatfilter <filter> <chat window>
Chat:
Send a message to all people in your vicinity
/say <message>
Send a private message to the person you specified
/msg <person> <message>
/send <person> <message>
/tell <person> <message>
/whisper <person> <message>
Send a private message to your defensive target if your defensive target is a player
/telltargetdefensive <msg>
/ttd <msg>
Send a private message to your offensive target if your offensive target is a player
/telltargetoffensive <msg>
/tto <msg>
Send a message to all people in the same region you are in
/shout <message>
Add a nickname for a player's full name which can then be used for commands that require you to type a player's name, such as /tell, /assist, etc... Do not use quotes around the fullname. Example: "/nickname am Aradune Mithara" would allow you to "/tell am Hello!" which would send a tell to the player named Aradune Mithara
/nickname <nickname> <fullname>
Combat:
Change your combat form
/combatformset <form name>
Print out a list of your combat inventory
/combatinv
Attempt to activate a combat reaction
/combatreactionactivate <reaction number>
Set your combat style
/combatstyleset <Offensive|Defensive|Neutral>
Toggle the display of combat-related text appearing overhead
/combattext
/cyclewieldpreference will cycle through your wield preferences. Your current options may be limited by what you are currently doing. The full list of options, in order, is: melee sheathed, ranged sheathed, melee unsheathed, ranged unsheathed
/cyclewieldpreference
Disengage your offensive target
/disengage
Give commands to your pet. Available pet commands:
/pet summon
/pet follow
/pet stay
/playsong is a command for bards, that will attempt to begin playing the song that matches the name specified as a parameter
/playsong "<name>"
If you are currently playing a song (as a bard), when you use this command you will stop playing the song
/stopsong
/setwieldpreference allows you to set your current wield preference directly.
0 = Melee Sheathed
1 = Ranged Sheatehd
2 = Melee Unsheathed
3 = Ranged Unsheathed
/setwieldpreference <preference #>
Corpse:
Add a player to the list of people who can drag your tombstone
/consent <player's first name>
Move target tombstone to your location
/corpsedrag
Abilities:
List your current spells and abilities
/abilities
Show the set of abilities that are attached to your character
/abilitiesattached
Commit the spell to memory in a mastery slot
/abilitymaster <ability keyword> <mastery slot>
Forget a mastered ability
/abilityunmaster <ability keyword>
Give detailed information on an ability
/details <ability keyword>
Remove an ability from your memory
/forget <ability keyword>
Attempt to learn the specified ability from a class trainer
/trainability <ability name>
Player:
Toggle your "away from keyboard" status. A default message is used if one isn't specified.
/afk [message]
List your recipes
/recipesdisplay
Change your current gameplay sphere
/spherechange <adventuring | crafting | diplomacy>
Attempt to set your current title if the supplied title is valid
/titleset <title>
Turn your title display on or off
/togglemytitle
Toggle your standard torch on or off
/torch
Toggle your magical (brighter) torch on or off
/torch2
Display your wound status to the console
/wounds
Who:
Display a list of online players based on the search parameters provided.
Valid parameters (optional and valid in any order):
"all" - Returns players in the whole world. If this parameter is not specified, only players in your zone will be displayed.
"count" - Returns a count rather than a detailed list.
"guild" - Returns only players in your guild.
"lfg" - Returns only players who are looking for a group. If "adv" or "harv" parameter is provided after "lfg," the search will be narrowed further to that specific sphere.
"lfm" - Returns only group leaders who are seeking a groupmate of your status.
Class (e.g. "Warrior") - Returns only players of the provided class.
Level (e.g. "22") - Returns only players of the provided level. Alternatively, provide 2 numbers in a row (e.g. "22 23") to search for players within a level range.
Crafting Trade (e.g. "Blacksmith") - Returns only players of the provided crafting trade.
Any remaining text will be used as a name/guild query. Use double-quotes to specify a multi-word search.
Example queries:
/who all "Blood Mage" - Returns all Blood Mages.
/who all Warrior 44 46 - Returns all Warriors between levels 44 and 46.
/who guild lfg adv - Returns all guildmates in the current zone who are looking for an adventuring group.
