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Very Vanilla MQ (Test Server)

Vanilla Very Vanilla MQ (Test Server) 3756

No permission to download
## 3/4/2026 (test)
Update for test patch
## 3/1/2026
Updated to crashpad from the crashpad-backtrace fork we were previously using.
- For local builders you should remove crashpad-backtrace to prevent conflicts
- `vcpkg remove crashpad-backtrace:x64-windows-static` and/or `vcpkg remove crashpad-backtrace:x86-windows-static`
### Bug fixes
- live/test: Fix /removeaug (#974)
- emu: Fix CTargetWnd buff accessor (#975)
## 2/22/2026
### ImAnim Integration
ImAnim is now available to lua and plugins! [See PR For more info](https://github.com/macroquest/macroquest/pull/968).
- See the lua demo for examples of how to do things with ImAnim in lua: `/lua run examples/imanim_demo`
- Lua definitions have been updated with ImAnim support.
- Console menus have been re-arranged a little bit.
## 2/18/2026
Added network discovery for actors on the local network. In general, no configuration is
required, but the following config changes were added/moved:
- Moved the `NetworkPeerPort` main ini option into `[Network]` as `PeerPort` (with fallback)
- Added the following options in the `[Network]` section in the main ini:
- `PeerPort` (default 7781): the port to start the actor peer on
- `MulticastPeriod` (default 1000): milliseconds between multicast announces
- `MulticastPort` (default 37781): port the udp multicast sender sends to
- `MulticastAddress` (default 239.255.77.81): multicast address to use (http://en.wikipedia.org/wiki/Multicast_address)
- `MulticastListenAddress` (default 0.0.0.0): multicast address to listen on
## 2/11/2026 (live)
Update for live patch
## 2/7/2026
### ImGui 1.92.5 Update
ImGui has been updated to the latest release! This release includes a new font renderig
system that supports dynamic font scaling. This new system allows fonts to be rendered
at any font size.
For description of all the font scaling changes, see: https://github.com/ocornut/imgui/releases/v1.92.0
The short version is: ImGui::SetWindowFontScale is now deprecated. You should use the
PushFont function to change the font size now with the new font size parameter:
```c++
// - PushFont(font, 0.0f) // Change font and keep current size
// - PushFont(NULL, 20.0f) // Keep font and change current size
// - PushFont(font, 20.0f) // Change font and set size to 20.0f
// - PushFont(font, style.FontSizeBase * 2.0f) // Change font and set size to be twice bigger than current size.
// - PushFont(font, font->LegacySize) // Change font and set size to size passed to AddFontXXX() function. Same as pre-1.92 behavior.
```
### C++20 Update
The MacroQuest project now compiles with c++20 mode enabled by default. This might introduce
compilation errors in some cases for non-conforming code. The fixes are pretty trivial in
majority of cases.
The project doesn't currently expose any c++20 code to plugins, so if you're stuck in a bind
you can set your project back to c++17 manually, but be warned that the project may begin
introducing c++20 code that will render that option unavailable. So get your code updated!
If you need help updating your plugins please drop by our discord server.
## Update 2/5/2026
Add Fangbreaker to list of supported live servers.
## Update 2/1/2026
### Features
- Add support for plugin-created lua modules. See #961 and docs at https://docs.macroquest.org/plugins/developing/lua-modules/
### Fixes
- ROF2 Emu: Fix Item.Evolving.ExpOn not returning correct value
- Fix EQ Font rendering in ImGui
- Fix crash when opening chat window settings before being in game
- Fix renderdoc integration crashing on startup
- Fix potential TradeskillDepotWnd crash if hash table is empty
- Allow EQ to capture keyboard input while ImGui is capturing mouse input
## Update 1/23/2026
Update for latest live patch
## Update 1/21/2026
Update for latest live patch
## Update 1/4/2026
### Fixes
- Fix lua drag & drop to properly support the following primitive types:
- boolean, number, string, ImVec4, and list of numbers. (#955)
- Fix ContainerManager structure causing crashes when accessing world container inventory
- Fix UI not being reloaded after shrouding. (#949)
- Fix /target clearing target buffs unnecessarily. (#937)
- Add missing damage type strings for Prismatic, Chromatic, Corruption and Physical. (#953)
### Features
- Add `Format` member to `time` datatype. This allows formatting time using strftime format strings.
i.e. mq.TLO.Time.Format("%Y/%m/%d %H:%M:%S") will return "2026/01/04 18:30:30".
