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Guide - AddClicky Information

Sic

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Here is some basic information on the addclickies:

We have a semi-major overhaul in the planning stages, which should add additional functionality, customization, and usability, but we don't have a timeline for that at this moment.

Downtime - when we're downtime (not fighting, not invis), and we are missing the buff from the item.
Defensive - when you are the target of the target you are fighting, and we are missing the buff from the item.
Offensive - when you are fighting (in melee combat), and we are missing the buff from the item, or your target is missing the buff from the item. This currently doesn't check for slowed% or anything else like that, and since it isn't checking for spell type for usage just "am i missing the buff AND is the mob missing the spell from it" it can and will spam on usage. it doesn't work like we/you want and this is high on the list of things we want to change when we do the aforementioned overhaul.)
Burn - when you are burning (burnallnamed and target is named, burn always, or xtargets is more or equal to burncount), and we are missing the buff from the item.
Summon - item that summons items, when we have less than our summoncount for that summon item (done during downtime)
- example: /shd addclicky summon 3
ShrinkGroup - shrinks group members (you can add a pet shink in here now and it will use it to shrink your pet, if you have one).
PullItem - uses this clicky to pull with. Example: Staff of Viral Flux
ManaGroup - Used when a group member is below 60 mana (currently not adjustable, part of future updates)
ManaSelf - Used when you are below 60 mana (currently not adjustable, part of future updates)
HealthGroup - Used when a group member is below 60 health (currently not adjustable, part of future updates)
HealthSelf - Used when you are below 60 health (currently not adjustable, part of future updates)
Cure - Used when you have a detrimental that matches your cure clicky type - take care, this will nom nom nom clicky cure potions

Q. How do I get my group to stagger clickies?
A. This isn't an easy one to answer. The CWTN plugins don't track or wait for other toons to do anything. They say "Am i supposed to do my thing now, is my item ready, am I missing whatever buff it gives?" if those are true, it does it. so it is possible multiple characters start casting their abilities at the same time. For the next update (3/25/2021ish) we have some additional logic to try and help stagger items that give a group buff or drop an aura buff on the ground - things like the Unity Feather or the Rage of Rolfron for CopIV. This won't be perfect, but it adds extra "smarts" to try and help stagger those group buff items specifically.

Q. Familiars?
A. Add your familiar to your downtime clickies. You can use the built-in, zero-cost "Auto Leave" functionality of the familiar keyring to dismiss your familiar automatically. This does not require any purchases or unlocking, everyone has access to this.

(we automatically do this for you in September 2023 onward)

inventory -> keyrings -> familiars tab -> Auto Leave

1643950236537.png

Q. Mount?
A. Add your mount to your downtime clickies. If you have auto-dismount turned on, you will only cast it for the mount buff - If you don't have auto-dismount turned on you will check for the buff and for the missing mount. If a mount doesn't have a buff, we will assume you added the mount for the mount itself and the plugin will automatically disable auto-dismount

Q. Modrod?
A. Add this to your manaself clickies.

Q. Dispel Clicky?
A. Add this to your offensive or burn clickies.

Clickies:
For clickies, pick up the item you want to add and have the item on your cursor and do the following.
(using /clr as an exmaple, you would use your class shortname)
/clr AddClicky Downtime/Defensive/Offensive/Burn/Summon/ShrinkGroup/PullItem/ManaGroup/ManaSelf/HealthGroup/HealthSelf/Cure [If it's summon, how many you want to keep on you]
/clr RemoveClicky Downtime/Defensive/Offensive/Burn/Summon/ShrinkGroup/PullItem/ManaGroup/ManaSelf/HealthGroup/HealthSelf/Cure
/clr ShowClickies - will spit out current added/usable clickies.
 
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Mine does it automatically with /shm addclicky manaself
 
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any chance of adding a mp/hp to the clicky add so i can add my modrods please?
there is manaself clicky.

as mentioned in a few places - the clickies will be getting an overhaul at some point because of a few reasons. like you need a modrod on your person when you fire up the plugin - it doesn't check it again if you're missing the item. We'll also do things like allow adjustability for healing and mana values on stuff - for now they're hard coded.

but burd is correct, you can manaself add the modrod
 
Hello, I apologize for what may seem a simple question. I've typed just about everything I can think of in the search bar and I can't find what I'm looking for.

