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Idea - A couple of considerations

Joined
Jul 24, 2020
RedCents
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I've recently returned to Project Lazarus after about a year and getting back into boxing with RGMercs. I love the utility and want to make a couple of suggestions for consideration:

  1. This one might be more of a bug, but if I toggle off the Brell buff line on my Paladin (Do Brells option toggle under Abilities -> Buffs) he continues to cast the Brell spells on the group. My expectation would be that toggling that option off would keep the Paladin from casting the Brell line, but maybe I'm wrong. The Brell line conflicts with the Beastlord's Spritual Vigor and I prefer that one.
  2. Is it possible to add a toggle for the Beastlord's Savagery buff since it consumes a reagent (Peridot) similar to the toggle we have for Enchanter's Runes?
  3. Can an option be added to use the Disarm skill off cooldown in combat similar to Bash for the classes that have access to it? I think it's Monk, Rogue, Warrior, Ranger, Paladin, and Shadow Knight.
 
Welcome back! I've done a lot of work on the Laz configs since you last played (I was very active there for months). I definitely appreciate a second eye on them :)

#1 definitely sounds like a bug, I'll take a look
#2 sounds reasonable, I'll look into it.
#3 do you have a specific usecase where the disarm is a benefit, or is this largely a feel-good ask?
 
Welcome back! I've done a lot of work on the Laz configs since you last played (I was very active there for months). I definitely appreciate a second eye on them :)

#1 definitely sounds like a bug, I'll take a look
#2 sounds reasonable, I'll look into it.
#3 do you have a specific usecase where the disarm is a benefit, or is this largely a feel-good ask?
My thought on #3 was that it doesn't cost anything to use and if it actually forces a mob to drop a weapon to inventory or ground it would do less damage to the tank. I don't know if it actually adds anything to the aggro table which could also benefit the three tank classes.
 
My thought on #3 was that it doesn't cost anything to use and if it actually forces a mob to drop a weapon to inventory or ground it would do less damage to the tank. I don't know if it actually adds anything to the aggro table which could also benefit the three tank classes.
Re: #1
We actually don't load Brell's into our rotation unless you enable it (however, it is enabled by default).
However, the flag to automatically rescan rotations when the setting changed wasn't present, so you likely disabled it, and reported this before you next restarted (or otherwise triggered a loadout rescan). My bad! I'll fix that. Cheers for the find.

#2:
I appreciate you bringing this to my attention.
Since this is the only spell in the line that costs a reagent, I would just advise you to disable the spell from your rotation window (I believe this was added since you last played).
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At a quick glance, I don't think there is anything of importance that wouldn't be memorized otherwise, provided you keep up on your spell slot AA. I'd rather not add code for such a transient issue (and anyone planning on staying at those levels for long could certainly optimize their own configs for it).

#3
This really sounds like exactly what I said. When you think about it, everything has a cost, no matter how minute. At this time, I have no plans to add disarm. That may or may not change later, and is trivial to customize a config for.

I'll have the pally changes rolled out shortly, thanks!
 
Idea - A couple of considerations

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