For more info, see: https://en.cppreference.com/w/cpp/chrono/c/strftime.html
### Lua Improvements
- Drag and Drop improvements for lua:
- Add support for `_COL3F` and `_COL4F` payloads used by color widgets. These
will return a list of 3 or 4 numbers, which can be converted into an ImVec4
using `ImColor(data)`.
- LuaImGuiDragDropPayload can now access the payload's type and the raw data as a
string using `DataType` and `RawData`, respectively.
- Note: It continues to be true that a payload will only be valid during the
frame in which is is received, and should not be stored.
- Add `ImGuiItemFlags` enumeration, along with `PushItemFlags` and `PopItemFlags`.
- Add `ImColor` function to convert various parameters into an ImVec4 representing a color.
- Extended examples/imgui_demo to include some of the drag and drop examples with some
modifications to exercise more of the drag and drop code.
## Test Patch Update 12/21/2025
Update for latest test patch
## Update 12/3/2025
- Updated Zones.ini to include new zones from latest expansion patch.
## Live Patch Update 12/2/2025
Update for live patch
## Test Patch Update 11/24/2025
Update for latest test patch
## Update 11/17/2025
Updated for live hotfix.
## Update 11/14/2025
- loader: Fix SendSetForegroundWindow - should help resolve some issues with focus swapping
## Update 11/13/2025
Updated for live hotfix.
- Fix achievements not reading properly
- Fix Item.CashLoot not returning the proper value
- Fix FindItemWnd additional columns overlapping existing columns
## Live Patch Update 11/12/2025
- Includes all changes from previous test patches.
Additional fixes:
- Fix crash when inspecting cash loot bag.
## Test Patch Update 11/6/2025
- Added new EquipmentItem TLO that provides access to the new equipment keyring. Usage is
the same as other keyrings.
- Locked Items are added to the client, but access through MQ is not available yet.
- Added CashLoot member to Item type
## Previous Updates
Posted by: Redbot
Automated release. Commit hashes:
vv: 165ab778e7020b461b97642d1850589ab3259a96
cwtn: 0d7604a683a6cbed874497d6e95ba4804e33760a
eqlib: fcfda7c0bd9daa1d0efa0e7e78c1d4c4fb13eec9
Posted by: Redbot
Automated release. Commit hashes:
vv: 0a1cc8bbe448d1a48936dcbd12b77b223950bdcd
cwtn: 1b2aeac86434d2c80a4d8dbbc7edb0f2281c2342
eqlib: fcfda7c0bd9daa1d0efa0e7e78c1d4c4fb13eec9
Posted by: Redbot
Automated release. Commit hashes:
vv: e322e2b5823d979b99f3408bff696dac6c1c5601
cwtn: fc9f2524e325dfdd30c433a50d18ab0190dac291
eqlib: fcfda7c0bd9daa1d0efa0e7e78c1d4c4fb13eec9
Posted by: Redbot
## 2/22/2026
### ImAnim Integration
ImAnim is now available to lua and plugins! [See PR For more info](https://github.com/macroquest/macroquest/pull/968).
- See the lua demo for examples of how to do things with ImAnim in lua: `/lua run examples/imanim_demo`
- Lua definitions have been updated with ImAnim support.
- Console menus have been re-arranged a little bit.