Is there a post/thread, etc. that provides a list of the commands, arguments, and an explanation of what each command/argument does for inserting clickies into the ini file?

Thank you.
 
Hello, I apologize for what may seem a simple question. I've typed just about everything I can think of in the search bar and I can't find what I'm looking for.

Is there a post/thread, etc. that provides a list of the commands, arguments, and an explanation of what each command/argument does for inserting clickies into the ini file?

Thank you.
are you asking about the cwtn plugins? i see you have several. (if so i'll move this thread to the appropriate location).

if so each of the resources has a commands tab which that information in it. we recommend using in game slash commands and avoid editing the ini directly where possible.

Clickies:
For clickies, pick up the item you want to add and have the item on your cursor and do the following.
/shd AddClicky Downtime/Defensive/Offensive/Burn/Summon/ShrinkGroup [If it's summon, how many you want to keep on you]
/shd RemoveClicky Downtime/Defensive/Offensive/Burn/Summon
 
Sorry about posting in the wrong spot; I'm new here. I am asking about the commands that Sic listed in his response. What I don't understand is what the various arguments (Downtime/Defensive/Offensive/Burn/Summon/ShrinkGroup) mean and how they affect the way the clickies are used. I found the instructions listed above, but I couldn't find an explanation of them. I'll check the resources tab in game and see if that gives me the info.
 
Oh, I see you meant the commands tab on the website in the plugin screen; not a tab in game. I found it, but I still can't find a description of the arguments.
 
Oh, I see you meant the commands tab on the website in the plugin screen; not a tab in game. I found it, but I still can't find a description of the arguments.


Downtime - done doing downtime (not fighting, not invis)
Defensive - when you are the target of the target you are fighting
Offensive - when you are fighting
Burn - when you are burning (burnallnamed and target is named, burn always, or xtargets is more or equal to burncount)
Summon - item that summons items
ShrinkGroup -shrinks group members
 
Ahh, I see; thank you very much. I was hoping I could tell my rogue to reapply his DD poison and Slow poison any time the buff was gone; regardless of being in combat or not. Looks like that doesn't exist. I guess downtime will be good enough. Thank you again.
 
offensive will check to see if you have a buff from a clicky such as the rogue poison, as will burn, so if you want to add it to downtime and offensive you can do that.
 
offensive will check to see if you have a buff from a clicky such as the rogue poison, as will burn, so if you want to add it to downtime and offensive you can do that.
So how about this new unity feather from the 22nd anniversary? If I
Code:
/class addclicky offensive Feather
to all my CWTN toons will it auto detect if the buff is active and not cast the item? Or will all the toons spam it and just overwrite each other?
 
So how about this new unity feather from the 22nd anniversary? If I
Code:
/class addclicky offensive Feather
to all my CWTN toons will it auto detect if the buff is active and not cast the item? Or will all the toons spam it and just overwrite each other?
well, there is currently no checking other toons so if they all checked if their item was ready, and they didn't have the buff - and it was their turn in their clickies/routine to check clickies, they would cast it as they met their conditions.

we're working on something to try and help better stagger things - but we don't talk to the other players to see if they are casting the item or if their item is ready etc. we just check "hey is our item ready, cool - do we have the buff from it? no, cool - click)

I would suggest having it at different places in your clickies for each toon if possible (like 1 on 1 toon, 3 on another toon etc)
 
well, there is currently no checking other toons so if they all checked if their item was ready, and they didn't have the buff - and it was their turn in their clickies/routine to check clickies, they would cast it as they met their conditions.

we're working on something to try and help better stagger things - but we don't talk to the other players to see if they are casting the item or if their item is ready etc. we just check "hey is our item ready, cool - do we have the buff from it? no, cool - click)

I would suggest having it at different places in your clickies for each toon if possible (like 1 on 1 toon, 3 on another toon etc)
Well it is a group buff so if it is active on my zerker is should be active on my SK. So in this case just a self check should be ok. I’ll play around but the only hiccup is them casting simultaneously.

Thanks for the info. I didn’t know there were logic checks for the offensive flag so this helps a lot with my other Clickies.
 
