• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
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    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
TsC – Automated Inventory Management & Consolidation For Your Whole Crew

Utility TsC – Automated Inventory Management & Consolidation For Your Whole Crew 4.1.6

Fixed issue that caused a crash in final banking stage.
Refactored large sections of the script. It should be much faster in many tasks like banking, trading, and grabbing.
Will now attempt to combine incomplete stacks in your inventory the correct number of times (instead of number of stacks x number of matches 😱)
If you don't want to run the entire "/tsc go" routine across all toons, you can now also do "/tsc toonName" to make that player self-consolidate across their own bank, depot, and inventory.
Type /tsc name1 name2 for the first toon to give all mats in their general inventory to the second toon.
This disregards all other variables from the main routine, only checking the second toons inventory space.
It won't do any consolidation afterward.
Made things more modular for future development.
Should not crash if TS items are in main inventory slots now... really.
Should no longer crash if you have TS items in your main inventory slots (as opposed to in bags).
Script is now persistent and waits for the command '/tsc go' to run the main routine.
Will add additional, more specific routines later.
Several bug fixes.
Should now skip grabbing and receiving trades if a toon's inventory is full without getting stuck.
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