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TBM Augment Swap

Utility TBM Augment Swap 1.9

  • Cleaned up the code to buy and insert augments.
  • Able to insert augments into both wrists even if they have the same name.

Weapons are still a work in progress. The changes haven't been implemented into the debug simulation, either.
After you use Check, you can choose which gear to buy augments for, in case you didn't want to do them all

Screenshot 2024-02-19 174116.png
Overhauled the functionality similar to PoisonCrafter. No longer sends a long series of /timed commands.
  • Thanks for inspiration from @kaen01, finding the augment to insert no longer requires using the Find Item window!
  • The program will also check if you already have the augments in inventory before buying
  • Using the Check function will also search for augments and tell you how many more you need

I currently have it set to report which gear is getting the augment. Let me know if this is annoying or if you want that added for removing augments as well.
After much blood sweat and tears, I can happily announce that I've gotten it working. Does not do weapon augments or check for solvents/augments in inventory yet.

Cleaned up level sorting so the proper augments for your level should show up as the default. Due to some interactions with automation plugins, it sends a CWTN pause command, but I'm not sure if RGMercs, KissAssist or MuleAssist will interfere. It also pauses MQ2AutoForage.

Due to an issue with FindItem defaulting to the first augment it finds, which may be in your gear, it uses the FindItemWindow to be able to pick up the aug and insert it into your gear.

Please allow it to run without closing any merchant windows or dropping items, as this may cause the game to crash. I will be adding logic to prevent this from happening. Until then, please let me know if there are any issues. If not, I would love a review. Take care and I hope that this makes gearing your army easier.
Fixed several typos that were trying to input strings into numbers as well as a missing command for the 'Debug: Selling' messages. I also improved purchasing the lowest level required solvents for the equipped augments
Corrected the solvent count so that it won't purchase if slots are empty
  • Added a Debug mode to iterate through what will happen when you click 'Buy'.
  • Cleaned up and optimized code.

Re-ordered to:
  • Buy solvents (if needed)
  • Remove augs
  • Sell augs (if set)
  • Buy augs
  • Insert augs
Screenshot 2024-02-03 104146.png
  • Had the wrong aug slot chosen for visible type 9 (Should be slot 3, but I had 2).
  • There was an ImGUI crash due to comparing a variable from a different scope.

I also added checkboxes to do visible or nonvisible gear.
Cleaned up some unneeded variables and comments
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