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You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋
A TLP without truebox has thawed (Very Vanilla ready)
Full Quest actually kills Axtig now. Previously the toggle was a placeholder. With Full Quest ON, once your group has all their feathers the script heads to Axtig the Uniter, kills him, and completes the mission for the coins and rewards.
Feathers always come first. It will not touch Axtig until everyone who needs a feather has one — no risk of completing the mission early and locking yourself out before the group is rewarded.
Honest about the result. It only reports "mission complete" after actually confirming Axtig is dead. If something interrupts the fight, it tells you he's still up instead of assuming.
Reminder: killing Axtig completes the mission and starts a ~2.5 hour lockout — that's why it's gated behind the Full Quest toggle. Leave the toggle OFF for feather-farming runs.
Two stuck gnolls are now ignored. A guard and a scout sit in a walled-off part of the zone that can't be reached in the mission (looks like a developer oversight). The script kept trying to path to them and wasting time — now it skips them entirely and no longer treats them as leftover trash, so a run can finish cleanly.
v0.40 — turn-in safety and a more honest group report
This batch hardens the turn-in and fixes cases where the group page/feather report could be wrong or misleading.
Turn-in won't walk into Axtig. If Axtig has aggro while you're heading to Ralf, the script now stops and holds instead of marching past him — no more accidental mission completion and 2.5-hour lockout.
Feather check waits for it to actually land. After handing in the pages it gives the feather a few seconds to reach everyone (and retries once) before reporting — so it no longer falsely says someone missed their feather when they really got it.
A box we can't read shows as "unknown," not "empty." If a group member's data doesn't come back (lag, zoning, hiccup), they're marked unknown instead of being reported as having zero pages and needing a feather — which previously could kick off a pointless turn-in.
You can see where your boxes are again. The group panel shows each member's actual zone when they're not with you, instead of just "elsewhere."
Late feather no longer gets dropped. The script now watches for the feather on your cursor for a few seconds and stashes it, instead of checking once and possibly missing it.
Turn-in gives up sooner if it truly can't reach Ralf (about 20 seconds of no progress) instead of spinning for three minutes, and pausing during the walk no longer triggers a false "can't reach" message.
Heads-up if you're holding 10+ of one page, which the internal page counter can't represent — a one-time reminder to turn in or hand off the extras.
Plus a round of self-review fixes to the group report so bad/garbled responses are treated as unknown rather than silently counted as zero.
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