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You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋
A TLP without truebox has thawed (Very Vanilla ready)
Full ini redirection is now supported for all game settings (eqclient.ini) when launching from a profile. Launch from a single directory, without sharing the settings! Setting the custom ini to an ini that doesn't exist will copy the default ini to that location. (#42)
You can now disable sound from within the profile as well, having some eqgame clients launch with sound and others launching without (#925)
You can also add any other custom parameters to the game launch, all within settings
Added a "clear" button for setting the custom client ini back to default
Other Changes
Updated the MacroQuest toggle buttons to be more clear about what is toggled on and off
Magician and "Shadow Knight" are now consistent across spawn searches. Using "Mage" or "shadowknight" will still work, but it will tell you that you're using the wrong one (#155 & #156)
mq.TLO.Me.BuffDuration[SomeBuff] will now report the same as mq.TLO.Me.Buff[SomeBuff].Duration instead of using CachedBuffs
Bug Fixes
/foreground should be more reliable now and account for different situations where Windows does not want you to foreground. If there are remaining cases, please report them on the issues page and reach out to Knightly (who very much loves working on /foreground) to troubleshoot
WillStackWith (StacksWith et al) now properly reports whether a buff stacks or not when your own buff bar is full (#793)
Post Office mailboxes (Actors) are no longer case sensitive. Fixes an issue where mailboxes could be different depending on how a plugin was loaded or across systems and messages would not be properly delivered. (#963)
A variable that expands into itself will no longer infinitely recurse and crash the client (but you still shouldn't do this) - Fixes echoing ${EverQuest.LastCommand} crashing the client (#45)
Fix for /lua stop crash when a dead script was part of the stop call
Fixed some luarocks modules not building when a version already existed for another architecture
Prospective fix for autologin window hotkeys not behaving for some people after the last /foreground update.
4/26/2026
Features
Support for stencil and alpha masking is now available through ImGui to c++ and lua. This allows forcreating more advanced effects like rounded corners on anything or gradient text.
An example is available via /lua run examples/imgui_mask_demo
4/22/2026
Bug fixes
Fixed an issue where the lua imgui binding for BeginPopupModal was not properly allowing flags
Added some brute force tactics to /foreground so that it will work in more situations
Fix context menu losing focus and not closing on focus
rof2: Fix crash when opening alt ability inspector
Features
Added mq.canDelay() - returns true if the script is in a state where delay is allowed
PackageMan improvements
Cleaned up workarounds in PackageMan.lua for the flag issue
Added a fail state in PackageMan to prevent use if it is in a state that will for sure fail. This is a prospective fix for the blocking issue.
Added a fail state in ImguiHelper to prevent use in a similar scenario (should not reach from PackageMan, but just in case)
4/18/2026
Bug fixes
ROF2: Add fix for D3DXEffects::CEffect::FindValue crash when game client goes over 2GB of used memory
4/16/2026
Bug fixes
Fix issue where /mapfilter commands would not take effect until the map plugin was reloaded
4/11/2026
PackageMan bug fixes
4/10/2026
New Plugin Callbacks
Added two new callbacks for plugins - OnLoginFrontendEntered and OnLoginFrontendExitedboth have been added to the mkplugin template and will be generated when mkplugin isrun.
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