I've a question about AA buffs, such as "Calculated Insanity"
The refresh timer is 1 hour, and the benefits are only about a minute or two lasting (Not very long)
If I put this under buffs, it'll cast it when i'm not in a fight yet to take advantage, so does this mean I should use it under DPS?
This leaves me wondering how to handle a lot of these AA abilities that have long delays and short beneficial duration timers, what is the best way to use these skills? For starters, Calculated Insanity - how do we do this?
Thanks
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Also, spells like "Mana Draw" that regenerates your mana from 0% to 100% (but has a 3 hour recast timer) how do you set this buff to be used during combat, only when necessary? You don't want it to waste the spell if you're out of combat and have time to med because everyone else likely needs to med from your group - and you don't want to use it without KA/MQ2 acknowledging that your mana is at least 20% or less (and your in combat) before it casts the spell to benefit your character. These long recast timers make a lot of spells very helpful but very particular as to when or how each spell is to be cast, and with just genral buff or dps list for spells, i'm a bit confused how to best take advantage of these abilities?
Thanks
D
The refresh timer is 1 hour, and the benefits are only about a minute or two lasting (Not very long)
If I put this under buffs, it'll cast it when i'm not in a fight yet to take advantage, so does this mean I should use it under DPS?
This leaves me wondering how to handle a lot of these AA abilities that have long delays and short beneficial duration timers, what is the best way to use these skills? For starters, Calculated Insanity - how do we do this?
Thanks
- - - Updated - - -
Also, spells like "Mana Draw" that regenerates your mana from 0% to 100% (but has a 3 hour recast timer) how do you set this buff to be used during combat, only when necessary? You don't want it to waste the spell if you're out of combat and have time to med because everyone else likely needs to med from your group - and you don't want to use it without KA/MQ2 acknowledging that your mana is at least 20% or less (and your in combat) before it casts the spell to benefit your character. These long recast timers make a lot of spells very helpful but very particular as to when or how each spell is to be cast, and with just genral buff or dps list for spells, i'm a bit confused how to best take advantage of these abilities?
Thanks
D