/who all Morb 25 35 - Returns any players between levels 25 and 35 whose name or guild name contains "Morb"
/who all Outfitter - Returns all Outfitters
/who [parameters]
Group:
Change your "Looking for Group" status. If the type parameter is not provided, you'll be set as looking for an adventuring group
/lfg [adv/harv/any] [message]
Set your group as "Looking For More" players of the provided criteria. All parameters are optional, and can be provided in any order, except for "message" which must come last.
Example
/lfm war pal 30 35 Spider Caves - Looking for Warriors and Paladins between levels 30 and 35 for Spider Caves.
/lfm 20 30 - Looking for any classes between levels 20 and 30.
/lfm 50 bmg Good healers only! - Looking for a level 50 Blood Mage.
/lfm Forming a Spider Caves group! - Looking for any players of any level for Spider Caves.
/lfm [min level] [max level] [class abbreviations] [message]
/lfm - Opens the LFM window.
/lfm off - Turns off LFM for your group
If a group invite is pending, accept it
/groupacceptinvite
Kick someone out of the group. Only the group leader may use this command.
/groupboot <member name>
Cancel the last group invite sent. Only the group leader may use this command
/groupcancelinvite
If a group invite is pending, decline it
/groupdeclineinvite
Disband the group. Only the group leader may use this command
/groupdisband
Invite a player to join your group. If no player name is supplied, attempts to invite your defensive target
/groupinvite <player name>
Invite a player to join your group. If no player name is supplied, attempts to invite your defensive target
/invite <player name>
Promote a new member as leader of the group. Only the group leader may use this command. If no group member is specified, attempts to use your defensive target
/groupleader <group member name>
Assign a new name to the group. Only the group leader may use this command
/groupname <name>
Promote a new member as leader of the group. Only the group leader may use this command. If no group member is specified, attempts to use your defensive target
/grouppromote <group member name>
Guild:
Decline a guild invite
/guilddeclineinvite
Delete your guild if you are the Guild Leader
/guilddelete
Demote a specified player in the guild one rank
/guilddemote <Player Name>
Promote a specified player in the guild one rank
/guildpromote <Player Name>
Invite a player to join your guild. You must be an officer or higher to invite players
/guildinvite <Player Name>
Display the Message of the Day for your guild
/guildmotd
Set the guild message of the day
/guildmotdset <message to display> or <clear> to clear the guild motd
Remove you from your current guild
/guildquit
Remove specified player from the guild
/guildremove <Player Name>
Send a message to all people in your guild
/guildsay <message>
Sound:
Set the volume for ambient sounds (such as the nature sounds like wind, crickets, and birds) in game. "/ambientvolume 0.5" would set the ambient sound volume to 50% of full volume.
/ambientvolume <volume value between 0.0 (off) and 1.0 (full volume)>
Allows you to set the volume for music in game. "/musicvolume 0.5" would set the music volume to 50% of full volume
/musicvolume <volume value between 0.0 (off) and 1.0 (full volume)>
Tradeskill:
Attemp to assemble currently selected ingredients
/assemble
Add an ingredient to your assembly list
/assemblyaddingredient <item keyword> [number]
Initiate a text based method of assembly
/assemblybegin
Cancel assembly session
/assemblycancel
Display currently selected assembly ingredients
/assemblydisplay
Remove an ingredient from your assembly list
/assemblyremoveingredient <item keyword> [number]
When presented with the option, add the secondary ingredient to the crafting process
/craftingaddsecondary
For use only during crafting. Populates a window with all your toolbelts for use in changing toolbelts
/craftingchangetoolbelt
Enable one-time hints for crafting events
/craftinghintsenable
Execute the crafting action in the crafting actions window that corresponds with number, counting from the left in the U
/craftingselectaction <number>
Select the crafting remedy family in the crafting complications window that corresponds with number, counting from the left in the UI
/craftingselectremedy <number>
Execute the crafting remedy in the crafting remedies window that corresponds with number, counting from the left in the UI
/craftingselectremedyaction <number>
Select the step in the recipe that corresponds with the number, starting from the left in the UI
/craftingselectstep <number>
Move an item from your inventory to your refining workbench
/refineadditem <item keyword>
Cancel or end the crafting process
/refinecancel
Move an item from your refining workbench to your inventory
/refineremoveitem <item keyword>
Set the recipe you want to use in refining
/refinesetrecipe <recipe name>
Display detailed information on a refining recipe
/refiningrecipeinfo <recipe name>
Target:
Assist a target
/assist
/assist <name>
Engage your offensive target using the sphere specified
/attack (Adventuring/Crafting/Harvesting/Diplomacy)
Toggle autoattack state between on and off
/autoattack
This will set your defenseive target to the name provided
/targetdefensive <name>
Trie to set a group member as your defensive target. Note: you are group member 1, group member 2 is the first member, etc
/targetgroupmember <member num>
Cycle your offensive target to the next nearest corpse if possible
/targetnextcorpse
Cycle your offensive target to the next nearest harvesting node if possible.
