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TBM Augment Swap

Utility TBM Augment Swap 2.4

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prevents infinite loop if user does not have enough remnants to buy the desired augments. Note: Need to add same check for plat for solvents.

~ Postleaf
Update to publish file to correct release notes markdown file name

~ Postleaf
rg_release_notes.md
zip file structure update
New gui changes. (2nd attempt at uploading resource, still working on github linking)
GUI updated to allow more control and identification of items. Corrected some aug selection issues (weapons mostly).
  • Cleaned up the code to buy and insert augments.
  • Able to insert augments into both wrists even if they have the same name.

Weapons are still a work in progress. The changes haven't been implemented into the debug simulation, either.
After you use Check, you can choose which gear to buy augments for, in case you didn't want to do them all

Screenshot 2024-02-19 174116.png
Overhauled the functionality similar to PoisonCrafter. No longer sends a long series of /timed commands.
  • Thanks for inspiration from @kaen01, finding the augment to insert no longer requires using the Find Item window!
  • The program will also check if you already have the augments in inventory before buying
  • Using the Check function will also search for augments and tell you how many more you need

I currently have it set to report which gear is getting the augment. Let me know if this is annoying or if you want that added for removing augments as well.
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