## 2/18/2026
Added network discovery for actors on the local network. In general, no configuration is
required, but the following config changes were added/moved:
- Moved the `NetworkPeerPort` main ini option into `[Network]` as `PeerPort` (with fallback)
- Added the following options in the `[Network]` section in the main ini:
- `PeerPort` (default 7781): the port to start the actor peer on
- `MulticastPeriod` (default 1000): milliseconds between multicast announces
- `MulticastPort` (default 37781): port the udp multicast sender sends to
- `MulticastAddress` (default 239.255.77.81): multicast address to use (http://en.wikipedia.org/wiki/Multicast_address)
- `MulticastListenAddress` (default 0.0.0.0): multicast address to listen on
## 2/11/2026 (live)
Update for live patch
## 2/7/2026
### ImGui 1.92.5 Update
ImGui has been updated to the latest release! This release includes a new font renderig
system that supports dynamic font scaling. This new system allows fonts to be rendered
at any font size.
For description of all the font scaling changes, see: https://github.com/ocornut/imgui/releases/v1.92.0
The short version is: ImGui::SetWindowFontScale is now deprecated. You should use the
PushFont function to change the font size now with the new font size parameter:
```c++
// - PushFont(font, 0.0f) // Change font and keep current size
// - PushFont(NULL, 20.0f) // Keep font and change current size
// - PushFont(font, 20.0f) // Change font and set size to 20.0f
// - PushFont(font, style.FontSizeBase * 2.0f) // Change font and set size to be twice bigger than current size.
// - PushFont(font, font->LegacySize) // Change font and set size to size passed to AddFontXXX() function. Same as pre-1.92 behavior.
```
### C++20 Update
The MacroQuest project now compiles with c++20 mode enabled by default. This might introduce
compilation errors in some cases for non-conforming code. The fixes are pretty trivial in
majority of cases.
The project doesn't currently expose any c++20 code to plugins, so if you're stuck in a bind
you can set your project back to c++17 manually, but be warned that the project may begin
introducing c++20 code that will render that option unavailable. So get your code updated!
If you need help updating your plugins please drop by our discord server.
## Update 2/5/2026
Add Fangbreaker to list of supported live servers.
## Update 2/1/2026
### Features
- Add support for plugin-created lua modules. See #961 and docs at https://docs.macroquest.org/plugins/developing/lua-modules/
### Fixes
- ROF2 Emu: Fix Item.Evolving.ExpOn not returning correct value
- Fix EQ Font rendering in ImGui
- Fix crash when opening chat window settings before being in game
- Fix renderdoc integration crashing on startup
- Fix potential TradeskillDepotWnd crash if hash table is empty
- Allow EQ to capture keyboard input while ImGui is capturing mouse input
## Update 1/23/2026
Update for latest live patch
## Update 1/21/2026
Update for latest live patch
## Update 1/4/2026
### Fixes
- Fix lua drag & drop to properly support the following primitive types:
- boolean, number, string, ImVec4, and list of numbers. (#955)
- Fix ContainerManager structure causing crashes when accessing world container inventory
- Fix UI not being reloaded after shrouding. (#949)
- Fix /target clearing target buffs unnecessarily. (#937)
- Add missing damage type strings for Prismatic, Chromatic, Corruption and Physical. (#953)
### Features
- Add `Format` member to `time` datatype. This allows formatting time using strftime format strings.
i.e. mq.TLO.Time.Format("%Y/%m/%d %H:%M:%S") will return "2026/01/04 18:30:30".
For more info, see: https://en.cppreference.com/w/cpp/chrono/c/strftime.html
### Lua Improvements
- Drag and Drop improvements for lua:
- Add support for `_COL3F` and `_COL4F` payloads used by color widgets. These
will return a list of 3 or 4 numbers, which can be converted into an ImVec4
using `ImColor(data)`.
- LuaImGuiDragDropPayload can now access the payload's type and the raw data as a
string using `DataType` and `RawData`, respectively.
- Note: It continues to be true that a payload will only be valid during the
frame in which is is received, and should not be stored.
- Add `ImGuiItemFlags` enumeration, along with `PushItemFlags` and `PopItemFlags`.
- Add `ImColor` function to convert various parameters into an ImVec4 representing a color.
- Extended examples/imgui_demo to include some of the drag and drop examples with some
modifications to exercise more of the drag and drop code.