/targetnextnode
Cycle your defensive target to the next nearest PC if possible
/targetnextpcdefensive
Item:
Activate a magic item
/itemuse <item keyword>
Destroy an item from your current inventory target (main inventory or currently open container)
/destroy <item keyword>
Destroy some of your coin
/destroycoin <amount>
If no equipment slot is supplied, tries to equip the specified item to its default equipment location
/equip <item keyword> [equipment slot]
If no equipment slot is supplied, tries to equip the specified item to its default equipment location
/wear <item keyword> [equipment slot]
If no equipment slot is specified, tries to wield the item to its default slot
/wield <item keyword> [equipment slot]
Print out a list of your equipped items
/equipment
Print out a list of your inventory
/inventory
Take a closer look at an item in your inventory, at a corpse, or at an item on a corpse
/examine <item keyword>
/examine corpse
/examine <item keyword> corpse
Move an item from a container to your main inventory or moves an item from a corpse to your main inventory. Coming soon: get all <item keyword> <container keyword>
/get <item keyword> <container keyword>
/get <item keyword> corpse
Take a closer look at an item in your inventory, at a corpse, or at an item on a corpse
/look <item keyword>
/look corpse
/look <item keyword> corpse
Trie to open a container and make it the current inventory target
/open <container keyword>
mount will toggle your automount status. When being enabled, it will attempt to mount you on your current mount, if possible. When being disabled, it will attempt to dismount you from your current mount, if any
/mount
Put an item from the current inventory target (either main inventory or the currently open container) into the specified container
/put <item keyword> <container keyword>
Stop wearing or wielding the specified item
/remove <item keyword>
If the "all" keyword is specified, tries to combine all items of the type specified by the keyword into one stack. Otherwise combines the two stacks specified
/stack all <item keyword>
/stack <item keyword> <item keyword>
Form a new stack of items from the original
/unstack <item keyword> <number to split off>
Bank:
Move item(s) from your inventory to your bank
/bankadditem <item keyword> [stack number]
Move item(s) from your bank to your inventory
/bankremoveitem <item keyword> [stack number]
Emote:
Perform bow social for nearby players. Target is optional and can be %to for offensive target and %td for defensive target
/bow target
Perform dance social for nearby players. Target is optional and can be %to for offensive target and %td for defensive target
/dance target
Perform salute social for nearby players. Target is optional and can be %to for offensive target and %td for defensive target
/salute target
Perform wave social for nearby players. Target is optional and can be %to for offensive target and %td for defensive target
/wave target
Send emote text to all nearby players. Text can contain %to and %td which will be replaces by the name of your offensive or defensive target.
