odessa
Well-known member
- Joined
- Oct 20, 2005
- RedCents
- 220¢
This will work, I'll update padding when I feel like it.
Rich (BB code):
struct _MOVEPKT {
/*0000*/ unsigned short SpawnID;
/*0002*/ unsigned short TimeStamp;
/*0004*/ int DeltaHeading:16;
/*0006*/ int padding0020:16;
/*0008*/ float DeltaZ;
/*0012*/ float Y;
/*0016*/ int Animation:16;
/*0018*/ int Heading:16;
/*0020*/ float X;
/*0024*/ float DeltaY;
/*0028*/ float DeltaX;
/*0032*/ float Z;
} P;