Well it is a group buff so if it is active on my zerker is should be active on my SK. So in this case just a self check should be ok. I’ll play around but the only hiccup is them casting simultaneously.
Sic's point is that if your zerk and SK both check at the same time and see that they don't have it, they will try to cast it at the same time. There is no coordination to tell the zerk to hold off because the SK is going to click theirs.
 
Sic's point is that if your zerk and SK both check at the same time and see that they don't have it, they will try to cast it at the same time. There is no coordination to tell the zerk to hold off because the SK is going to click theirs.
Yeah I got that. My hope is that since they all have a list of Clickies to check and use during fights that hopefully they won’t cast at the same time.
 
Probably been asked before but I cant figure out the answer, Is there some way to set up a condition or something in the CWTN plugins that will use the veil if I don't have the buff? Ormybe set it as a downtime clicky? But would that hen cast it everytime I am not doing stuff?
 
Probably been asked before but I cant figure out the answer, Is there some way to set up a condition or something in the CWTN plugins that will use the veil if I don't have the buff? Ormybe set it as a downtime clicky? But would that hen cast it everytime I am not doing stuff?
you would use downtime clicky.

you don't spam stuff during downtime... that doesn't even make sense.

it uses it during downtime if you don't have the buff.
 
Is there a way for an add of the unity items, crusader tonics, and other endurance gains? I have them in my burn routine to use then, but if just killing non-named trash and I get low on endurance (on my monk for example) I won't ever use them, and will rely solely on Swifttail / Breath of Tranquility.
The addclicky command only has options for health and mana. No one in my group gets low on mana often enough to have them fire off at those moments.
 
Is there a way for an add of the unity items, crusader tonics, and other endurance gains? I have them in my burn routine to use then, but if just killing non-named trash and I get low on endurance (on my monk for example) I won't ever use them, and will rely solely on Swifttail / Breath of Tranquility.
The addclicky command only has options for health and mana. No one in my group gets low on mana often enough to have them fire off at those moments.
no, not at this time.
 
Will need specific names of items if you want them added. It's possible they won't be added until we do some consolidation and upgrading to the current addclicky logic which will try to do some automagical stuff for determining how to use some items.

In the case where Mana/Health/Endurance are all given by an item it would just try and check all of them and use them as some predefined threshold. Though some of that isn't even really slated for development at this very moment. Mostly we know it needs to be restructured, but haven't settled on how that overhaul will be done.
 
yeah we have a bunch of stuff slated for addclicky overhaul - but it is a large overhaul and there's no timeline for it.

but for now, there's no addclicky for endurance - but you could mq2react to handle that in the mean time
 
There is a shrink pet and when I asked before shrinkgroup is what we have and if group members don't like being shrunk oh well lol. At least I think that's what Chats said when I asked before.
 
There is a shrink pet and when I asked before shrinkgroup is what we have and if group members don't like being shrunk oh well lol. At least I think that's what Chats said when I asked before.

My eyes must really be failing me because I don't see anything related to pets as a clicky option.
 
I know sk has it maybe not all of them my bad

Yeah. SK has a shrink pet option. This causes the SK to stop, mem a spell, cast, mem other spell before carrying on. If there's a clicky to do this job (and there is at least one), having that in the list for this purpose cuts down on the time spent. And that interruption really does have an impact on the flow.
 
You could try adding the compactor clickie from HoT. I just knew the option existed. Personally the sk pet sucks so bad I never use it heh.
 
My eyes must really be failing me because I don't see anything related to pets as a clicky option.
there is no "pet shrink" clicky.

there is addclicky shrinkgroup which all classes have

but mq2eskay has petshrink option (it is just not with a shrink clicky)
 
Right. Thus the nature of the request.
I was clarifying because you said you didn't see something, which is not something that is listed as being available.

here is this:
We have a semi-major overhaul in the planning stages, which should add additional functionality, customization, and usability, but we don't have a timeline for that at this moment.
 
also for classes that have pets (with pet shink options) i plan on implementing auto choosing to use pet shrink earring over memorizing a spell (in the cases you don't have a pet shrink AA - like SKs - problem is they don't get pet earrings that have shrinks)
 
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Guide - AddClicky Information

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