/emote text
Perform social for nearby players. Target is optional and can be %to for offensive target and %td for defensive target
/social socialname target
Spell:
Activate the ability
/cast <ability keyword>
Accept an incoming Call of Hero spell being cast on you
/callpcaccept
Decline an incoming Call of Hero spell being cast on you
/callpcdecline
Memorize a spell
/memorize <ability keyword>
Trade:
Invite a player to trade with you
/trade <player name>
Add coin to your trade offer
/coinadd <amount>
Remove coin from your trade offer
/coinremove <amount>
Add item(s) from your inventory target to the trade
/offer [number] <inv item keyword>
Remove item(s) from your trade offer
/offerremove [number] <offer item keyword>
Quest:
Remove a quest journal entry from your current set
/deletequest <quest journal entry number>
Choose an available political task
/taskselect <task name>
Give directions to a travel journal location
/traveldirections <travel journal entry number>
UI:
/toggleui will toggle the user interface on and off. Note, to turn it back on while it is off you must enter this command again while your user interface is hidden
/toggleui
Set the overall UI scale. /uidrawscale <float> - 1 = screen resolution, warning: 0.5 is very small, 1.5 is very big
/uidrawscale <number>
Scale the fonts for all windows to the size specified
/uifontscale <number>
Load your UI configuration from the xml file specified
/uiload <filename>
Load your hot-key configurations from the xml file specified
/uiloadhotkeys <filename>
Lock your UI windows in place so they can't be moved
/uilock
Save your UI configuration to the xml file specified
/uisave <filename>
Save your hot-key configurations to the xml file specified
/uisavehotkeys <filename>
Scale the user interface and fonts to the size specified
/uiscaleall <number>
Scale the fonts of the current window (the one your mouse is over) to the size specified
/uiwinfontscale <number>
Scale the user interface windows to the size specified
/uiwinscale <number>
MISC:
This gives you information about the civic diplomacy stats in your area. There is a delay between city events and city status having the updated values
/citystatus
Clear the game's caches, causing assets to be reloaded
/flush
To get help on a specific command, type "/help" followed by the name of the command (e.g. "/help /smile" or "/help smile"). Type "/listcommands" to see a list of available commands
/help [command name]
Enable one-time hints for gameplay events
/hintsenable
Reset the hints popups
/hintsreset
Attempt to bring political pawn(s) under your influence
/influencesecurepawn <pawn type name> <level> [number]
Add political pawns that are under your influence to a task
/taskaddpawns <task pawn type> <level> [number]
Remove political pawns from a task (use during task setup)
/taskremovepawns <pawn type> <level> [number]
Display a list of commands of the provided category that you can use. Valid categories: abilities, assembly, bank, chat, combat, combatui, crafting, emote, graphics, group, guild, harvesting, inventory, loot, merchant, misc, movement, parlay, psionics, quests, recipetrainer, statistics, taskmaster, time, trade, trainer, traveljournal, ui
/listcommands [category]
Actively logs a chat window. Using this command repeatedly acts as a toggle. The logfile is automatically generated with a time and date stamp in the name
/log <window>
Display a map of the world centered on your location
/map
Set the current parlay task that your character is attempting to fulfill
/parlaysetactivetask <task number>
Turn on debugging for parley abilities
/parleydebugarguments <on|off>
Pass your current parley turn
/parleylisten
Play selected parley statement
/parleyspeak
Reload all XML files and restarts the UI with the new data
/reloadui
Change the render quality of the game. (Rend 1 through rend 5 are currently supported)
/rend
Turn the display of others' titles on and off
/toggletitles
Print out information on your software version
/versioninformation
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Channel:
chat in a channel
/<number of channel>
/autojoin [view/set] [mychannel,mychannel2:mypassword,...]
Modifies the list of autojoined chat channels.
To view your current list of autojoined channels, type "/autojoin view" or just "/autojoin" without any parameters.
To change the list of autojoined channels, type "/autojoin set" followed by a list of channels separated by commas.
To clear the autojoin list
/autojoin set
Display a list of chat channels in which you reside and their corresponding numbers
/listchannels
/newchatwindow will create a new chat window with the specified name, as long as a window with that name does not already exist
/newchatwindow <window name>
/removechatwindow will remove the specified chat window from your UI by closing it. Please note, you cannot close the default chat window
/removechatwindow <window name>
/setallchatfilters will set all the chat filters to on or off for the window you specify. A chat filter that is "on" is one that is blocking messages
/setallchatfilters <on/off> <chat window>
Change the password of the provided chat channel
/setchannelpassword <channel name> [number]
/togglechatfilter will toggle the chat filter you specify in the window you specify.
