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RGMercs - Lua Edition!

Combat Assist RGMercs - Lua Edition! 2307

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Changed​

  • Fixed an issue when using nimplied target clickies (0cb8c7e)
  • Notes:
  • ~Derple

Changed​

  • Added an option for clickies to fire with no target changes. (40dfed8)
  • Notes:
  • ~Derple

Changed​

  • Popped out windows (except config) will now respect the main window lock state (e938d39)
  • Notes:
  • This can be disabled with the PopoutWindowsLockWithMain option.
  • ~Derple

Changed​

  • Accepted the guilt trip from brainiac and moved to using mq.gettime() instead of os.time() or os.clock() for higher fidelity. (b4b34a7)
  • Notes:
  • ~Derple

Changed​

  • Replaced os.clock with os.time for consistency - Created a Class:QueueAbility function so that we dont have to manually insert into the table. - Fixed a long standing bug in pull module where it was using a different instance of the Movement Module - Renamed modules/movement.lua to modules/move.lua to reduce my own confusion with utils/movement.lua the module is still called Movement in your Tabs list though - Fix a lot of small bugs in Unstuck where it was more aggressive than it should have been (mainly due to the different instances of the movement utils - Pull module blocking navigation will not use the Unstick logic if you get stuck during pulls. - Moved the LastMove info from Config into Movement (48b4e7f)
  • Notes:
  • ~Derple

Changed​

  • DRU(Live) Twinheal Nuke Fix (Thanks Zoomtag!) (#991) (d151d0a)
  • Notes:
  • ~AlgarDude

Changed​

  • Pet Buff FIx (thanks ghuff07!) (#990) (16e618a)
  • Notes:
  • Refactored LocalBuffCheck function to correct flawed logic
  • ~AlgarDude

Changed​

  • Various fixes to stuck movement detection logic (c8b507b)
  • Notes:
  • ~Derple

Changed​

  • ENC(EQM) Add Artifact of Salik (#989) (21a3d07)
  • Notes:
  • Also a pet buff check fix (Thanks De Morgan!)
  • ~AlgarDude

Changed​

  • Farm: Add option for delaying between WP movements (a8ffdd1)
  • Notes:
  • We will now only move to the next waypoint if the "Waypoint Delay" (Default: 0s) time has been met.
  • Any pull at the current WP will reset this timer. E.g, if the waypoint delay is set to 10s, and you pull another target 8 seconds in, we will wait the full 10 seconds again after that combat has ended.
  • Resolves #118
  • Additional improvements for farm mode navigation and incrementing.
  • ~AlgarDude
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