## Test Patch Update 12/21/2025
Update for latest test patch
## Update 12/3/2025
- Updated Zones.ini to include new zones from latest expansion patch.
## Live Patch Update 12/2/2025
Update for live patch
## Test Patch Update 11/24/2025
Update for latest test patch
## Update 11/17/2025
Updated for live hotfix.
## Update 11/14/2025
- loader: Fix SendSetForegroundWindow - should help resolve some issues with focus swapping
## Update 11/13/2025
Updated for live hotfix.
- Fix achievements not reading properly
- Fix Item.CashLoot not returning the proper value
- Fix FindItemWnd additional columns overlapping existing columns
## Live Patch Update 11/12/2025
- Includes all changes from previous test patches.
Additional fixes:
- Fix crash when inspecting cash loot bag.
## Test Patch Update 11/6/2025
- Added new EquipmentItem TLO that provides access to the new equipment keyring. Usage is
the same as other keyrings.
- Locked Items are added to the client, but access through MQ is not available yet.
- Added CashLoot member to Item type
## Previous Updates
Posted by: Redbot
Automated release. Commit hashes:
vv: ba7e7e3cacb70e5792450c95ab42e75a94c157f8
cwtn: 418764b35a8989820969514bc6970e26c1fbe033
eqlib: fcfda7c0bd9daa1d0efa0e7e78c1d4c4fb13eec9
Posted by: Redbot
## 2/18/2026
Added network discovery for actors on the local network. In general, no configuration is
required, but the following config changes were added/moved:
- Moved the `NetworkPeerPort` main ini option into `[Network]` as `PeerPort` (with fallback)
- Added the following options in the `[Network]` section in the main ini:
- `PeerPort` (default 7781): the port to start the actor peer on
- `MulticastPeriod` (default 1000): milliseconds between multicast announces
- `MulticastPort` (default 37781): port the udp multicast sender sends to
- `MulticastAddress` (default 239.255.77.81): multicast address to use (http://en.wikipedia.org/wiki/Multicast_address)
- `MulticastListenAddress` (default 0.0.0.0): multicast address to listen on
## 2/11/2026 (live)
Update for live patch
## 2/7/2026
### ImGui 1.92.5 Update
ImGui has been updated to the latest release! This release includes a new font renderig
system that supports dynamic font scaling. This new system allows fonts to be rendered
at any font size.
For description of all the font scaling changes, see: https://github.com/ocornut/imgui/releases/v1.92.0
The short version is: ImGui::SetWindowFontScale is now deprecated. You should use the
PushFont function to change the font size now with the new font size parameter:
```c++
// - PushFont(font, 0.0f) // Change font and keep current size
// - PushFont(NULL, 20.0f) // Keep font and change current size
// - PushFont(font, 20.0f) // Change font and set size to 20.0f
// - PushFont(font, style.FontSizeBase * 2.0f) // Change font and set size to be twice bigger than current size.
// - PushFont(font, font->LegacySize) // Change font and set size to size passed to AddFontXXX() function. Same as pre-1.92 behavior.
```
### C++20 Update
The MacroQuest project now compiles with c++20 mode enabled by default. This might introduce
compilation errors in some cases for non-conforming code. The fixes are pretty trivial in
majority of cases.
The project doesn't currently expose any c++20 code to plugins, so if you're stuck in a bind
you can set your project back to c++17 manually, but be warned that the project may begin
introducing c++20 code that will render that option unavailable. So get your code updated!
If you need help updating your plugins please drop by our discord server.
## Update 2/5/2026
Add Fangbreaker to list of supported live servers.