List of chat filters and ids;
Default = 0,
Error = 1,
MOTD = 2,
Say = 3,
Shout = 4,
Emote = 5,
YellForHelp = 6,
NPCSay = 7,
Group = 8,
Raid = 9,
Guild = 10,
Tell = 11,
OOC = 12,
Auction = 13,
ExpReward = 14,
Death = 15,
Pet = 16,
SkillChange = 17,
AttributeChange = 18,
HarmfulAbilityStart = 19,
HarmfulAbilityActivate = 20,
HarmfulAbilitySuccess = 21,
HarmfulAbilityFail = 22,
BeneficialAbilityStart = 23,
BeneficialAbilityActivate = 24,
BeneficialAbilitySuccess = 25,
BeneficialAbilityFail = 26,
HarmfulAbilityIncomingStart = 27,
HarmfulAbilityIncomingActivate = 28,
HarmfulAbilityIncomingSuccess = 29,
HarmfulAbilityIncomingFail = 30,
BeneficialAbilityIncomingStart = 31,
BeneficialAbilityIncomingActivate = 32,
BeneficialAbilityIncomingSuccess = 33,
BeneficialAbilityIncomingFail = 34,
HarmfulAbilityOtherStart = 35,
HarmfulAbilityOtherActivate = 36,
HarmfulAbilityOtherSuccess = 37,
HarmfulAbilityOtherFail = 38,
BeneficialAbilityOtherStart = 39,
BeneficialAbilityOtherActivate = 40,
BeneficialAbilityOtherSuccess = 41,
BeneficialAbilityOtherFail = 42,
Loot = 43,
Broadcast = 44,
Who = 45,
Faction = 46,
CommandResults = 47,
Consider = 48,
Debug = 49,
ChatChannel = 50,
Weakness = 51,
Parlay = 52,
Ambient = 53,
Rune = 54,
AutoAttack = 55,
Consent = 56,
/togglechatfilter <filter> <chat window>
Chat:
Send a message to all people in your vicinity
/say <message>
Send a private message to the person you specified
/msg <person> <message>
/send <person> <message>
/tell <person> <message>
/whisper <person> <message>
Send a private message to your defensive target if your defensive target is a player
/telltargetdefensive <msg>
/ttd <msg>
Send a private message to your offensive target if your offensive target is a player
/telltargetoffensive <msg>
/tto <msg>
Send a message to all people in the same region you are in
/shout <message>
Add a nickname for a player's full name which can then be used for commands that require you to type a player's name, such as /tell, /assist, etc... Do not use quotes around the fullname. Example: "/nickname am Aradune Mithara" would allow you to "/tell am Hello!" which would send a tell to the player named Aradune Mithara
/nickname <nickname> <fullname>
Combat:
Change your combat form
/combatformset <form name>
Print out a list of your combat inventory
/combatinv
Attempt to activate a combat reaction
/combatreactionactivate <reaction number>
Set your combat style
/combatstyleset <Offensive|Defensive|Neutral>
Toggle the display of combat-related text appearing overhead
/combattext
/cyclewieldpreference will cycle through your wield preferences. Your current options may be limited by what you are currently doing. The full list of options, in order, is: melee sheathed, ranged sheathed, melee unsheathed, ranged unsheathed
/cyclewieldpreference
Disengage your offensive target
/disengage
Give commands to your pet. Available pet commands:
/pet summon
/pet follow
/pet stay
/playsong is a command for bards, that will attempt to begin playing the song that matches the name specified as a parameter
/playsong "<name>"
If you are currently playing a song (as a bard), when you use this command you will stop playing the song
/stopsong
/setwieldpreference allows you to set your current wield preference directly.
0 = Melee Sheathed
1 = Ranged Sheatehd
2 = Melee Unsheathed
3 = Ranged Unsheathed
/setwieldpreference <preference #>
Corpse:
Add a player to the list of people who can drag your tombstone
/consent <player's first name>
Move target tombstone to your location
/corpsedrag
Abilities:
List your current spells and abilities
/abilities
Show the set of abilities that are attached to your character
/abilitiesattached
Commit the spell to memory in a mastery slot
/abilitymaster <ability keyword> <mastery slot>
Forget a mastered ability
/abilityunmaster <ability keyword>
Give detailed information on an ability
/details <ability keyword>
Remove an ability from your memory
/forget <ability keyword>
Attempt to learn the specified ability from a class trainer
/trainability <ability name>
Player:
Toggle your "away from keyboard" status. A default message is used if one isn't specified.
