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Unity

Work in Progress Unity v0.42

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v0.42 — Full Quest mode now finishes the mission

  • Full Quest actually kills Axtig now. Previously the toggle was a placeholder. With Full Quest ON, once your group has all their feathers the script heads to Axtig the Uniter, kills him, and completes the mission for the coins and rewards.
  • Feathers always come first. It will not touch Axtig until everyone who needs a feather has one — no risk of completing the mission early and locking yourself out before the group is rewarded.
  • Honest about the result. It only reports "mission complete" after actually confirming Axtig is dead. If something interrupts the fight, it tells you he's still up instead of assuming.
  • Reminder: killing Axtig completes the mission and starts a ~2.5 hour lockout — that's why it's gated behind the Full Quest toggle. Leave the toggle OFF for feather-farming runs.
v0.41 — stop chasing two unreachable gnolls

  • Two stuck gnolls are now ignored. A guard and a scout sit in a walled-off part of the zone that can't be reached in the mission (looks like a developer oversight). The script kept trying to path to them and wasting time — now it skips them entirely and no longer treats them as leftover trash, so a run can finish cleanly.
v0.40 — turn-in safety and a more honest group report

This batch hardens the turn-in and fixes cases where the group page/feather report could be wrong or misleading.

  • Turn-in won't walk into Axtig. If Axtig has aggro while you're heading to Ralf, the script now stops and holds instead of marching past him — no more accidental mission completion and 2.5-hour lockout.
  • Feather check waits for it to actually land. After handing in the pages it gives the feather a few seconds to reach everyone (and retries once) before reporting — so it no longer falsely says someone missed their feather when they really got it.
  • A box we can't read shows as "unknown," not "empty." If a group member's data doesn't come back (lag, zoning, hiccup), they're marked unknown instead of being reported as having zero pages and needing a feather — which previously could kick off a pointless turn-in.
  • You can see where your boxes are again. The group panel shows each member's actual zone when they're not with you, instead of just "elsewhere."
  • Late feather no longer gets dropped. The script now watches for the feather on your cursor for a few seconds and stashes it, instead of checking once and possibly missing it.
  • Turn-in gives up sooner if it truly can't reach Ralf (about 20 seconds of no progress) instead of spinning for three minutes, and pausing during the walk no longer triggers a false "can't reach" message.
  • Heads-up if you're holding 10+ of one page, which the internal page counter can't represent — a one-time reminder to turn in or hand off the extras.
  • Plus a round of self-review fixes to the group report so bad/garbled responses are treated as unknown rather than silently counted as zero.
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