## Update 2/1/2026
### Features
- Add support for plugin-created lua modules. See #961 and docs at https://docs.macroquest.org/plugins/developing/lua-modules/
### Fixes
- ROF2 Emu: Fix Item.Evolving.ExpOn not returning correct value
- Fix EQ Font rendering in ImGui
- Fix crash when opening chat window settings before being in game
- Fix renderdoc integration crashing on startup
- Fix potential TradeskillDepotWnd crash if hash table is empty
- Allow EQ to capture keyboard input while ImGui is capturing mouse input
## Update 1/23/2026
Update for latest live patch
## Update 1/21/2026
Update for latest live patch
## Update 1/4/2026
### Fixes
- Fix lua drag & drop to properly support the following primitive types:
- boolean, number, string, ImVec4, and list of numbers. (#955)
- Fix ContainerManager structure causing crashes when accessing world container inventory
- Fix UI not being reloaded after shrouding. (#949)
- Fix /target clearing target buffs unnecessarily. (#937)
- Add missing damage type strings for Prismatic, Chromatic, Corruption and Physical. (#953)
### Features
- Add `Format` member to `time` datatype. This allows formatting time using strftime format strings.
i.e. mq.TLO.Time.Format("%Y/%m/%d %H:%M:%S") will return "2026/01/04 18:30:30".
For more info, see: https://en.cppreference.com/w/cpp/chrono/c/strftime.html
### Lua Improvements
- Drag and Drop improvements for lua:
- Add support for `_COL3F` and `_COL4F` payloads used by color widgets. These
will return a list of 3 or 4 numbers, which can be converted into an ImVec4
using `ImColor(data)`.
- LuaImGuiDragDropPayload can now access the payload's type and the raw data as a
string using `DataType` and `RawData`, respectively.
- Note: It continues to be true that a payload will only be valid during the
frame in which is is received, and should not be stored.
- Add `ImGuiItemFlags` enumeration, along with `PushItemFlags` and `PopItemFlags`.
- Add `ImColor` function to convert various parameters into an ImVec4 representing a color.
- Extended examples/imgui_demo to include some of the drag and drop examples with some
modifications to exercise more of the drag and drop code.
## Test Patch Update 12/21/2025
Update for latest test patch
## Update 12/3/2025
- Updated Zones.ini to include new zones from latest expansion patch.
## Live Patch Update 12/2/2025
Update for live patch
## Test Patch Update 11/24/2025
Update for latest test patch
## Update 11/17/2025
Updated for live hotfix.
## Update 11/14/2025
- loader: Fix SendSetForegroundWindow - should help resolve some issues with focus swapping
## Update 11/13/2025
Updated for live hotfix.
- Fix achievements not reading properly
- Fix Item.CashLoot not returning the proper value
- Fix FindItemWnd additional columns overlapping existing columns
## Live Patch Update 11/12/2025
- Includes all changes from previous test patches.
Additional fixes:
- Fix crash when inspecting cash loot bag.
## Test Patch Update 11/6/2025
- Added new EquipmentItem TLO that provides access to the new equipment keyring. Usage is
the same as other keyrings.
- Locked Items are added to the client, but access through MQ is not available yet.
- Added CashLoot member to Item type
## Previous Updates
Posted by: Redbot
Automated release. Commit hashes:
vv: 9dbf754df58a42ed6fc50b9c500cbbcff3801243
cwtn: 418764b35a8989820969514bc6970e26c1fbe033
eqlib: fcfda7c0bd9daa1d0efa0e7e78c1d4c4fb13eec9
Posted by: Redbot
## 2/11/2026 (live)
Update for live patch
## 2/7/2026
### ImGui 1.92.5 Update
ImGui has been updated to the latest release! This release includes a new font renderig
system that supports dynamic font scaling. This new system allows fonts to be rendered
at any font size.
For description of all the font scaling changes, see: https://github.com/ocornut/imgui/releases/v1.92.0
The short version is: ImGui::SetWindowFontScale is now deprecated. You should use the
PushFont function to change the font size now with the new font size parameter:
```c++
// - PushFont(font, 0.0f) // Change font and keep current size
// - PushFont(NULL, 20.0f) // Keep font and change current size
// - PushFont(font, 20.0f) // Change font and set size to 20.0f
// - PushFont(font, style.FontSizeBase * 2.0f) // Change font and set size to be twice bigger than current size.
// - PushFont(font, font->LegacySize) // Change font and set size to size passed to AddFontXXX() function. Same as pre-1.92 behavior.