/afk [message]
List your recipes
/recipesdisplay
Change your current gameplay sphere
/spherechange <adventuring | crafting | diplomacy>
Attempt to set your current title if the supplied title is valid
/titleset <title>
Turn your title display on or off
/togglemytitle
Toggle your standard torch on or off
/torch
Toggle your magical (brighter) torch on or off
/torch2
Display your wound status to the console
/wounds
Who:
Display a list of online players based on the search parameters provided.
Valid parameters (optional and valid in any order):
"all" - Returns players in the whole world. If this parameter is not specified, only players in your zone will be displayed.
"count" - Returns a count rather than a detailed list.
"guild" - Returns only players in your guild.
"lfg" - Returns only players who are looking for a group. If "adv" or "harv" parameter is provided after "lfg," the search will be narrowed further to that specific sphere.
"lfm" - Returns only group leaders who are seeking a groupmate of your status.
Class (e.g. "Warrior") - Returns only players of the provided class.
Level (e.g. "22") - Returns only players of the provided level. Alternatively, provide 2 numbers in a row (e.g. "22 23") to search for players within a level range.
Crafting Trade (e.g. "Blacksmith") - Returns only players of the provided crafting trade.
Any remaining text will be used as a name/guild query. Use double-quotes to specify a multi-word search.
Example queries:
/who all "Blood Mage" - Returns all Blood Mages.
/who all Warrior 44 46 - Returns all Warriors between levels 44 and 46.
/who guild lfg adv - Returns all guildmates in the current zone who are looking for an adventuring group.
/who all Morb 25 35 - Returns any players between levels 25 and 35 whose name or guild name contains "Morb"
/who all Outfitter - Returns all Outfitters
/who [parameters]
Group:
Change your "Looking for Group" status. If the type parameter is not provided, you'll be set as looking for an adventuring group
/lfg [adv/harv/any] [message]
Set your group as "Looking For More" players of the provided criteria. All parameters are optional, and can be provided in any order, except for "message" which must come last.
Example
/lfm war pal 30 35 Spider Caves - Looking for Warriors and Paladins between levels 30 and 35 for Spider Caves.
/lfm 20 30 - Looking for any classes between levels 20 and 30.
/lfm 50 bmg Good healers only! - Looking for a level 50 Blood Mage.
/lfm Forming a Spider Caves group! - Looking for any players of any level for Spider Caves.
/lfm [min level] [max level] [class abbreviations] [message]
/lfm - Opens the LFM window.
/lfm off - Turns off LFM for your group
If a group invite is pending, accept it
/groupacceptinvite
Kick someone out of the group. Only the group leader may use this command.
/groupboot <member name>
Cancel the last group invite sent. Only the group leader may use this command
/groupcancelinvite
If a group invite is pending, decline it
/groupdeclineinvite
Disband the group. Only the group leader may use this command
/groupdisband
Invite a player to join your group. If no player name is supplied, attempts to invite your defensive target
/groupinvite <player name>
Invite a player to join your group. If no player name is supplied, attempts to invite your defensive target
/invite <player name>
Promote a new member as leader of the group. Only the group leader may use this command. If no group member is specified, attempts to use your defensive target
/groupleader <group member name>
Assign a new name to the group. Only the group leader may use this command
/groupname <name>
Promote a new member as leader of the group. Only the group leader may use this command. If no group member is specified, attempts to use your defensive target
/grouppromote <group member name>
Guild:
Decline a guild invite
/guilddeclineinvite
Delete your guild if you are the Guild Leader
/guilddelete
Demote a specified player in the guild one rank
/guilddemote <Player Name>
Promote a specified player in the guild one rank
/guildpromote <Player Name>
Invite a player to join your guild. You must be an officer or higher to invite players
/guildinvite <Player Name>
Display the Message of the Day for your guild
/guildmotd
Set the guild message of the day
/guildmotdset <message to display> or <clear> to clear the guild motd
Remove you from your current guild
/guildquit
Remove specified player from the guild
/guildremove <Player Name>
Send a message to all people in your guild
/guildsay <message>
Sound:
Set the volume for ambient sounds (such as the nature sounds like wind, crickets, and birds) in game. "/ambientvolume 0.5" would set the ambient sound volume to 50% of full volume.
/ambientvolume <volume value between 0.0 (off) and 1.0 (full volume)>
Allows you to set the volume for music in game. "/musicvolume 0.5" would set the music volume to 50% of full volume
/musicvolume <volume value between 0.0 (off) and 1.0 (full volume)>
Tradeskill:
Attemp to assemble currently selected ingredients
/assemble
Add an ingredient to your assembly list
/assemblyaddingredient <item keyword> [number]
Initiate a text based method of assembly
/assemblybegin
Cancel assembly session
/assemblycancel
Display currently selected assembly ingredients
/assemblydisplay
Remove an ingredient from your assembly list
/assemblyremoveingredient <item keyword> [number]
When presented with the option, add the secondary ingredient to the crafting process
/craftingaddsecondary
For use only during crafting. Populates a window with all your toolbelts for use in changing toolbelts
/craftingchangetoolbelt
Enable one-time hints for crafting events
/craftinghintsenable
Execute the crafting action in the crafting actions window that corresponds with number, counting from the left in the U
/craftingselectaction <number>
Select the crafting remedy family in the crafting complications window that corresponds with number, counting from the left in the UI
/craftingselectremedy <number>
Execute the crafting remedy in the crafting remedies window that corresponds with number, counting from the left in the UI
/craftingselectremedyaction <number>
Select the step in the recipe that corresponds with the number, starting from the left in the UI
/craftingselectstep <number>
Move an item from your inventory to your refining workbench
/refineadditem <item keyword>
Cancel or end the crafting process
/refinecancel
Move an item from your refining workbench to your inventory
/refineremoveitem <item keyword>
Set the recipe you want to use in refining
/refinesetrecipe <recipe name>
Display detailed information on a refining recipe
/refiningrecipeinfo <recipe name>
Target:
Assist a target
/assist
/assist <name>
Engage your offensive target using the sphere specified
/attack (Adventuring/Crafting/Harvesting/Diplomacy)
Toggle autoattack state between on and off
/autoattack
This will set your defenseive target to the name provided
/targetdefensive <name>
Trie to set a group member as your defensive target. Note: you are group member 1, group member 2 is the first member, etc
/targetgroupmember <member num>
Cycle your offensive target to the next nearest corpse if possible
/targetnextcorpse
Cycle your offensive target to the next nearest harvesting node if possible.
/targetnextnode
Cycle your defensive target to the next nearest PC if possible
/targetnextpcdefensive
Item:
Activate a magic item
/itemuse <item keyword>
Destroy an item from your current inventory target (main inventory or currently open container)
/destroy <item keyword>
Destroy some of your coin
/destroycoin <amount>
If no equipment slot is supplied, tries to equip the specified item to its default equipment location
/equip <item keyword> [equipment slot]
If no equipment slot is supplied, tries to equip the specified item to its default equipment location
/wear <item keyword> [equipment slot]
If no equipment slot is specified, tries to wield the item to its default slot
/wield <item keyword> [equipment slot]
Print out a list of your equipped items
/equipment
Print out a list of your inventory
/inventory
Take a closer look at an item in your inventory, at a corpse, or at an item on a corpse
/examine <item keyword>
/examine corpse
/examine <item keyword> corpse
Move an item from a container to your main inventory or moves an item from a corpse to your main inventory. Coming soon: get all <item keyword> <container keyword>
/get <item keyword> <container keyword>
/get <item keyword> corpse
Take a closer look at an item in your inventory, at a corpse, or at an item on a corpse
/look <item keyword>
/look corpse
/look <item keyword> corpse
Trie to open a container and make it the current inventory target
/open <container keyword>
mount will toggle your automount status. When being enabled, it will attempt to mount you on your current mount, if possible. When being disabled, it will attempt to dismount you from your current mount, if any
/mount
Put an item from the current inventory target (either main inventory or the currently open container) into the specified container
/put <item keyword> <container keyword>
Stop wearing or wielding the specified item
/remove <item keyword>
If the "all" keyword is specified, tries to combine all items of the type specified by the keyword into one stack. Otherwise combines the two stacks specified
/stack all <item keyword>
/stack <item keyword> <item keyword>
Form a new stack of items from the original
/unstack <item keyword> <number to split off>
Bank:
Move item(s) from your inventory to your bank
/bankadditem <item keyword> [stack number]
Move item(s) from your bank to your inventory
/bankremoveitem <item keyword> [stack number]
Emote:
Perform bow social for nearby players. Target is optional and can be %to for offensive target and %td for defensive target
/bow target
Perform dance social for nearby players. Target is optional and can be %to for offensive target and %td for defensive target
/dance target
Perform salute social for nearby players. Target is optional and can be %to for offensive target and %td for defensive target
/salute target
Perform wave social for nearby players. Target is optional and can be %to for offensive target and %td for defensive target
/wave target
Send emote text to all nearby players. Text can contain %to and %td which will be replaces by the name of your offensive or defensive target.