```
### C++20 Update
The MacroQuest project now compiles with c++20 mode enabled by default. This might introduce
compilation errors in some cases for non-conforming code. The fixes are pretty trivial in
majority of cases.
The project doesn't currently expose any c++20 code to plugins, so if you're stuck in a bind
you can set your project back to c++17 manually, but be warned that the project may begin
introducing c++20 code that will render that option unavailable. So get your code updated!
If you need help updating your plugins please drop by our discord server.
## Update 2/5/2026
Add Fangbreaker to list of supported live servers.
## Update 2/1/2026
### Features
- Add support for plugin-created lua modules. See #961 and docs at https://docs.macroquest.org/plugins/developing/lua-modules/
### Fixes
- ROF2 Emu: Fix Item.Evolving.ExpOn not returning correct value
- Fix EQ Font rendering in ImGui
- Fix crash when opening chat window settings before being in game
- Fix renderdoc integration crashing on startup
- Fix potential TradeskillDepotWnd crash if hash table is empty
- Allow EQ to capture keyboard input while ImGui is capturing mouse input
## Update 1/23/2026
Update for latest live patch
## Update 1/21/2026
Update for latest live patch
## Update 1/4/2026
### Fixes
- Fix lua drag & drop to properly support the following primitive types:
- boolean, number, string, ImVec4, and list of numbers. (#955)
- Fix ContainerManager structure causing crashes when accessing world container inventory
- Fix UI not being reloaded after shrouding. (#949)
- Fix /target clearing target buffs unnecessarily. (#937)
- Add missing damage type strings for Prismatic, Chromatic, Corruption and Physical. (#953)
### Features
- Add `Format` member to `time` datatype. This allows formatting time using strftime format strings.
i.e. mq.TLO.Time.Format("%Y/%m/%d %H:%M:%S") will return "2026/01/04 18:30:30".
For more info, see: https://en.cppreference.com/w/cpp/chrono/c/strftime.html
### Lua Improvements
- Drag and Drop improvements for lua:
- Add support for `_COL3F` and `_COL4F` payloads used by color widgets. These
will return a list of 3 or 4 numbers, which can be converted into an ImVec4
using `ImColor(data)`.
- LuaImGuiDragDropPayload can now access the payload's type and the raw data as a
string using `DataType` and `RawData`, respectively.
- Note: It continues to be true that a payload will only be valid during the
frame in which is is received, and should not be stored.
- Add `ImGuiItemFlags` enumeration, along with `PushItemFlags` and `PopItemFlags`.
- Add `ImColor` function to convert various parameters into an ImVec4 representing a color.
- Extended examples/imgui_demo to include some of the drag and drop examples with some
modifications to exercise more of the drag and drop code.
## Test Patch Update 12/21/2025
Update for latest test patch
## Update 12/3/2025
- Updated Zones.ini to include new zones from latest expansion patch.
## Live Patch Update 12/2/2025
Update for live patch
## Test Patch Update 11/24/2025
Update for latest test patch
## Update 11/17/2025
Updated for live hotfix.
## Update 11/14/2025
- loader: Fix SendSetForegroundWindow - should help resolve some issues with focus swapping
## Update 11/13/2025
Updated for live hotfix.
- Fix achievements not reading properly
- Fix Item.CashLoot not returning the proper value
- Fix FindItemWnd additional columns overlapping existing columns
## Live Patch Update 11/12/2025
- Includes all changes from previous test patches.
Additional fixes:
- Fix crash when inspecting cash loot bag.
## Test Patch Update 11/6/2025
- Added new EquipmentItem TLO that provides access to the new equipment keyring. Usage is
the same as other keyrings.
- Locked Items are added to the client, but access through MQ is not available yet.
- Added CashLoot member to Item type
## Previous Updates
Posted by: Redbot
Automated release. Commit hashes:
vv: 2f821f1123d9a7adad30c0f0cef4817a16c6a520
cwtn: 1a65f51f02807d715735c60ad524af591c70598f
eqlib: fcfda7c0bd9daa1d0efa0e7e78c1d4c4fb13eec9
Posted by: Redbot
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