/emote text
Perform social for nearby players. Target is optional and can be %to for offensive target and %td for defensive target
/social socialname target
Spell:
Activate the ability
/cast <ability keyword>
Accept an incoming Call of Hero spell being cast on you
/callpcaccept
Decline an incoming Call of Hero spell being cast on you
/callpcdecline
Memorize a spell
/memorize <ability keyword>
Trade:
Invite a player to trade with you
/trade <player name>
Add coin to your trade offer
/coinadd <amount>
Remove coin from your trade offer
/coinremove <amount>
Add item(s) from your inventory target to the trade
/offer [number] <inv item keyword>
Remove item(s) from your trade offer
/offerremove [number] <offer item keyword>
Quest:
Remove a quest journal entry from your current set
/deletequest <quest journal entry number>
Choose an available political task
/taskselect <task name>
Give directions to a travel journal location
/traveldirections <travel journal entry number>
UI:
/toggleui will toggle the user interface on and off. Note, to turn it back on while it is off you must enter this command again while your user interface is hidden
/toggleui
Set the overall UI scale. /uidrawscale <float> - 1 = screen resolution, warning: 0.5 is very small, 1.5 is very big
/uidrawscale <number>
Scale the fonts for all windows to the size specified
/uifontscale <number>
Load your UI configuration from the xml file specified
/uiload <filename>
Load your hot-key configurations from the xml file specified
/uiloadhotkeys <filename>
Lock your UI windows in place so they can't be moved
/uilock
Save your UI configuration to the xml file specified
/uisave <filename>
Save your hot-key configurations to the xml file specified
/uisavehotkeys <filename>
Scale the user interface and fonts to the size specified
/uiscaleall <number>
Scale the fonts of the current window (the one your mouse is over) to the size specified
/uiwinfontscale <number>
Scale the user interface windows to the size specified
/uiwinscale <number>
MISC:
This gives you information about the civic diplomacy stats in your area. There is a delay between city events and city status having the updated values
/citystatus
Clear the game's caches, causing assets to be reloaded
/flush
To get help on a specific command, type "/help" followed by the name of the command (e.g. "/help /smile" or "/help smile"). Type "/listcommands" to see a list of available commands
/help [command name]
Enable one-time hints for gameplay events
/hintsenable
Reset the hints popups
/hintsreset
Attempt to bring political pawn(s) under your influence
/influencesecurepawn <pawn type name> <level> [number]
Add political pawns that are under your influence to a task
/taskaddpawns <task pawn type> <level> [number]
Remove political pawns from a task (use during task setup)
/taskremovepawns <pawn type> <level> [number]
Display a list of commands of the provided category that you can use. Valid categories: abilities, assembly, bank, chat, combat, combatui, crafting, emote, graphics, group, guild, harvesting, inventory, loot, merchant, misc, movement, parlay, psionics, quests, recipetrainer, statistics, taskmaster, time, trade, trainer, traveljournal, ui
/listcommands [category]
Actively logs a chat window. Using this command repeatedly acts as a toggle. The logfile is automatically generated with a time and date stamp in the name
/log <window>
Display a map of the world centered on your location
/map
Set the current parlay task that your character is attempting to fulfill
/parlaysetactivetask <task number>
Turn on debugging for parley abilities
/parleydebugarguments <on|off>
Pass your current parley turn
/parleylisten
Play selected parley statement
/parleyspeak
Reload all XML files and restarts the UI with the new data
/reloadui
Change the render quality of the game. (Rend 1 through rend 5 are currently supported)
/rend
Turn the display of others' titles on and off
/toggletitles
Print out information on your software version
/versioninformation